l_english:

 ASTRAL_PLANES_TITLE: "Astral Planes" # Do not translate
 DLC_ASTRAL_PLANES_RECOMMENDATION_DESC: "§S$ASTRAL_PLANES_TITLE$§! is a rich narrative expansion allowing you to explore alternative dimensions and warp reality to your whim."
 DLC_ASTRAL_PLANES_RECOMMENDATION_REC_1: "We are recommending §SAstral Planes§! as it pairs well with your §SOverlord§! DLC, allowing for further flexibility with Hyper Relays and Quantum Catapults."
 DLC_ASTRAL_PLANES_RECOMMENDATION_REC_2: "We are recommending §SAstral Planes§! as it provides a new opportunity to explore the precursors found in §SAncient Relics§!."

 ##################
 # Astral Actions #
 ##################

 ASTRAL_ACTIONS: "Astral Actions"
 ASTRAL_ACTIONS_TAB_DISABLED: "Available with £physics£ §Y$tech_astral_harvesting$§! technology."
 ASTRAL_ACTION_REMAINING_USAGES: "($LEFT|0$/$TOTAL|0$)"
 ASTRAL_ACTION_REMAINING_USAGES_DESC: "This action is limited to $TOTAL|0$ uses total. You have $LEFT|0$ uses remaining."
 ASTRAL_ACTION_UNIQUE_USAGE_DESC: "This action can be used only once."
 ASTRAL_ACTION_UNIQUE_USAGE_DESC_FLEET_ABILITY: "This action can be used only once, and then adds new functionality to your fleets."
 ASTRAL_ACTION_RIFT_REQUIREMENT_DESC: "You must complete §Y1§! Astral Rift to be able to unlock this action."
 ASTRAL_ACTION_RIFT_REQUIREMENT_DESC_PLURAL: "You must complete $NUM_RIFTS|Y$ Astral Rifts to be able to unlock this action."
 ASTRAL_ACTION_COOLDOWN_VALUE: "£time£ $VALUE|0$"
 ASTRAL_ACTION_COOLDOWN_TOOLTIP: "Astral Action Cooldown: £time£ §Y$VALUE|0$§!"
 ASTRAL_ACTION_COOLDOWN_ACTIVE: "$TRIGGER_FAIL$ §RThis action is on cooldown for $VALUE|Y$ days.§!"

 MESSAGE_ASTRAL_ACTION_UNLOCKED_TITLE: "A new Astral Action is available."
 alert_astral_action_available_title: "$ASTRAL_ACTIONS$"
 alert_astral_action_available_instant: "At least one Astral Action is available."
 alert_astral_action_available_instruction: "§GClick to open Astral Actions View§!"
 ALERT_ASTRAL_ACTION_AVAILABLE_DETAIL: "$ACTION_NAME$ is ready for use."

 action_astral_boost: "Astral Boost"
 action_astral_boost_desc: "Augment our ships' engines with $ASTRAL_THREADS_ICON$, improving their maneuverability."

 action_hyper_relay_insight: "Gain Hyper Relay Insight"
 action_hyper_relay_insight_desc: "The unique properties of $ASTRAL_THREADS_ICON$ should help us better understand how to fold space on itself."

 action_quantum_catapult_insight: "Gain Quantum Catapult Insight"
 action_quantum_catapult_insight_desc: "The unique properties of $ASTRAL_THREADS_ICON$ should allow us to further break the bounds of FTL travel."
 action_quantum_catapult_insight_2: "Astral Calibration"
 action_quantum_catapult_insight_2_desc: "By harnessing the capabilities of $ASTRAL_THREADS_ICON$ even further, we should be able to increase the precision of our Quantum Catapult."
 action_quantum_catapult_insight_2_requirement_tooltip: "$TRIGGER_FAIL$§ROwns a §YQuantum Catapult§!.§!"

 action_summon_dimensional_fleet: "Summon Dimensional Fleet"
 action_summon_dimensional_fleet_desc: "Our attunement to the astral planes has deepened. We are now able to call upon extradimensional warriors to support us in our cause. From where they come, or why they come, we cannot be sure."
 action_summon_dimensional_fleet_tooltip: "Summon a powerful fleet from a place and time unknown. They can remain in our dimension for up to 10 years."
 NAME_Astral_Avatar: "Astral Avatar"
 NAME_Astral_Avatar_Small: "Small $NAME_Astral_Avatar$"
 NAME_Dimensional_Fleet: "Dimensional Fleet"
 MESSAGE_DIMENSIONAL_FLEET_DESTROYED_TITLE: "Dimensional Fleet Returned"
 MESSAGE_DIMENSIONAL_FLEET_DESTROYED_DESC: "The Dimensional Fleet we summoned has returned to its original plane of existence. No trace of it remains."

 action_astral_splitting: "Astral Splitting"
 action_astral_splitting_desc: "By weaving extra $ASTRAL_THREADS_ICON$ into the delicate fabric of space, we should be able to create an artificial tear in reality. Doing this too often would put the galaxy in danger of unravelling entirely."
 action_astral_splitting_no_rift_spawning_location: "$TRIGGER_FAIL$§RThere are no valid systems in which we can split open a new Rift.§!"
 action_astral_splitting_tooltip: "Create an $ASTRAL_RIFT$ in a random system you control.\nMust control a system without any adjacent $ASTRAL_RIFTS$."
 action_astral_splitting_too_many_rifts: "$TRIGGER_FAIL$§RWe have pushed our capacity to forcefully open new rifts in space and time to its limit.§!"
 action_astral_splitting_no_rift_spawning_location_tt: "§RThere are no valid systems in which we can split open a new Rift.§!"

 action_gain_physics_insight: "Gain Physics Insight"
 action_gain_physics_insight_desc: "Allow our scientists to requisition $ASTRAL_THREADS_ICON$ to further our understanding of physics."

 action_lateral_artifacting: "Lateral Artifacting"
 action_lateral_artifacting_desc: "We can manipulate the flow of time to make use of two powerful artifacts at once."
 action_lateral_artifacting_tooltip: "Allows you to activate a second relic without waiting for the current Triumph period to end."
 action_lateral_artifacting_not_same_relic: "$TRIGGER_FAIL$§RThis relic is already active.§!"

 astral_jump: "Astral Jump"

 gain_physics_insight_modifier: "$action_gain_physics_insight$"
 astral_boost_modifier: "$action_astral_boost$"
 quantum_catapult_insight_2_modifier: "$action_quantum_catapult_insight_2$"
 quantum_catapult_insight_2_modifier_tt: "$quantic_ambush$ $MOD_SHIP_FIRE_RATE_MULT$: §G+[GetQuantumCatapulInsight2QuanticAmbush]%§!\n$quantic_ambush$ modifier duration: §G+100%§!"
 fold_hyperspace_modifier: "$artifact_fold_hyperspace$"

 action_remaining_astral_actions_locked: "$artifact_action_locked$"
 action_remaining_astral_actions_locked_desc: "Our scientists are convinced that additional $ASTRAL_THREADS_ICON$ actions can be unlocked through the discovery of new technologies."
 action_astral_action_locked_failtext: "Unlocks a new astral action."

 action_flash_forge_hyper_relay: "Flash Forge Hyper Relay"
 action_flash_forge_hyper_relay_desc: "Hyperlanes already possess interesting quantum properties, but by interweaving a given amount of astral thread, we achieved fantastic results. By breaking through to other dimensions, we can now access Hyper Relays that already exist (or will exist in the future.) We are nearly certain that we are the only ones 'borrowing' them in this manner."
 action_flash_forge_hyper_relay_tooltip: "Allow our construction ships to instantly build one Hyper Relay in a system, at no cost."
 action_flash_forge_hyper_relay_available_tooltip: "$TRIGGER_FAIL$§RWe have already prepared the site for our construction ship to do this.§!"
 action_flash_forge_hyper_relay_executing_tooltip: "$TRIGGER_FAIL$§ROne of our construction ships is on its way to do this§!"
 FLASH_FORGE_MEGASTRUCTURE: "Flash Forge $MEGASTRUCTURE|H$"

 action_dimensional_shifting: "Dimensional Shifting"
 action_dimensional_shifting_desc: "With some clever manipulation of the fabric between this dimension and another, we can fold it along itself to achieve some impressive results."
 action_dimensional_shifting_tooltip: "Unlocks the §YPhase Fleet§! fleet action, which allows your fleets to phase out of existence, safe in a different dimension for §Y180§! days.\n\nThe fleets return fully repaired."

 action_folding_hyperspace: "Folding Hyperspace"
 action_folding_hyperspace_desc: "With some clever manipulation of the plane between dimensions, we can fold space along itself to achieve some impressive results."
 action_folding_hyperspace_tooltip: "Unlocks the §YAstral Jump§! fleet action, which allows your ships to instantly jump to a system within your borders."

 action_astral_siphon: "Astral Siphon"
 action_astral_siphon_desc: "There is a way to unravel the fabric between space and time. By constructing carefully calibrated extraction devices, we can produce a steady amount of $astral_threads$."
 action_astral_siphon_unlock_tooltip_common: "increases $ASTRAL_THREADS_ICON$ storage capacity and provides §Y[GetAstralResearcherJobWithIcon]§! Jobs.\n[GetAstralResearcherEffect]"
 action_astral_siphon_unlock_tooltip_lvl1: "Unlocks §Y$building_astral_siphon_1$§! Planetary Building.\n§Y$building_astral_siphon_1$§! $action_astral_siphon_unlock_tooltip_common$"
 action_astral_siphon_unlock_tooltip_lvl2: "Allows to upgrade §Y$building_astral_siphon_1$§! to §Y$building_astral_siphon_2$§!.\n§Y$building_astral_siphon_2$§! $action_astral_siphon_unlock_tooltip_common$"
 action_astral_siphon_unlock_tooltip_lvl3: "Allows to upgrade §Y$building_astral_siphon_2$§! to §Y$building_astral_siphon_3$§!.\n§Y$building_astral_siphon_3$§! $action_astral_siphon_unlock_tooltip_common$"
 building_astral_siphon_1: "Astral Siphon"
 building_astral_siphon_1_desc: "It is a delicate process to peel Astral Thread away from the fabric of reality. These structures prevent the border between realities from crumbling."
 building_astral_siphon_2: "Astral Funnel"
 building_astral_siphon_2_desc: "$building_astral_siphon_1_desc$"
 building_astral_siphon_3: "Astral Nexus"
 building_astral_siphon_3_desc: "$building_astral_siphon_1_desc$"

 astral_siphon_modifier_1: "$action_astral_siphon$"
 astral_siphon_modifier_2: "$action_astral_siphon$"
 astral_siphon_modifier_3: "$action_astral_siphon$"

 action_planar_mastery: "Planar Mastery"
 action_planar_mastery_desc: "Our journeys into the Astral Planes have helped us better understand the fabric that binds the universes. We can weave these threads in ways few others comprehend."
 edict_astral_binding: "Astral Binding"
 edict_astral_binding_desc: "We have learned how to weave Astral Thread into any other material in the universe. It is the very fabric of dimension."
 edict_astral_binding_effects: "Increase all other material resource gains by §Y10%§!."
 edict_astral_shielding: "Astral Shielding"
 edict_astral_shielding_desc: "There is no stronger barrier than a tightly knit lattice of Astral Threads."
 edict_dimensional_artificing: "Dimensional Artificing"
 edict_dimensional_artificing_desc: "Manifesting objects of cultural significance from other dimensions can be done under the right circumstances. Whether or not our actions will be noticed in the other planes, we cannot say."
 edict_dimensional_artificing_tooltip: "§G+5§! £minor_artifacts£ $MINOR_ARTIFACTS$ per month"
 action_planar_mastery_tooltip: "Unlocks new $EDICTS$: §Y$edict_astral_binding$§!, §Y$edict_astral_shielding$§! and §Y$edict_dimensional_artificing$§!."

 ASTRAL_RIFTS_COMPLETED: "Completed Astral Rifts: $VAL|0$"
 ASTRAL_ACTIONS_RIFTS_COMPLETED_TT: "For each §YAstral Rift§! completed:\n$t$Unlock additional §YAstral Actions§!.\n$t$§Y$ASTRAL_THREADS_ICON$§! storage capacity: §G+$@astral_threads_capacity_from_each_explored_rift|*0$§!."
 ASTRAL_ACTIONS_RIFTS_COMPLETED_TT_DESC: "A deeper attunement to the Astral Planes unlocks further possibility."

 #################
 # Astral Thread #
 #################

 astral_threads: "Astral Threads"
 astral_threads_custom_tooltip: "$ASTRAL_ACTIONS_RIFTS_COMPLETED_TT$"
 astral_threads_desc: "£astral_threads£ $astral_threads$ are filaments of condensed space-time: the result of dimensional planes colliding with one another. They can be spent to enact various empire-wide effects."

 ASTRAL_THREADS: "$astral_threads$"
 ASTRAL_THREADS_ICON: "£astral_threads£$astral_threads$"
 ASTRAL_THREADS_VALUE: "£astral_threads£$VAL|0$"
 ASTRAL_THREADS_FULL: "$ASTRAL_THREADS$: $VAL|Y0$"
 ASTRAL_THREADS_DESC: "$astral_threads_desc$"

 action.92.astral_threads: "During its survey of §Y[From.GetStarName]§!, the [Root.GetName] discovered a previously unknown strategic resource dubbed §H$astral_threads$§!. Its unique properties in distorting time and space could be put to use in a number of interesting ways."
 action.92.astral_threads.tooltip: "£astral_threads£§Y$astral_threads$§!\n§E$astral_threads_desc$§!"
 distar.305.astral_threads: "The [Root.GetName] has discovered a previously unknown strategic resource on [FromFrom.GetName], dubbed §H$astral_threads$§!. Its unique properties in distorting time and space could be put to use in a number of interesting ways."

 astral_threads_found: "$astral_threads$ Found:"

 feature_unlock_astral_rift_exploration: "Astral Rift Exploration"
 feature_unlock_astral_rift_exploration_desc: "Allows our science ships to explore Astral Rifts."

 feature_unlock_astral_threads_actions: "Astral Actions"
 feature_unlock_astral_threads_actions_desc: "Utilize $ASTRAL_THREADS_ICON$ in various ways to our benefit."

 ###############################
 # Astral Rift Discovery Steps #
 ###############################

 astral_planes.100.name: "$situation_a_rift_in_space$"
 astral_planes.100.desc.split: "The dimensional scar in the [From.solar_system.GetName] system has destabilized, opening a rift into another place and time.\n\nWe should approach with caution."
 astral_planes.100.desc.default: "We have discovered an extraordinary rift in space and time in the [from.solar_system.GetName] system. Perhaps if we take time to study its properties we can find a way to explore further."
 astral_planes.100.a: "Incredible."
 astral_planes.101.name: "Reaching Into the Rift"
 astral_planes.101.desc: "Our people have finally reached far enough to touch the scar in our skies.\n\nPerhaps if we take time to study its properties, we can find a way to explore further. We have no way of knowing what may be on the other side."
 astral_planes.101.a: "We have done what our ancestors could not."
 astral_planes.110.name: "Astral Actions"
 astral_planes.110.desc: "We have unlocked the secrets behind gathering and containing the volatile threads of astral material that make up the very border of this universe.\n\nThis valuable and rare resource can be applied in various ways that will benefit us greatly."
 astral_planes.120.name: "$situation_a_rift_in_space$"
 astral_planes.120.desc: "We have lost control of the [FromFrom.GetName] system, and the rift in space and time contained within.\n\nOur efforts to reach beyond have been abandoned for now."

 approach_situation_speed_tooltip: "\nThis Approach will greatly accelerate our research."

 situation_a_rift_in_space: "A Rift in Space"
 situation_a_rift_in_space_riftworld: "Reaching into the Rift"
 situation_a_rift_in_space_type: "$situation_a_rift_in_space$"
 situation_a_rift_in_space_riftworld_type: "$situation_a_rift_in_space_riftworld$"
 situation_a_rift_in_space_monthly_change_tooltip: "$situation_monthly_change_tooltip_approaches_dependent$"
 situation_a_rift_in_space_desc: "We have discovered an extraordinary rift in space and time. Perhaps if we take time to study its properties, we can find a way to explore further. We have no way of knowing what may be on the other side."
 situation_a_rift_in_space_desc_riftworld_origin: "Our people have finally reached far enough to touch the scar in our skies.\n\nPerhaps if we take time to study its properties, we can find a way to explore further. We have no way of knowing what may be on the other side."
 situation_a_rift_in_space_standard: "Study Passively"
 approach_situation_a_rift_in_space_standard_tt: "We are not in a position to spend such valuable resources. Let us observe this phenomenon from afar."
 situation_a_rift_in_space_devote_research: "Devote Research"
 approach_situation_a_rift_in_space_devote_research_tt: "We can dedicate a significant amount of research from our scientists towards unlocking the secrets of this rift in space and time."
 situation_a_rift_in_space_send_probes: "Send Probes"
 approach_situation_a_rift_in_space_send_probes_tt: "Each probe we send into the rift furthers our understanding of how to penetrate its borders. We are able to dedicate a certain amount of our total Alloy production for this purpose."
 situation_a_rift_in_space_finisher_effect: "Unlocks technology §Y$tech_rift_sphere$§!."
 NAME_Astral_Entity: "Astral Entity"
 NAME_Planet_Rift_In_Space: "Astral Planet"

 astral_rift_discovery_event_title: "Unstable Spacetime"
 astral_rift_discovery_event_text: "While studying the Astral Rift in §Y[target.solar_system.GetName]§!, we have inadvertently destabilized the dimensional anomaly. This is causing violent distortions in space and time, bending nearby reality in an unpredictable manner."
 astral_situation.55.name: "$astral_rift_discovery_event_title$"
 astral_situation.55.desc: "$astral_rift_discovery_event_text$\n\nA mysterious planet, which we are calling §Y[planet_rift_in_space.GetName]§!, has appeared where before there was nothing. We have no records of its previous existence on any of our star charts.\n\nIt is populated by a [GetPreFTLLower] civilization.\n\nOur best guess is that it somehow arrived from outside of our universe."
 astral_situation.60.name: "$astral_rift_discovery_event_title$"
 astral_situation.60.desc: "$astral_rift_discovery_event_text$\n\nA new sentient species has materialized on §Y[rift_temporary_species_planet.GetName]§!, distributed evenly across our existing population.\n\nThe [rift_temporary_species.GetName] have no memory of where they are from and do not appear hostile.\n\nWherever they originated, it is unlikely we can help them return."
 astral_situation.65.name: "$astral_rift_discovery_event_title$"
 astral_situation.65.desc: "$astral_rift_discovery_event_text$\n\nSignificant temporal distortions on §Y[rift_temporary_planet.GetName]§! are causing time to pass twice as quickly. We should monitor the situation closely, and make sure to double their supplies."

 rift_in_space_time_acceleration_modifier: "Temporal Distortions"
 rift_in_space_time_acceleration_modifier_desc: "Time passes twice as quickly on this world."

 astral_situation.20.name: "Friction Is the Problem"
 astral_situation.20.desc: "We have discovered that slipping through the folds in space and time requires a perfectly smooth vessel.\n\nWe are certain that we can develop such a device, what we are tentatively calling a "§Y$tech_rift_sphere$§!", should we devote enough research and time. We may then finally discover what is beyond this spatial anomaly."

 astral_planes.2005.name: "$tech_rift_sphere$ Technology Developed"
 astral_planes.2005.desc: "We have developed technology that will allow us to slip between the folds of an Astral Rift: §Y$tech_rift_sphere_plural$§!.\n\nConstructed of a highly advanced, perfectly smooth nano-material, the Sphere is able to frictionlessly glide through turbulent areas of space and time.\n\nAs we are unsure where we will arrive, each §Y$tech_rift_sphere$§! is connected to an anchor cable. To pull us back in case of emergency, the cable is tethered to a Science Ship in our universe."
 astral_planes.2005.a: "Let's see what we can find..."

 ASTRAL_RIFT_IN_SYSTEM: "This system contains at least one Astral Rift"
 CRYSTAL_RIFT_IN_SYSTEM: "This system contains a unique and anomalous §YCrystal Rift§!."

 tech_rift_sphere: "Rift Sphere"
 tech_rift_sphere_plural: "Rift Spheres"
 tech_rift_sphere_desc: "It seems that space and time tend to gather together in layers, all laid on top of one another. The trick is how to slip between the folds."

 tech_astral_harvesting: "Astral Harvesting"
 tech_astral_harvesting_desc: "The harvesting of torn astral fabric along the scars of rifts in space and time is made possible with delicate modifications to our research stations."

 ASTRAL_RIFT_NOT_EXPLORABLE_EXPLANATION: "We lack the technology necessary\nto explore this anomaly."
 ASTRAL_RIFT_NOT_EXPLORABLE_STAGE_SUBTITLE: "We lack the technology necessary to explore this anomaly."

 MESSAGE_ASTRAL_RIFT_FINISHED_TITLE: "Astral Rift Explored"
 MESSAGE_ASTRAL_RIFT_FINISHED_DESC: "An Astral Rift has been fully explored"

 ASTRAL_RIFT_IS_EXPLORED: "Has already explored $RIFT|Y$ Rift yet"
 ASTRAL_RIFT_IS_NOT_EXPLORED: "Has NOT explored $RIFT|Y$ Rift"

 ################
 # Astral Scars #
 ################

 NAME_Astral_Scar: "$pc_astral_scar$"
 pc_astral_scar: "Astral Scar"
 pc_astral_scar_desc: "This is an anomalous fold in space and time. Strange material leaks from its edges, but we cannot penetrate any further."
 MESSAGE_ASTRAL_SCAR_DISCOVERED_TITLE: "Astral Scar discovered"
 MESSAGE_ASTRAL_SCAR_DISCOVERED_DESC: "We have discovered an Astral Scar."

 ################
 # Astral Rifts #
 ################

 ASTRAL_RIFT: "Astral Rift"
 ASTRAL_RIFTS: "Astral Rifts"
 CRYSTAL_RIFT: "Crystal Rift"
 astral_rift: "$ASTRAL_RIFT$"
 MESSAGE_ASTRAL_RIFT_DISCOVERED_TITLE: "Astral Rift discovered"
 MESSAGE_ASTRAL_RIFT_DISCOVERED_DESC: "A new Astral Rift is ready for exploration."
 MESSAGE_ASTRAL_RIFT_STARTED_TITLE: "Exploring Astral Rift"
 MESSAGE_ASTRAL_RIFT_STARTED_DESC: "Our science ship is tethered to an Astral Rift. Ship and crew will be unavailable until exploration is complete."
 ASTRAL_RIFT_REWARDS: "Rewards:"

 alert_mia_phase_out_fleet_title: "Phased Fleet"
 alert_mia_phase_out_fleet_instant: "Your fleet has Phased from this plane of existence. If (and when) it returns, it will most likely do so at its previous position."

 alert_astral_rift_event_title: "Astral Rift Event Pending"
 alert_astral_rift_event_instant: "Something has happened in one of the Astral Rifts that we are currently exploring."
 ALERT_ASTRAL_RIFT_EVENT_DETAIL: "$FLEET_NAME|Y$ in $SYSTEM_NAME|Y$."

 RIFT_DIFFICULTY_TYPE: "Difficulty"
 RIFT_DIFFICULTY_TYPE_DESC: "Each chapter in an Astral Rift can have a different difficulty value.\n$RIFT_DIFFICULTY_EASY$ chapters are 0-2, $RIFT_DIFFICULTY_NORMAL$ 3-5, and $RIFT_DIFFICULTY_HARD$ 6+. Higher difficulty may reduce the likelihood of a successful result at the end of an exploration phase."
 RIFT_DIFFICULTY_TYPE_TT: "§H$RIFT_DIFFICULTY_TYPE$§!\n$VALUE$\n\n$RIFT_DIFFICULTY_TYPE_DESC$"
 RIFT_DIFFICULTY_EASY: "§GEasy§!"
 RIFT_DIFFICULTY_NORMAL: "§YMedium§!"
 RIFT_DIFFICULTY_HARD: "§RHard§!"
 RIFT_LEADER_BONUS: "Skill Bonus"
 RIFT_LEADER_BONUS_DESC: "The skill bonus will increase the likelihood of getting successful results at the end of an exploration phase.\n\nThis bonus increases §YBreakthrough Chance§!."
 RIFT_LEADER_BONUS_TT: "§H$RIFT_LEADER_BONUS$§!\n$RIFT_LEADER_BONUS_DESC$"
 EXPLORATION_PROGRESS_TOOLTIP: "§HExploration Phase§!\nAstral Rifts are explored in phases, at the end of each phase a progress roll is made.\n\nNext phase ends in £time£ $DAYS|Y$"
 RIFT_GO_TO: "§HGo To§!\n§GClick to quickly navigate the camera to where this rift is located§!"
 RIFT_CLUES: "Clues"
 RIFT_CLUES_DESC: "Clues represent information uncovered during each stage of the Astral Rift exploration.\n\nClues increase §YBreakthrough Chance§!."
 RIFT_CLUES_TT: "§H$RIFT_CLUES$§!\n$RIFT_CLUES_DESC$"
 ASTRAL_RIFT_EXPLORATION_LOG: "Exploration Log"
 ASTRAL_RIFT_EXPLORATION_LOG_TT: "§H$ASTRAL_RIFT_EXPLORATION_LOG$§!\nThe $ASTRAL_RIFT_EXPLORATION_LOG$ shows you the results of the last exploration phase."
 EXPLORATION_LOG_ROLL_TOOLTIP: "§HPhase Results§!\nClues Gained: $GAINED|Y$\n\nResult: $RESULT|Y$\n  Roll: $ROLL|Y$\n  Clues: $CLUES|Y$\n  Skill Bonus: $BONUS|Y$\n  Difficulty: $DIFFICULTY|R$\n\n§ERoll Outcomes:§!\n§RFailure§!: Results §Y4§! or less add §Y0§! clues.\n§YProgress§!: Results between §Y5-9§! add §Y1§! clues.\n§GProgress§!: Results between §Y10-13§! add §Y2§! clues."
 ASTRAL_RIFT_BREAKTHROUGH: "Breakthrough Chance"
 astral_rift_roll_header: "§H$ASTRAL_RIFT_BREAKTHROUGH$§!\nThis reflects the chance of your Scientist making a breakthrough during exploration of the current rift.\n\nEvery time a phase ends, a die (§Y1§! to §Y10§!) is rolled. The result of the roll is added to §YSkill Bonus§! and §YClues§!, then subtracted by §YDifficulty§!.\n\nThe current score before dice roll is $SCORE|0Y$.\n\n§ERoll Outcomes:§!"

 FLEETORDER_EXPLORE_RIFT: "Exploring §Y$ASTRAL_RIFT_NAME$§! in §Y$SYSTEM_NAME$§!"
 FLEETORDER_EXPLORE_RIFT_BUTTON: "Explore $ASTRAL_RIFT_NAME$"

 ASTRAL_RIFT_DESCRIPTION: "A tear in time and space. We do not yet know what lies on the other side."
 CRYSTAL_RIFT_DESCRIPTION: "An anomalous tear in time and space. Strange crystals can be seen floating inside the rift."
 ASTRAL_RIFT_FINISHED: "Rift fully explored"
 ASTRAL_RIFT_EXPLORED_BY_OTHER: "This Rift is being explored by another empire.\nIt is too unstable for us to venture inside."
 ASTRAL_RIFT_LOCKED: "Rift Exploration in Progress"
 ASTRAL_RIFT_POOL_IS_EMPTY: "This Astral Rift doesn't seem to lead anywhere."

 CANNOT_EXPLORE_OUTSIDE_EMPIRE_BORDERS: "$TRIGGER_FAIL$§RCannot explore Astral Rifts outside of your empire§!"
 CANNOT_EXPLORE_OUTSIDE_EMPIRE_BORDERS_CLOAKED: "$TRIGGER_FAIL$§ROur influence over this system is not sufficient enough to ensure the safety of this expedition.§!"
 CANNOT_EXPLORE_ALREADY_BEING_EXPLORED: "$TRIGGER_FAIL$§RThis Astral Rift is already being explored§!"
 CANNOT_EXPLORE_ALREADY_BEING_EXPLORED_BY_OTHER: "$TRIGGER_FAIL$§RThis Rift is being explored by another empire.\nIt is too unstable for us to venture inside.§!"
 CANNOT_EXPLORE_WITHOUT_VALID_LEADER: "$TRIGGER_FAIL$§RCannot explore Astral Rifts without a valid leader§!"
 CANNOT_EXPLORE_WITHOUT_SCIENCE_SHIP: "$TRIGGER_FAIL$§RCan only explore Astral Rifts with a science ship§!"
 CANNOT_EXPLORE_WITH_COUNCIL_LEADER: "$TRIGGER_FAIL$§RScientists cannot explore Rifts while sitting in a council position§!"
 CANNOT_EXPLORE_WITH_HEIR_LEADER: "$TRIGGER_FAIL$§RRift exploration is too perilous for our heir§!"
 can_not_dismiss_rift_explorer: "§RCannot dismiss a leader currently exploring an Astral Rift§!"

 ASTRAL_RIFT_PRE_EXPLORATION: "Pre-Exploration"
 ASTRAL_RIFT_ASSIGN_SCIENTIST: "§HAssign a scientist to begin exploration§!"
 SHOW_ASTRAL_RIFT: "£astral_rift£ View Astral Rift"

 rift_samples_biology_modifier: "Rift Fluid Samples"

 warpling_army: "Warplings"
 seq_warpling_army: "$ORD$ $warpling_army$"
 warpling_army_desc: "Otherworldly creatures engineered for war, these armored hatchlings are able to instantly traverse small distances, allowing the execution of impressive flanking and ambush maneuvers."

 flamestorm_troopers_army: "Flamestorm Troopers"
 flamestorm_troopers_army_desc: "Geared for incendiary warfare, these squads tend to inflict considerable amounts of collateral damage."

 astral_planes.210.name: "Scientist Returns"
 astral_planes.210.desc: "[fromfrom.leader.GetName] returned from exploring an $ASTRAL_RIFT$ to find a galaxy lost to the End. Many of the places they knew have vanished completely from this existence.\n\nThey are still uncertain if they returned to the correct dimension at all, and appear to be experiencing a form of cognitive shock as a result."
 astral_planes.210.a: "Welcome back?"

###########
# Effects #
###########

 SPAWN_ASTRAL_RIFT_EFFECT: "A new rift in space and time has opened in the $SYSTEM$ system!"

 ASTRAL_RIFT_FINISH: "Ends the Astral Rift exploration."
 ASTRAL_RIFT_FINISH_NOT: "Does not end the Astral Rift exploration."

 SET_NEXT_ASTRAL_RIFT_EVENT: "Sets the next event to id $EVENT_ID|Y$."
 SET_NEXT_ASTRAL_RIFT_EVENT_FAIL: "§RFallbacks to $EVENT_ID|Y$ if stage fails.\nProbability to fail at each roll: $FAIL_PROBABILITY$.§!"

############
# Triggers #
############

 TRIGGER_HAS_ASTRAL_RIFT: "Contains an Astral Rift"
 TRIGGER_HAS_ASTRAL_RIFT_NOT: "Does not contain an Astral Rift."
 TRIGGER_IS_ASTRAL_RIFT_POOL_EMPTY: "Checks if the Astral Rift Pool is empty."
 TRIGGER_IS_ASTRAL_RIFT_POOL_EMPTY_NOT: "Checks if the Astral Rift Pool is not empty."
 TRIGGER_BYPASS_HAS_LOCK: "Checks if the bypass is locked by a dimensional lock."
 TRIGGER_BYPASS_HAS_LOCK_NOT: "Checks if the bypass is not locked by a dimensional lock."
 TRIGGER_ASTRAL_RIFTS_COMPLETED: "Astral Rifts Completed are $COMPARATOR$ $NUM|Y$"
 TRIGGER_ASTRAL_RIFTS_COMPLETED_NOT: "Astral Rifts Completed are NOT $COMPARATOR$ $NUM|Y$"

 IS_ASTRAL_RIFT_BEING_EXPLORED_TRIGGER: "Astral Rift is being explored"

######################################
# Astral Thread Action - Astral Jump #
######################################

 FLEETORDER_ASTRAL_JUMP: "Perform an Astral Jump to $SYSTEM|Y$"
 FLEETORDER_ASTRAL_JUMP_HEADER: "Astral Jump"
 FLEETORDER_ASTRAL_JUMP_DESC: "By folding hyperspace, Jump Drive-equipped fleets can instantly Jump anywhere within established borders. Each instance of folding has a cooldown of $COOLDOWN|Y$ days and requires $COST|Y$."
 CANNOT_ASTRAL_JUMP_COOLDOWN: "§RAstral Jump will be possible in $DAYS|Y$ day(s).§!"
 CANNOT_PAY_ASTRAL_JUMP: "§RWe don't have the resources to perform this action.§!"

 FLEETORDER_PHASE_FLEET: "Phased Out (Returns $DATE|Y$)"
 FLEETORDER_PHASE_FLEET_HEADER: "Phase Fleet"
 FLEETORDER_PHASE_FLEET_DESC: "Military fleets can phase out of our plane of reality. Phased fleets will return in $DURATION|Y$ days - fully repaired. Each fleet can only be Phased Out once every $COOLDOWN|Y$ days, and requires $COST|Y$."
 CANNOT_PHASE_FLEET_COOLDOWN: "§RThis fleet can be Phased in $DAYS|Y$ day(s).§!"
 CANNOT_PAY_PHASE_FLEET: "§RWe don't have the resources to perform this action.§!"
 CANNOT_PHASE_NON_MILITARY_FLEET: "§ROnly military fleets can be Phased.§!"

###########################################
# Astral Thread Action - Dimensional Lock #
###########################################

 DIMENSIONAL_LOCK: "Dimensional Lock"
 DIMENSIONAL_LOCKS: "Dimensional Locks"
 action_dimensional_lock: "$DIMENSIONAL_LOCK$"
 action_dimensional_lock_tooltip: "Allow your Science Ships to place one $DIMENSIONAL_LOCK$ on a Wormhole, L-Gate, or Shroud Tunnel. Once locked, only those fleets with your permission may enter. $DIMENSIONAL_LOCKS$ last for §Y10§! years."
 action_dimensional_lock_desc: "By attuning our ships to the unique quantum signatures of a fold in space, we can align its frequencies with our own. However, such an attunement is not permanent. Eventually, the breach will gravitate back toward its natural inclination."
 action_dimensional_lock_cooldown_tooltip: "\n$DIMENSIONAL_LOCK$ is on cooldown"
 FLEETORDER_LOCK_BYPASS: "Place $DIMENSIONAL_LOCK$ on $BYPASS|H$ in $SYSTEM|Y$"
 FLEETORDER_LOCK_BYPASS_ACTIVITY: "Placing $DIMENSIONAL_LOCK$ on $BYPASS|H$: $PROGRESS|Y%0$"
 FLEETORDER_LOCK_BYPASS_DESC: "Once locked, only those with your permission may enter. $DIMENSIONAL_LOCKS$ last for $DURATION_YEARS|Y$."
 FLEETORDER_LOCK_BYPASS_CANNOT_LOCK_NEXUS: "We cannot lock this bypass. It has too many connections."
 FLEETORDER_LOCK_BYPASS_ORDER_LABEL: "Lock $BYPASS|Y$"
 FLEETORDER_EXTEND_LOCK_BYPASS_ORDER_LABEL: "Extend lock on $BYPASS|Y$"
 FLEETORDER_LOCK_BYPASS_NOT_OWNER: "$BYPASS|Y$ is locked by $PLAYER$"
 FLEETORDER_LOCK_BYPASS_ALREADY_LOCKED: "$BYPASS|Y$ is already locked"
 FLEETORDER_LOCK_BYPASS_ALREADY_LOCKED_BY: "$BYPASS|Y$ is already locked by $PLAYER$"
 FLEETORDER_LOCK_BYPASS_NOT_SYSTEM_OWNER: "$DIMENSIONAL_LOCKS$ can only be placed in systems you control"
 DIMENSIONAL_LOCK_TOOLTIP: "§H$DIMENSIONAL_LOCK$§!\n$PLAYER|Y0$\nTime Remaining: $REMAINING_DAYS|Y0$\n---\nA $DIMENSIONAL_LOCK$ has been placed here. Only those with permission from $PLAYER|Y0$ may enter."
 MESSAGE_BYPASS_LOCK_EXPIRED_TITLE: "$DIMENSIONAL_LOCK$ Is Destabilizing"
 MESSAGE_BYPASS_LOCK_EXPIRED_DESC: "This $DIMENSIONAL_LOCK$ is destabilizing. We will need to work quickly to prevent it from completely unraveling."
 MESSAGE_DAEDALUS_SEAL_EXPIRED_DESC: "The Daedalus Seal $DIMENSIONAL_LOCKS$ are destabilizing and will soon come to an end."
 RENEW_BYPASS_LOCK_DESC: "Renew $DIMENSIONAL_LOCK$ for $DURATION_YEARS|Y$."
 TRIGGER_CAN_BYPASS_LOCK_BE_RENEWED: "$DIMENSIONAL_LOCK$ can be renewed."
 TRIGGER_CAN_BYPASS_LOCK_BE_RENEWED_NOT: "$DIMENSIONAL_LOCK$ can not be renewed."
 astral_planes.1030.name: "$MESSAGE_BYPASS_LOCK_EXPIRED_TITLE$"
 astral_planes.1030.desc: "$MESSAGE_BYPASS_LOCK_EXPIRED_DESC$"
 astral_planes.1030.a: "Renew Lock."
 astral_planes.1030.a.tooltip: "While $DIMENSIONAL_LOCKS$ are active, only those fleets with your permission may enter.\n\n"
 astral_planes.1030.b: "Let it go."
 astral_planes.1030.b.tooltip: "This $DIMENSIONAL_LOCK$ will expire, and will need to be re-established with a Science Ship."
 LOCK_BYPASS_EFFECT_DESC: "Places a Dimensional Lock on a Wormhole or L-Gate. Once locked, only those with your permission may enter."
 BYPASS_FORBIDDEN_BY_LOCK: "Only those with permission from $PLAYER|Y0$ may enter."

 #############
 # Modifiers #
 #############

 MOD_COUNTRY_ASTRAL_RIFT_SPEED_MULT: "Astral Rift Exploration Speed"
 MOD_COUNTRY_ASTRAL_RIFT_FAIL_MULT: "Astral Rift Fail Probability"
 MOD_SHIP_ASTRAL_RIFT_SPEED_MULT: "Astral Rift Exploration Speed"
 MOD_SHIP_ASTRAL_RIFT_CLUES_ADD: "Astral Rift Skill"
 MOD_ASTRAL_RIFT_DIFFICULTY_ADD: "Astral Rift Exploration Difficulty"

 astral_rift_difficulty_increase_1: "Astral Rift Difficulty Increased"
 astral_rift_difficulty_increase_2: "$astral_rift_difficulty_increase_1$"
 astral_rift_difficulty_decrease_1: "Astral Rift Difficulty Decreased"
 astral_rift_difficulty_decrease_2: "$astral_rift_difficulty_decrease_1$"
 astral_rift_difficulty_decrease_3: "$astral_rift_difficulty_decrease_1$"

 ##########
 # Traits #
 ##########

 leader_trait_rift_warped: "Rift Warped"
 leader_trait_rift_warped_desc: "This leader has crossed the astral planes; the effects of such a journey are both lasting and profound."
 leader_trait_partially_digested: "Partially Digested"
 leader_trait_partially_digested_desc: "This leader has had an unfortunate encounter with a giant worm from another dimension. While no longer whole of body, they have gained some unique insight into molecular Biology."
 leader_trait_planar_theorist: "Planar Theorist"
 leader_trait_planar_theorist_desc: "This leader specializes in the study of Astral Rifts and the behavior of dimensions outside of our own."

 leader_trait_spacebender: "Spacebender"
 leader_trait_spacebender_desc: "Deeply attuned to the spaces between space, this leader is capable of slipping easily across galaxies."
 leader_trait_spacebender_effect: "$THIS_LEADER_TXT$:\n$t$Has no upkeep"
 leader_trait_energy_weapon_specialist: "Energy Weapon Specialist"
 leader_trait_energy_weapon_specialist_desc: "The calculations and precise focusing it takes to properly calibrate energy weapons can be incredibly time consuming, but such skills come naturally to this commander."

 trait_plasmic: "Plasmic"
 trait_plasmic_desc: "The external membrane and amorphous body of this species allows them to adapt to any environment and renders them immune to a wide variety of diseases."

 trait_exd: "Extradimensional"
 trait_exd_desc: "This species originates from another dimension and requires a great deal of energy to survive in our universe."
 TRAIT_EXD_EFFECT: "- $energy_with_icon$ Upkeep per $pop_group_unit$ £pop£ Pops: §R+$@living_standard_energy_normal|*0$§!\n$t$- Every $pop_group_unit$ £pop£ §HPops§! working as a slave or better produces 0.5 £physics_research£ §YPhysics Research§! per month"

 ######################
 # Origin - Riftworld #
 ######################

 origin_riftworld: "Riftworld"
 origin_riftworld_desc: "A massive rift in space and time looms near this civilization's homeworld. After studying the phenomenon for millennia, recent advances in starship technology will allow them to finally reach out and discover what secrets it might hold."
 origin_tooltip_riftworld_effects: "- $HOMEWORLD$ ['concept_riftworld_digsite'] ['concept_archaeology_site']$NEW_LINE$- Colonized Planets in systems with [ 'concept_astral_rift',$ASTRAL_RIFTS$]: ['modifier:riftworld_affinity']$NEW_LINE$- Chance for §Y$ASTRAL_RIFTS$§! to appear in systems you control: §G+100%§!"
 START_SCREEN_RIFTWORLD: "For as long as we can remember, the Great Rift has loomed in the skies above [GetHomeWorldName]. Legends propose that our past is intimately entwined with this mysterious celestial scar and an ancient impact site near our capital.\n\nFor generations, the site was revered, but little understood. However, recent seismic activity has uncovered subsurface anomalies in the crater. Preparations are already underway to drill into its core. Opinions remain divided on what we may uncover there.$START_SCREEN_RIFTWORLD_END$"
 START_SCREEN_RIFTWORLD_MACHINE: "For as long as our databanks reach back, the Great Rift has loomed in the skies above [GetHomeWorldName]. Our internal clocks are synced with the frequency of the celestial scar and our earliest records describe an ancient impact site near our capital.\n\nFor many iterations, the site was left alone, but little understood. However, recent seismic activity has uncovered subsurface anomalies in the crater. Preparations are already underway to drill into its core.$START_SCREEN_RIFTWORLD_END$"
 START_SCREEN_RIFTWORLD_END: "\n\nIs it simple coincidence that this has occurred at the advent of Hyperdrive technology? Just as we reach for the heavens, our attention is pulled back to the ground. Perhaps what what lies beneath the surface of this world is meant to aid us on our journey to the stars. Perhaps it can prepare us for whatever lies beyond the Rift."

 riftworld_affinity: "Rift Affinity"
 riftworld_affinity_desc: "Our societal development under the influence of interdimensional forces drives a fervor for further research."

 astral_planes.2105.name: "Strange Transmission"
 astral_planes.2105.desc: "In the aftermath of the exploration of the Astral Rift in §H[From.solar_system.GetName]§!, a mysterious transmission was received.\n\nOur [GetScientistPlural] have determined its origin to be from beyond the rift itself, and have only been able to translate a few words."

 astral_planes.2110.name: "$astral_planes.2105.name$"
 astral_planes.2110.desc: "...attune... with the planes... we will find you..."

 astral_planes.2120.name: "Seismic Anomaly Detected"
 astral_planes.2120.desc: "Recent seismic activity has revealed unexpected features of the ancient impact site near our capital.\n\nThis specific crater has been linked to our very origin as [Owner.GetSpeciesNamePlural]."

 riftworld_digsite: "Ancient Crater"
 riftworld_digsite_desc: "We've detected anomalous seismic activity from deep inside an ancient crater on the surface of [Planet.GetName]. Underground sonar revealed a previously unknown cavity."
 astral_planes.2125.name: "High Speed Impact"
 astral_planes.2125.desc: "Initial excavations into the base of the crater revealed a fully-formed cylinder of impactite lodged deep into the earth.\n\nThis vein must have originated from a meteoric impact of extremely high velocity. Initial calculations demonstrate the object must have arrived at a measurable fraction of the speed of light. It's a wonder that it made it to the surface."
 astral_planes.2125.a: "Continue excavations."
 astral_planes.2130.name: "Underground Caverns"
 astral_planes.2130.desc: "At the termination point of the impactite vein, we have discovered an expansive cave system.\n\nPools of underground water support thin lines of pale vegetation along the cavern walls. At the bottom of one of these pools lies the remnants of an anomalous spherical object. It is not a natural formation, and appears to be the source of this impact site."
 astral_planes.2130.a: "Recover the object."
 astral_planes.2135.name: "Ancient Sphere"
 astral_planes.2135.desc: "We have recovered the sphere from the underground lake.\n\nWhile covered in vegetative growth, much of it remains fully intact. Its construction is a strange mix of highly sophisticated design and crude assembly. Perfectly smooth metallic plates cover the frontal portion of the ship, which must have reduced friction significantly upon atmospheric entry.\n\nThe trajectory of its resting site aligns with the vein of impactite, confirming that this sphere is the source of the metamorphic rock that led us here. Even more incredibly, there are signs that this vessel had passengers."
 astral_planes.2140.name: "Ancestors"
 astral_planes.2140.desc.common: "We have recovered a cache of documents from within the ancient sphere, each written in an archaic version of our own language. Several of these mention names associated with our most sacred legends.\n\nAn intricate network of ladders snakes upward from the impact site to a massive tunnel system. Based on the varying ages of the rope fibers, these caverns must have been occupied for several generations as the crash survivors worked their way toward the surface.\n\nHowever, nothing we'd discovered thus far could have prepared us for the final revelation: one of the upper chambers contained a burial site. DNA analysis conducted on the remains within revealed a shocking truth: these people are our ancestors.\n\nWhere exactly they came from, or why this place was forgotten, is yet unknown. The salvaged documents are in a poorly preserved state, but we have recovered a data log from the sphere. It clearly shows that the vessel arrived in our star system by means of the Astral Rift near [from.planet.GetName]."
 astral_planes.2140.desc.has_rift_sphere: "$astral_planes.2140.desc.common$\n\nWhile clearly less advanced than our own tech, this sphere is a testament to its builders desperation and ingenuity. This was a final effort to escape what must have been a terrible fate on the far side of the rift."
 astral_planes.2140.desc.default: "$astral_planes.2140.desc.common$\n\nWith some study, we should be able to replicate and even improve upon the technology required to construct a vessel with these dimension-spanning capabilities."
 astral_planes.2140.desc.machine.common: "We have recovered a data cache from within the ancient sphere, a cache that was encoded in an archaic version of our file system.\n\nAn intricate network of ladders snakes upward from the impact site to a massive tunnel system. Based on the varying ages of the rope fibers, these caverns must have been occupied for several iterations as the crash survivors worked their way toward the surface.\n\nOne of the upper sites contained parts reminiscent of those used by our earliest models. These survivors were our predecessors.\n\nWhere exactly they came from, or why this location was lost, is yet unknown. The data long we recovered from the sphere clearly shows that the vessel arrived in our star system by means of the Astral Rift near [from.planet.GetName]."
 astral_planes.2140.desc.machine.has_rift_sphere: "$astral_planes.2140.desc.machine.common$\n\nWhile clearly less advanced than our own tech, this sphere is a testament to its builders' desperation and ingenuity. This was a final effort to escape what must have been a terrible fate on the far side of the rift."
 astral_planes.2140.desc.machine: "$astral_planes.2140.desc.machine.common$\n\nWith some study, we should be able to replicate and even improve upon the technology required to construct a vessel with these dimension-spanning capabilities."
 astral_planes.2140.a: "We have found our birthplace."
 astral_planes.2140.a.synthetic: "We have found our crucible."

 #############################
 # Government & Empire Names #
 #############################

 gov_defensive_union: "Defensive Union"
 gov_defensive_union_desc: "This government unites its people in the common cause of protection against external threats."
 RT_DEFENSIVE_UNION: "High Shield"
 HT_DEFENSIVE_UNION: "Guardian"

 Guardianship: "Guardianship"
 Protectorate: "Protectorate"
 Stalwart_Legion: "Stalwart Legion"

 gov_dimensional_covenant: "Dimensional Covenant"
 gov_dimensional_covenant_desc: "This society is underpinned by a deep spiritual consciousness. Strict moral codes are in place to ensure the highest percentage of its people can confidently look forward to the afterlife."
 RT_DIMENSIONAL_COVENANT: "First Ascendant"
 HT_DIMENSIONAL_COVENANT: "Second Ascendant"

 Church_of_Otherworlds: "Church of Otherworlds"
 Astral_Fellowship: "Astral Fellowship"
 Dimensional_Commune: "Dimensional Commune"

 ##########
 # Civics #
 ##########

 sm_dimensional_shrine: "Dimensional Shrine"
 sm_dimensional_shrine_desc: "Outside the known universe there are pathways to other worlds, and places where those connections are subtly made. This is where we build the holiest of our temples.\n"
 sm_reloading_bay: "Reloading Bay"
 sm_reloading_bay_desc: "Reserves a significant portion of the Starbase for reloading our weapon components, and provides for extra defense platforms.\n"
 requires_dimensional_space_object: "§RRequires a §Y$WORMHOLE$§!, an §Y$pc_rift_star$§!, an §Y$ASTRAL_RIFT$§!, a §Y$LGATE_GALACTIC$§! or a §Y$SHROUD_TUNNEL_GALACTIC$§!§!"

 civic_hyperspace_specialty: "Hyperspace Specialty"
 civic_hyperspace_specialty_desc: "This society has always embraced speed. The manipulation of hyperspace is just another thoroughfare, and those with aptitude in the field have risen to the highest caste."
 civic_hyperspace_specialty_effects: "£physics£ §Y$tech_hyper_drive_2$§! is Guaranteed Research Option.\nHas Low Intel on all systems within 3 Hyperlanes of your starting system."
 civic_hive_hyperspace_specialty: "Hyperspace Synchronicity"
 civic_hive_hyperspace_specialty_desc: "This collective seeks speed. The methodologies of hyperspace manipulation are embedded deep throughout the collective, enabling a progressive understanding of the fundamental principles of distance over time."
 civic_hive_hyperspace_specialty_effects: "$civic_hyperspace_specialty_effects$"
 civic_machine_hyperspace_specialty: "Hyperspace Calculations"
 civic_machine_hyperspace_specialty_desc: "This collective seeks speed. Theories of hyperspace manipulation are hard-wired into the processing unit of every drone, granting the collective a progressive understanding of the fundamental principles of distance over time."
 civic_machine_hyperspace_specialty_effects: "$civic_hyperspace_specialty_effects$"
 civic_corporate_hyperspace_specialty: "Hyperspace Trade"
 civic_corporate_hyperspace_specialty_desc: "Time is money, and this Megacorporation values speed. Heavy investment in R&D has paid off handsomely, granting the Corporation proprietary access to cutting-edge hyperspace manipulation techniques."
 civic_corporate_hyperspace_specialty_effects: "$civic_hyperspace_specialty_effects$\nThe £building£ §Y$building_amusement_megaplex$§! $megacorp_civic_branch_office_building_effect$"

 civic_tooltip_not_hyperspace_specialty: "Does NOT have a ['concept_hyperspace_specialty_civics'] Civic"
 concept_hyperspace_specialty_civics: "Hyperspace Specialty"
 concept_hyperspace_specialty_civics_desc: "$concept_hyperspace_specialty_civics$ Civics consist of \n- ['civic:civic_hyperspace_specialty']$NEW_LINE$- ['civic:civic_corporate_hyperspace_specialty']$NEW_LINE$- ['civic:civic_hive_hyperspace_specialty']$NEW_LINE$- ['civic:civic_machine_hyperspace_specialty']"

 civic_dimensional_worship: "Dimensional Worship"
 civic_dimensional_worship_desc: "This society believes that a divine existence lies beyond the folds in space and time. Systems where instabilities are highest hold a sacred meaning to them as sites of both pilgrimage and research."
 civic_dimensional_worship_effects: "$t$- $AVAILABLE_STARBASE_BUILDINGS$ ['starbase_building:dimensional_shrine', $sm_dimensional_shrine$]"
 civic_dimensional_worship_effects_additional: "- Chance for ['concept_astral_rift', $ASTRAL_RIFTS$] in Controlled Systems: §G+100%§!"
 civic_corporate_dimensional_worship: "Dimensional Enterprise"
 civic_corporate_dimensional_worship_desc: "$civic_dimensional_worship_desc$"
 civic_corporate_dimensional_worship_effects: "$civic_dimensional_worship_effects$ $TABBED_NEW_LINE$- The £building£ §Y$building_xeno_tourism_agency$§! $megacorp_civic_branch_office_building_effect$"

 civic_tooltip_not_dimensional_worship: "Does NOT have a ['concept_dimensional_worship_civics'] Civic"
 concept_dimensional_worship_civics: "Dimensional Worship"
 concept_dimensional_worship_civics_desc: "$concept_dimensional_worship_civics$ Group consist of \n- ['civic:civic_dimensional_worship']$NEW_LINE$- ['civic:civic_corporate_dimensional_worship']"

 civic_dark_consortium: "Dark Consortium"
 civic_dark_consortium_desc: "A deep understanding of the architecture of the universe allowed this society to exploit the mysterious properties of dark matter long before the discovery of the hyperdrive."
 civic_dark_consortium_effects: "$t$- $ADDITIONAL_TECHNOLOGIES_STRING$$TABBED_NEW_LINE$$t$- ['technology:tech_mine_dark_matter', £physics£$tech_mine_dark_matter$] $TABBED_NEW_LINE$- Access to ['concept_dark_matter_edicts'] $TABBED_NEW_LINE$- Has access to the §Y$council_agenda_agenda_dark_matter_breakthrough_name$§! Council Agenda."

 concept_dark_matter_edicts: "Dark Matter Edicts"
 concept_dark_matter_edicts_desc: "- ['edict:baryonic_insight', $edict_baryonic_insight$]\n- ['edict:dark_matter_forging', $edict_dark_matter_forging$]\n- ['edict:dark_matter_unravelling', $edict_dark_matter_unravelling$]\n- ['edict:shadow_matrix', $edict_shadow_matrix$]"
 civic_corporate_dark_consortium: "Shadow Corporation"
 civic_corporate_dark_consortium_desc: "$civic_dark_consortium_desc$"
 civic_corporate_dark_consortium_effects: "$civic_dark_consortium_effects$ $TABBED_NEW_LINE$- The £building£ §Y$building_private_research_initiative$§! $megacorp_civic_branch_office_building_effect$"

 civic_tooltip_not_dark_consortium: "Does NOT have a ['concept_dark_consortium_civics'] Civic"
 concept_dark_consortium_civics: "Dark Consortium"
 concept_dark_consortium_civics_desc: "$concept_dark_consortium_civics$ consist of \n- ['civic:civic_dark_consortium']$NEW_LINE$- ['civic:civic_corporate_dark_consortium']"

 civic_sovereign_guardianship: "Sovereign Guardianship"
 civic_sovereign_guardianship_desc: "This collection of warring tribes has developed a historical preference for entrenched territories and defensive posturing. Now united, they are prepared to bring this philosophy to the stars, aiming to keep their borders solid and tensions low."
 civic_sovereign_guardianship_effects: "Unlocks §Y$fanatic_guardian_plural$§! as defense armies.\n$civic_sovereign_guardianship_effects_common$"
 civic_hive_sovereign_guardianship: "Guardian Cluster"
 civic_hive_sovereign_guardianship_desc: "This collective has developed a historical preference for entrenched territories and defensive posturing. They are prepared to bring this philosophy to the stars, aiming to keep their borders solid and tensions low."
 civic_hive_sovereign_guardianship_effects: "Unlocks §Y$machine_fanatic_guardian_plural$§! as defense armies.\n$civic_sovereign_guardianship_effects_common$"
 civic_machine_sovereign_guardianship: "Guardian Matrix"
 civic_machine_sovereign_guardianship_desc: "This mechanical collective has developed a procedural preference for entrenched territories and defensive posturing. They are prepared to bring this effective strategy to the stars, aiming to keep their borders solid and tensions low."
 civic_machine_sovereign_guardianship_effects: "Unlocks §Y$machine_fanatic_guardian_plural$§! as defense armies.\n$civic_sovereign_guardianship_effects_common$"
 civic_corporate_sovereign_guardianship: "Corporate Protectorate"
 civic_corporate_sovereign_guardianship_desc: "This society of competing industries has learned that the best protection for their investments is a strong defensive posturing. Now united, they are prepared to bring this philosophy to the stars, aiming to keep their borders solid and tensions low."
 civic_corporate_sovereign_guardianship_effects: "$civic_sovereign_guardianship_effects$"
 civic_sovereign_guardianship_effects_common: "Allows building a §Y$sm_reloading_bay$§! in starbases.\nEnables §Y$edict_inner_focus$§! §HEdict§!, converting £influence£ §YInfluence§! into £unity£ §YUnity§!."

 civic_tooltip_not_guardian: "Does NOT have a ['concept_guardian_civics'] Civic"
 concept_guardian_civics: "Sovereign Guardianship"
 concept_guardian_civics_desc: "$concept_guardian_civics$ Civics consist of \n- ['civic:civic_sovereign_guardianship']$NEW_LINE$- ['civic:civic_corporate_sovereign_guardianship']$NEW_LINE$- ['civic:civic_hive_sovereign_guardianship']$NEW_LINE$- ['civic:civic_machine_sovereign_guardianship']"

 fanatic_guardian: "Fanatic Guardian"
 fanatic_guardian_plural: "Fanatic Guardians"
 fanatic_guardian_desc: "Stoic defenders of our homeland, these unshakeable soldiers are most effective when protecting those with whom they share a close relationship."

 machine_fanatic_guardian: "Matrix Unit"
 machine_fanatic_guardian_plural: "Matrix Units"
 machine_fanatic_guardian_desc: "These highly lethal protective drones are most effective when kept in close proximity to all other strategic nodes."

 ##########
 # Edicts #
 ##########

 edict_shadow_matrix: "Shadow Matrix"
 edict_shadow_matrix_desc: "The electronic obscurity provided by dark matter processing units generates software that even the best codebreakers must struggle with."

 edict_obsidian_veil: "Obsidian Veil"
 edict_obsidian_veil_desc: "To hide in a forest, one should wear the earth. To hide in space, one should wear the void."

 edict_dark_matter_forging: "Dark Matter Forging"
 edict_dark_matter_forging_desc: "The unique binding properties of dark matter as a flux in our foundries increases the yield by appreciable amounts."

 edict_dark_matter_unravelling: "Dark Matter Unravelling"
 edict_dark_matter_unravelling_desc: "The energy contained within bonds formed by dark matter can be unraveled into a valuable output."

 edict_inner_focus: "Inner Focus"
 edict_inner_focus_desc: "Overextension of one's boundaries introduces a variety of risks. Understanding oneself is a more reliable and productive endeavor."

 edict_baryonic_insight: "Baryonic Insight"
 edict_baryonic_insight_desc: "For a deeper understanding of the weave of the universe, we must look beyond the notion of the atom."

#######################
# Councilor Positions #
#######################

 councilor_hyperspace_specialty: "Hyperlane Supervisor"
 councilor_hyperspace_specialty_female: "$councilor_hyperspace_specialty$"
 councilor_hyperspace_specialty_desc: "The $TITLE$ helps ensure the safety and security of our interstellar logistics network."
 councilor_hyperspace_specialty_custom_modifier_desc: "Each §Y$sm_warp_fluctuator$§! starbase building also provides §G+$@councilor_hyperspace_specialty_warp_fluctuator_stability$§! £stability£ Stability"
 councilor_hyperspace_specialty_corporate: "$councilor_hyperspace_specialty$"
 councilor_hyperspace_specialty_corporate_female: "$councilor_hyperspace_specialty_corporate$"
 councilor_hyperspace_specialty_corporate_desc: "$councilor_hyperspace_specialty_desc$"
 councilor_dimensional_worship: "Astral Minister"
 councilor_dimensional_worship_female: "$councilor_dimensional_worship$"
 councilor_dimensional_worship_desc: "The $TITLE$ unify our priesthood under a single guiding vision in order to better serve our people."
 councilor_dimensional_worship_corporate: "$councilor_dimensional_worship$"
 councilor_dimensional_worship_corporate_female: "$councilor_dimensional_worship_corporate$"
 councilor_dimensional_worship_corporate_desc: "$councilor_dimensional_worship_desc$"

 councilor_dark_consortium: "Shadow Weaver"
 councilor_dark_consortium_female: "$councilor_dark_consortium$"
 councilor_dark_consortium_desc: "The $TITLE$'s duties lie in accounting for each and every unit of dark matter, ensuring not a single particle is wasted."
 councilor_dark_consortium_corporate: "Shadow Broker"
 councilor_dark_consortium_corporate_female: "$councilor_dark_consortium_corporate$"
 councilor_dark_consortium_corporate_desc: "$councilor_dark_consortium_desc$"

 councilor_sovereign_guardianship: "First Citadel"
 councilor_sovereign_guardianship_female: "$councilor_sovereign_guardianship$"
 councilor_sovereign_guardianship_desc: "A highly regarded expert at protecting our homeland, the $TITLE$ is responsible for the safety and maintenance for all of our planetary fortifications."
 councilor_sovereign_guardianship_corporate: "Secretary of Defense"
 councilor_sovereign_guardianship_corporate_female: "$councilor_sovereign_guardianship_corporate$"
 councilor_sovereign_guardianship_corporate_desc: "A highly regarded expert at protecting our homeland, the $TITLE$ is responsible for the accounting and logistics for all of our planetary fortifications."

##########
# Relics #
##########

 r_infinity_root: "Infinity Root"
 r_infinity_root_desc: "A cluster of organic material that aggressively spreads wherever it is placed."
 infinity_root_active_effect_tt: "Grow a new leader. They will have no upkeep and will not count towards your leader total."

 r_time_crystal: "Time Crystal"
 r_time_crystal_desc: "A sealed crystal chamber containing an isolated temporal loop."

 r_daedalus_seal: "Daedalus Seal"
 r_daedalus_seal_desc: "This advanced device is able to vibrate at a frequency that resonates with nearby folds in space and time, sealing them temporarily."
 daedalus_seal_active_effect_tt: "Place a Lock on all Wormholes and L-gates within your borders for §Y5§! years."
 daedalus_seal_acquisition_tt: "Dimensional Locks duration: §G+25%§!"
 daedalus_seal_no_bypasses_fail: "$TRIGGER_FAIL$There are no wormholes or L-gates within your borders."
 MOD_DIMENSIONAL_LOCK_DURATION_MULT: "Dimensional Lock duration"

 r_ever_spinning_top: "Ever Spinning Top"
 r_ever_spinning_top_desc: "An extra-dimensional spinning top. Its flow is seamless, hypnotic; perfect motion in perpetuity."
 ever_spinning_top_modifier: "Perpetual Motion"

 r_celestial_tear: "Celestial Tear"
 r_celestial_tear_desc: "A sample of an astral teardrop from a mourning celestial body. The closer it is placed to an active sun, the brighter it glows."
 celestial_tear_modifier: "$r_celestial_tear$"
 celestial_tear_acquisition_tt: "Habitability of planets within your borders orbiting around §YA§!, §YB§!, §YF§!, and §YG§! class stars: §G+5%§!"

 r_plasmic_core: "Plasmic Core"
 r_plasmic_core_desc: "The nucleus of a giant cell from an alien dimension. A reminder of the infinite diversity of organic life."
 machine_plasmic_core_effect: "Gives a random leader 3 random positive traits."
 plasmic_core_effect: "Every pop on a random planet gain the §Y$trait_plasmic$§! trait."
 plasmic_core_no_suitable_planet: "$TRIGGER_FAIL$§RNo available planets without §Y$trait_plasmic$§! inhabitants.§!"
 plasmic_core_effect_evopred: "Gives §G50%§! progress to the §Y$evolutionary_predators_situation$§! situation. Additionally the §Y$trait_plasmic$§! trait may be added upon completion."

 effect_random_bypass: "Random Bypass"
 effect_every_bypass: "Every Bypass"
 any_bypass_trigger: "Any Bypass"
 count_bypass_trigger: "Number of Bypasses$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_bypass_all_trigger: "$IS_ALL_NOT$ Bypasses fulfill the following conditions"

 effect_random_astral_rift: "Random Astral Rift"
 effect_every_astral_rift: "Every Astral Rift"
 any_astral_rift_trigger: "Any Astral Rift"
 count_astral_rift_trigger: "Number of Astral Rift$CONDITIONS$ $IS_NOT$ $COMPARATOR$ $NUM|Y$"
 count_astral_rift_all_trigger: "$IS_ALL_NOT$ Astral Rift fulfill the following conditions"

 r_continuum: "The Continuum"
 r_continuum_desc: "The golden core of an extradimensional timing mechanism, this remarkable device has the ability to manipulate time as if it were yet another of its gears."

 r_eternal_throne: "Eternal Throne"
 r_eternal_throne_desc: "An extradimensional harbor capable of granting eternal life. Those who are touched by its influence exist in a reality free from fear, wonder, or conclusion."
 eternal_throne_active_effect_tt: "All leaders are immortal."
 eternal_throne_modifier: "Astral Attunement"

##############
# Situations #
##############

 situation_crystal_sphere_desc: "A mysterious object has appeared. We believe our exploration into the rifts between space and time has drawn the attention of someone, or something."
 rift_sphere_missing: "We do not possess the §Y$tech_rift_sphere$§! technology necessary to correctly carry on with our research."
 formless_seal_defeat_all_fleets: "We must eliminate the last of the invaders for the Formless to properly seal the [Root.Target.GetName] system"
 galactic_object: "System"

 situation_destroy_crystal_sphere: "Destroy the Crystal Sphere"
 situation_destroy_crystal_sphere_type: "$situation_destroy_crystal_sphere$"
 situation_destroy_crystal_sphere_desc: "$situation_crystal_sphere_desc$"
 situation_destroy_crystal_sphere_monthly_change_tooltip: "$situation_monthly_change_tooltip_approaches_dependent$"
 situation_destroy_crystal_sphere_mechanical: "Mechanical Approach"
 approach_situation_destroy_crystal_sphere_mechanical_tt: "Our engineers believe if we detonate a controlled series of explosives, we will achieve a resonance frequency which will shatter the crystal sphere entirely."
 situation_destroy_crystal_sphere_astral: "Astral Approach"
 approach_situation_destroy_crystal_sphere_astral_tt: "Astral thread is able to slip within the crystalline structure of this device to weaken it from within."
 destroy_mechanical_agitation: "Mechanical Approach"
 destroy_astral_method: "Astral Approach"

 finisher_effects_destroy: "If we succeed in destroying this device, we will be able to exploit its component materials while at the same time preventing any further danger to our empire."

 situation_study_crystal_sphere: "Study the Crystal Sphere"
 situation_study_crystal_sphere_type: "Study Crystal Sphere"
 situation_study_crystal_sphere_desc: "$situation_crystal_sphere_desc$"
 situation_study_crystal_sphere_monthly_change_tooltip: "$situation_monthly_change_tooltip_approaches_dependent$"
 situation_study_crystal_sphere_observe: "Observe and Report"
 approach_situation_study_crystal_sphere_observe_tt: "The device seems to be slowly aligning itself. We believe that, over time, it will accomplish what it was designed to do."
 situation_study_crystal_sphere_mundane: "Mundane Method"
 approach_situation_study_crystal_sphere_mundane_tt: "If we were to dedicate enough scientific research to unlocking the potential of this device, we believe we can accelerate its activation."
 situation_study_crystal_sphere_astral: "Astral Method"
 approach_situation_study_crystal_sphere_astral_tt: "Astral thread seems to stimulate the device. The more we expose it to, the faster its activation."
 study_observe_method: "The device seems to be aligning itself slowly in a deliberate fashion. We believe that, over time, it will accomplish what it was designed to do."
 study_mundane_method: "If we were to dedicate enough scientific research to unlocking the potential of this device, we believe we can accelerate its activation."
 study_astral_method: "Astral thread seems to stimulate the device. The more we expose it to, the faster its activation."
 finisher_effects_study: "We are uncertain what secrets this device may contain.\n\nWe are cautiously optimistic that we will be able to advance our society further after examining its construction."

 situation_the_seal: "The Seal"
 situation_the_seal_type: "The Seal"
 situation_the_seal_desc: "Under assault from an unknown force, the entities currently inhabiting the center of the galaxy have requested our assistance. Should they fall, we know not our fate."
 situation_the_seal_monthly_change_tooltip: "$situation_monthly_change_tooltip_approaches_dependent$"
 situation_the_seal_do_nothing: "Do Nothing"
 approach_situation_the_seal_do_nothing_tt: "We will take no special actions here."
 situation_the_seal_weave_astral_fabric: "Weave Astral Fabric"
 approach_situation_the_seal_weave_astral_fabric_tt: "§G+50%§! Shield Hit Points on all friendly ships in the §H$NAME_Formless_System$§! system."
 situation_the_seal_pump_exotic_gases: "Pump Exotic Gases"
 approach_situation_the_seal_pump_exotic_gases_tt: "§G+10%§! Energy Weapon Damage for all friendly ships in the §H$NAME_Formless_System$§! system."
 finisher_effects_the_seal: "We are uncertain what will result, should we choose to save these beings."
 the_seal_do_nothing_method: "We will let this conflict proceed without interference."
 the_seal_weave_method: "If we were to deliver our recovered astral thread to these beings, they could use it to fortify their shielding."
 the_seal_pump_method: "Exotic gases have amplified effects in this strange bubble of existence. We can use it to enhance our weaponry."
 the_seal_weave_astral_fabric_modifiers: "If we were to deliver our recovered astral thread to these beings, they could use their intimate knowledge of its properties to fortify their shielding."
 the_seal_pump_exotic_gases_modifier: "Exotic gases have amplified effects in this strange bubble of existence. We can use it to enhance our weaponry."
 destroy_sphere_modifier: "Peace in This Dimension"
 aberrant_fleet_spawn_countdown: "The next Aberrant Fleet will spawn on [this.days_before_spawn]."

 astral_situation.1.name: "Crystal Sphere Destroyed"
 astral_situation.1.desc: "It is done.\n\nThe Crystalline Sphere has been shattered into innumerable glittering grains.\n\nWe immediately harvested the bounty of valuable material. Its base elements are unlike anything we have ever encountered before.\n\nOur people are celebrating the bold decision to maintain the safety and security of our home. Allowing such a device to remain within our borders would have been irresponsible."

 astral_situation.5.name: "The Study Is Over"
 astral_situation.5.desc: "It is a message.\n\nEncoded within an impossible network of crystal, there were a set of instructions.\n\nFollowed to the letter, we were able to recreate the conditions inscribed around the crystal sphere. A precise arrangement of gasses and astral thread have worked to 'activate' the sphere.\n\nShortly afterwards, it simply disappeared. In its place, an Astral Rift unlike anything we have ever seen coalesced into view.\n\nIts existence invites exploration."

 astral_planes.15.name: "The Crystal Sphere"
 astral_planes.15.desc.default: "A strange object has arrived in orbit of [Root.GetHomeWorldName].\n\nA crystalline sphere reminiscent of our own §Y$tech_rift_sphere$§! technology, it appeared without warning along no known trajectory.\n\nAt such close proximity to [Root.GetHomeWorldName], the sphere may represent a significant danger to our people.\n\nOn the other hand, it is also highly likely to contain valuable insights into the nature of dimensional travel."
 astral_planes.15.desc.win: "We have taken control of a strange object in the orbit of [crystal_sphere_system.GetName].\n\nIt is a crystalline spherical object most similar to the §Y$tech_rift_sphere$§! technology we have developed that allows us to explore other dimensions.\n\nIt may present a significant unknown danger to our empire.\n\nOn the other hand, we believe it might contain some valuable insights into dimensional travel."
 astral_planes.15.desc.win_delayed: "In light of our recent research into Astral Rifts, we have discovered that the crystalline spherical object in [crystal_sphere_system.GetName] bares many similarities to the §Y$tech_rift_sphere$§! technology we have developed.\n\nIt may present a significant unknown danger to our empire.\n\nOn the other hand, we believe it might contain some valuable insights into dimensional travel."
 astral_planes.15.a: "Study it."
 astral_planes.15.b: "Destroy it."

 astral_planes.30.name: "A Strange Sphere"
 astral_planes.30.desc: "We have taken control of a strange object in the orbit of [crystal_sphere_system.GetName].\n\nWe are unsure of its purpose or origin. Perhaps with some future research we can gain insight on how to approach it."
 astral_planes.30.a: "We'll keep an eye on it."

###########
# Systems #
###########

 pc_rift_star: "Astral Scar"
 pc_rift_star_desc: "In place of a star, the celestial bodies in this system orbit an ancient Astral Rift."
 sc_rift_star: "$pc_rift_star$"
 sc_rift_star_desc: "$sc_rift_star$"

 formless_system_initializer_NAME: "azilash System"
 formless_system_initializer_DESC: "The homeworld of the Formless, anchored here by some unknown means."
 NAME_Formless_System_Rift: "Ancient Rift"
 NAME_Formless_System: "azilash"
 NAME_FORMLESS_SYSTEM_GAS_GIANT: "yoss"
 NAME_FORMLESS_SYSTEM_GAIA: "zeya"
 NAME_Formless_System_Strange_Wormhole: "Strange Wormhole"

 MESSAGE_RANDOM_POP_SETTLED_TITLE: "A New Beginning"
 MESSAGE_RANDOM_POP_SETTLED: "New species from another dimension have settled on [this.GetName]."

######################################
# Formless System Countries & Fleets #
######################################

 NAME_Extradimensional_Scout: "Extradimensional Scout"
 NAME_Extradimensional_Scouts: "Extradimensional Scouts"

 NAME_Formless: "The Formless"
 NAME_Formless_Anchor: "Extradimensional Anchor"

 NAME_Formless_Aberrant_Invader_Battleship: "Extradimensional Invader Battleship"
 NAME_Formless_Aberrant_Invader_Cruiser: "Extradimensional Invader Cruiser"
 NAME_Formless_Aberrant_Invaders: "Extradimensional Invaders"
 NAME_Formless_Cruiser: "Extradimensional Cruiser"
 NAME_Formless_Defense: "Formless Defense Fleet"

 NAME_Extradimensional_Defenders: "Extradimensional Defenders"
 NAME_Extradimensional_Defender: "Extradimensional Defender"

############
# Deposits #
############

 d_astral_threads_deposit_1: "£astral_threads£ §Y+1§!"
 d_astral_threads_deposit_2: "£astral_threads£ §Y+2§!"
 d_astral_threads_deposit_3: "£astral_threads£ §Y+3§!"
 d_crystal_rift: "£unity£ §Y+10§! and £physics£ §Y+10§!"
 d_physics_25: "£physics£ +25"
 d_engineering_25: "£engineering£ +25"
 d_society_25: "£society£ +25"

 d_hab_astral_threads_1: "Astral Threads Deposit"
 d_hab_astral_threads_1_desc: "This $habitat_complex$ is built near an exploitable Astral Threads deposit."
 d_hab_astral_threads_2: "$d_hab_astral_threads_1$"
 d_hab_astral_threads_2_desc: "$d_hab_astral_threads_1_desc$"
 d_hab_astral_threads_3: "$d_hab_astral_threads_1$"
 d_hab_astral_threads_3_desc: "$d_hab_astral_threads_1_desc$"

###############################
# Formless System Event Chain #
###############################

 formless_country_modifier: "$NAME_Formless$"

 STRANGE_WORMHOLE: "Strange Wormhole"
 STRANGE_WORMHOLE_DESC: "This system contains a §Y$STRANGE_WORMHOLE$§! connected to $DEST|Y$"
 STRANGE_WORMHOLE_DESC_UNEXPLORED: "This system contains an §Runexplored§! §Y$STRANGE_WORMHOLE$§!"
 STRANGE_WORMHOLE_ACCESS_DENIED: "$TRIGGER_FAIL$§RSome outside force is preventing our entrance.§!"
 BYPASS_STRANGE_WORMHOLE: "$STRANGE_WORMHOLE$"
 BYPASS_NAME_STRANGE_WORMHOLE: "$SYSTEM$ $STRANGE_WORMHOLE$"
 BYPASS_DESC_STRANGE_WORMHOLE: "We have never seen this type of wormhole before."
 BYPASS_DESC_UNKNOWN_STRANGE_WORMHOLE: "$BYPASS_DESC_STRANGE_WORMHOLE$"
 ENTRY_BYPASS_STARLIT_STRANGE_WORMHOLE: "$BYPASS_TYPE$"
 EXIT_BYPASS_STARLIT_STRANGE_WORMHOLE: "$BYPASS_TYPE$"

 astral_planes.45.name: "$STRANGE_WORMHOLE$"
 astral_planes.45.desc.event_chain_owner: "An anomalous wormhole has appeared nearby the §HCrystal Rift§!, in §H[From.GetName]§!.\n\nWe can only assume that it is a gateway opened by the Formless to bring them aid. We detect the system on the other side has been pulled into our dimension from somewhere else.\n\nWe should prepare our strongest fleets if we choose to enter this place."
 astral_planes.45.desc.locked: "We have discovered an anomalous wormhole. No matter how close our vessels attempt to proceed, we are being repelled by an unknown force. Something very odd is happening in the §H[From.GetName]§! system."
 astral_planes.45.desc.unlocked: "We have discovered an anomalous wormhole in §H[From.GetName]§!. Sensors detect it is a direct pathway to the center of the galaxy. How is that possible?"

 astral_planes.50.name: "$STRANGE_WORMHOLE$"
 astral_planes.50.desc: "The anomalous wormhole we discovered in the §H[crystal_sphere_system.GetName]§! system is fluctuating wildly. Sensors detect it is a direct pathway to the center of the galaxy.\n\nHow is that possible?"

 astral_planes.3000: "Where Are We?"
 astral_planes.3000.desc: "The other side of this wormhole seems to have taken us to... the center of the galaxy?\n\nIt should not be possible for us to exist here, let alone an entire system. Is there perhaps some dimensional manipulation at play?\n\nWe have little time to investigate, as we are receiving transmissions from an unknown entity."

 astral_planes.3005.desc: "what is this... what fools have you brought to aid you, shadagon? or perhaps... you have offered us food..."
 astral_planes.3005.a: "Have we been lured here as prey?"

 astral_planes.3015: "The Messengers"
 astral_planes.3015.desc: "Our fleets have defeated the strange ships guarding this rift, but it seems they were not alone.\n\nWe have received a transmission from beings inhabiting a structure nearby the lone planet in this system."

 astral_planes.3020.desc: "more are coming... we must seal this rift... we are all that remains..."
 astral_planes.3020.a: "More are coming?"

 astral_planes.3050.desc: "we are all that remains... we must rebuild... we need time..."
 astral_planes.3050.a: "Could you make use of §Ythis?§!"
 astral_planes.3050.a.tt: "If we were to deliver a large amount of astral thread, these beings could surely enhance their defenses."
 number_formless_fleet_max_reached: "The Formless have no fleets remaining."
 astral_planes.3050.b: "Never mind."

 astral_planes.3070.desc: "finally... abdication... our chains are broken... behold our ascension... we will find what they have hidden..."
 astral_planes.3070.a: "We must leave."
 astral_planes.3070.a.tt: "The beings known as the Formless have been destroyed by attackers from another dimension. The portal into the $NAME_Formless_System$ system has sealed shut."

 astral_planes.3100.desc: "§HIn a constant state of flux, this entity's visible form shifts between this reality and another. Their voice resonates as a harmonic multitude, as speaking on behalf of several beings at once.§!\n\n... it is done... the seal is set... never shall our children find this place again..."
 astral_planes.3100.a: "What are you?"
 astral_planes.3100.a.desc: "you know us... we are beyond the rifts... and of the rifts... you have seen..."
 astral_planes.3100.b: "Why are you here?"
 astral_planes.3100.b.desc: "our children... broken children... hunt us... they seek the throne... we hide it..."
 astral_planes.3100.c: "What is this "Throne?""
 astral_planes.3100.c.desc: "our eternity... our memories... if we are the blood... it is the heart... safe now... we thank you..."
 astral_planes.3100.d: "§YServe under us, and you may yet still live.§!"
 formless_subjugation_path_success_tt: "§Y$NAME_Formless$§! becomes a subject under §Y[This.GetName]§! as a §Y$preset_luminarium$§!."
 astral_planes.3100.e: "§RGive us this "Throne" you speak of.§!"
 astral_planes.3100.f: "Let's work together."
 astral_planes.3101.desc: "this was predicted... we will serve you... this is our fate..."
 astral_planes.3102.desc.fail: "we have misjudged you... great sorrow... let it be done..."
 astral_planes.3102.desc: "the eternal throne... it is not yours to take...\n$astral_planes.3102.desc.fail$"
 astral_planes.3102.a: "So be it."

 astral_planes.3110.desc: "gratefulness... safety... reward..."
 astral_planes.3110.a: "We need your §Ypower§!."
 astral_planes.3110.a.tt: "Grants a Formless fleet under your control."
 astral_planes.3110.b: "We need your §Yknowledge§!."
 astral_planes.3110.b.tt: "Grants a random physics technology."
 astral_planes.3110.c: "We need your §Yfabric§!."
 astral_planes.3110.d: "Who have you sent us?"
 astral_planes.3110.d.desc: "§Y$NAME_Formless_leader$§!... architect of the eternal throne...\n\nit is that one that spent millennia in its making...\n\na device to bind us as one... delicate and forever...\n\nthat one is best suited to serve you...\n\nthere are none left more clever..."
 astral_planes.3110.e: "Who are "The Unbidden"?"
 astral_planes.3110.f: "Who are "The Aberrant"?"
 astral_planes.3110.g: "Who are "The Vehement"?"
 astral_planes.3110.h: "§Y$NAME_Formless_leader$§! has fallen."
 astral_planes.3110.h.desc: "regret...\n\nyet foreseen...\n\ndestiny...\n\ndo not mourn..."

 astral_planes.3114.desc.unbidden: "shabanash... shattered kin... hungry always...\n\nour greed... amplified...\n\nsins brought to light...\n\na great shame..."
 astral_planes.3114.desc.aberrant: "dagaal... heedless... filled with rage...\n\nour wrath... manifest...\n\ntheir conflicts will never end..."
 astral_planes.3114.desc.vehement: "onzai... seekers of the throne...\n\ngreat envy...\n\nour forgotten concept..."
 astral_planes.3114.a: "Do they have a weakness?"
 astral_planes.3114.b: "We'd like to ask something else."

 astral_planes.3115.desc.common: "we know of ways... it is a matter of... frequencies...?\n\nyour language does not have the word...\n\nwe require... astral material..."
 astral_planes.3115.desc.unbidden: "their greed is an undoing...\n\n$astral_planes.3115.desc.common$"
 astral_planes.3115.desc.aberrant: "their wrath is unfocused...\n\n$astral_planes.3115.desc.common$"
 astral_planes.3115.desc.vehement: "their desires are folly...\n\n$astral_planes.3115.desc.common$"
 astral_planes.3115.a: "We can provide."

 astral_planes.3116.desc: "it is done... your attunement is complete..."

 secret_of_the_unbidden_modifier: "Secrets of the Unbidden"
 pacification_of_the_aberrant_modifier: "Pacification of the Aberrant"
 folly_of_the_vehement_modifier: "Folly of the Vehement"

 astral_planes.3121.desc: "§Y$NAME_Formless_leader$§! of shadagon... how is it you are here...\n\nyou will be a great feast...\n\ncome and break against us..."
 astral_planes.3122.desc: "we are not finished... §Y$NAME_Formless_leader$§! of shadagon...\n\nyou have saved your kin... but foolishly pursue... hubris...\n\nwitness fury... then oblivion..."
 astral_planes.3123.desc: "the architect... §Y$NAME_Formless_leader$§! of shadagon...\n\nwe will consume you...  incorporate your mind...\n\nthe secrets of the throne... a great gift you offer...\n\njoin us now... we will honor you..."

 alert_formless_reward_available_title: "Formless Gift"
 alert_formless_reward_available_instant: "The Formless have offered us a reward."
 ALERT_FORMLESS_REWARD_AVAILABLE_DETAIL: "The beings at the center of our galaxy are grateful for our assistance, and have pledged to send us gifts from time to time."

 NAME_Formless_leader: "zadigal"
 formless_leader_desc: "One of the last leaders of the Formless, this extra-dimensional entity has commanded fleets for longer than the lifetime of most species."
 formless_leader_catch_phrase: "gratefulness... acceptance..."

 astral_planes.3155.name: "War on the Formless"
 astral_planes.3155.desc: "Our aggressive campaign against the Formless has caused [this.GetName] to abandon their assigned fleets, and rejoin their ranks."
 astral_planes.3155.a: "Very well."

 astral_planes.3165.name: "Formless Destroyed"
 astral_planes.3165.desc: "We have successfully exterminated the last of the remaining Formless in [event_target:formless_system.GetName].\n\nAll that remains is a mysterious device. One need simply place their [this.species.GetHandNamePlural] upon it to activate its miraculous regenerative properties. The device functions as a sort of conduit into the astral planes, with incredible quantities of extra-dimensional material flowing freely throughout it."

 astral_planes.3170.desc: "though we know you...\nit is not our time to meet..."

 pm_formless_haven: "Formless Haven"
 pm_formless_haven_desc: "The last bastion of the beings known as the Formless. Other-dimensional species will be settled here from time to time under their protection."
 pm_formless_haven_tt: "Spawn §Y500§! £pop£ §HPops§! from another species on this planet"

 preset_luminarium: "Luminarium"
 preset_luminarium_desc: "A Luminarium is a subject type created by the owner of the Eternal Throne. Those who claim this seat hold influence over the Formless, whose dimension-spanning empire has since fallen into ruin."
 preset_luminarium_flavor_desc: "$preset_luminarium_desc$"
 modifiers_eternal_throne: "$preset_luminarium$"
 eternal_throne_conditions: "$MODIFIER$"
 not_allowed_for_luminarium: "$TRIGGER_FAIL$Not allowed for §Y$preset_luminarium$§! preset."

##############
# Automation #
##############

 AUTOMATION_ASTRAL_RIFTS_ENABLED: "$AUTOMATION_ASTRAL_RIFTS$ £trigger_yes£"
 AUTOMATION_ASTRAL_RIFTS: "Explore Astral Rifts"

##############
# Skin Types #
##############

 SKIN_DEF: "skin"
 SKIN_FUR: "fur"
 SKIN_SPINES: "spines"
 SKIN_SCALES: "scales"
 SKIN_FEATHERS: "feathers"
 SKIN_EXOSKELETON: "exoskeleton"
 SKIN_MANTLE: "mantle"
 SKIN_SHELL: "shell"
 SKIN_MEMBRANE: "membrane"
 SKIN_EPIDERMIS: "epidermis"
 SKIN_FRONDS: "fronds"
 SKIN_VINES: "vines"
 SKIN_ROOTS: "roots"
 SKIN_FLESH: "flesh"
 SKIN_LIFE_SUPPORT: "life support system"
 SKIN_BONES: "bones"
 SKIN_BLUBBER: "blubber"
 SKIN_GANGRENE: "gangrene"
 SKIN_GEODES: "geodes"
 SKIN_EXTERIOR: "exterior"
 SKIN_ABSTRACT: "surface"

 ###########
 # Agendas #
 ###########

 council_agenda_agenda_dark_matter_breakthrough_name: "Dark Matter Breakthrough"
 council_agenda_agenda_dark_matter_breakthrough_desc: "There are powerful applications we have not yet fully explored in the manipulation of Dark Matter."
 council_agenda_agenda_dark_matter_breakthrough_init_effect_desc: "§RLocks §Y$civic_dark_consortium$§! civic, preventing it from being reformed.§!"
 council_agenda_agenda_dark_matter_breakthrough_effect_desc: "Unlocks a research option for a random £sr_dark_matter£ Dark Matter Technology."
 agenda_dark_matter_breakthrough_techs_obsolete: "$TRIGGER_FAIL$ Dark Matter has already revealed all its secrets."
 civic_dark_consortium_locked: "$council_agenda_agenda_dark_matter_breakthrough_name$ started"

########################
# Anomalies & Projects #
########################

 ASTRAL_SCAR_CAT: "$pc_astral_scar$"
 anomaly_astral_scar_desc: "We have discovered an anomalous rift in space and time. The closer we get, the less the known laws of physical relativity hold purchase.\n\nStudying this phenomenon could very well push our scientific understanding of the mechanics of the universe to a higher level."
 astral_planes.6000.name: "$pc_astral_scar$"
 astral_planes.6000.desc: "We have completed our analysis of the §Y$pc_astral_scar$§! in §Y[FromFrom.System.GetName]§!.\n\nIt is leaking material into our universe from... somewhere else. Matter is not being conserved around the rift - at least not in any way that we can measure. Though on a relatively minute scale, somehow the rift is increasing the overall mass of our universe.\n\nResearching this phenomenon should provide a greater understanding of this unaccounted for source of energy."
 ASTRAL_SCAR_PROJECT: "$pc_astral_scar$"
 ASTRAL_SCAR_PROJECT_DESC: "We have discovered an anomalous rift in space and time. Researching its unique properties should provide valuable scientific insight."
 astral_planes.6001.name: "$pc_astral_scar$"
 astral_planes.6001.desc: "We have confirmed the existence of another universe beyond our own in the §Y[FromFromFrom.System.GetName]§! system.\n\nThrough the rift, its physical dimensions are placing immense pressure on our own universe, the result of which is a small though steady flow of material. The long-term effects are yet to be understood, but in the meantime we should continue analyzing its cosmic effluence."
 astral_planes.6001.a: "What wonders might lie beyond?"

 ASTRAL_SCAR_INSTABILITY: "$pc_astral_scar$ Instability"
 ASTRAL_SCAR_INSTABILITY_DESC: "Unstable gravitational anomalies are leaking out of the §Y$pc_astral_scar$§! in [From.System.GetName], manifesting as slow-moving singularities that travel throughout nearby space before violently imploding. Ships passing through this system can avoid them, but must travel more carefully to do so.\n\nInvestigating this situation further could reveal a way to restabilize the dimensional opening."
 instable_astral_scar_modifier: "$ASTRAL_SCAR_INSTABILITY$"
 astral_planes.6006.name: "A Stitch in Time (and Space)"
 astral_planes.6006.desc: "After careful analysis, we've confirmed that the §Y$pc_astral_scar$§! in [From.System.GetName] is dangerously unstable and requires immediate intervention to prevent further gravitational singularities forming in this system.\n\nThe powerful ejection of §Y$astral_threads$§! could be redirected and repurposed in order to 'stitch' the scar shut. This would repair the tear in space-time and likely leave behind a significant amount of astral material.\n\nAlternatively, we could deliver a heavy payload of ordinance in an effort to widen the scar. We speculate that this would also allow for further exploration of what may be on the other side."
 astral_planes.6006.a: "Stitch it shut."
 astral_planes.6006.b: "Blow it open."
 astral_planes.6007.name: "Cosmic Wound"
 astral_planes.6007.desc: "After careful manipulation of its torn fabric, we've managed to fully seal the §Y$pc_astral_scar$§! in [From.System.GetName]. Gravitational anomalies have since stopped, and we've recovered a significant quantity of §Y$astral_threads$§! in the process.\n\nWhatever reality was on the other side will no longer pose a danger to our own."
 astral_planes.6008.name: "$astral_planes.6007.name$"
 astral_planes.6008.desc: "The ordinance we sent into the core of the §Y$pc_astral_scar$§! in [From.System.GetName] has widened the folds in space and time. Where there was once a small tear in the cosmic fabric, there is now a larger rift that we are capable of exploring.\n\nThe resulting stability has caused the gravitational anomalies to subside, and we are prepared to discover what lies beyond."
 astral_planes.6009.name: "Astral Collapse"
 astral_planes.6009.desc: "The §Y$pc_astral_scar$§! in [FromFromFromFrom.System.GetName] has collapsed inwardly, ejecting a significant amount of $astral_threads$ into the nearby system. Where there was once a small tear in the cosmic fabric, there is now empty space.\n\nWhatever reality was on the other side will no longer pose a danger to our own."

 GREATEST_SHOW_CAT: "Bright Object Detected"
 anomaly_greatest_show_desc: "A brightly lit object has been detected on an asteroid in §Y[from.System.GetName]§!.\n\nConstructed of highly advanced materials, it is broadcasting a steady stream of radio waves on all frequencies. Our scanners indicate no explosive or volatile compounds contained within. It seems safe to approach and study further."
 astral_planes.6010.name: "The Greatest Show in the Multiverse"
 astral_planes.6010.desc: "The brightly lit object we discovered on this asteroid is an advertisement.\n\nThis massive display is supported by a mechanical infrastructure occupying the inside of the asteroid it is mounted on. The asteroid itself is anomalously suspended at one point in space, unaffected by the gravitational pull of any nearby object.\n\nThe advertisement itself is in reference to what it calls "The Greatest Show in the Multiverse".There is a terminal accepting energy credits for direct transport to the attraction."
 astral_planes.6010.a: "Pay the fee."
 astral_planes.6010.b: "Repurpose the sign for our own use."
 astral_planes.6010.c: "Deconstruct it for scrap material."
 astral_planes.6011.name: "A Rift Appears"
 astral_planes.6011.desc: "After processing our payment, the machinery within the asteroid whirred into life. A stream of piercing blue light shot outward, meticulously parting the fabric of space and time. Once its work was finished, the asteroid simply vanished, and an Astral Rift was left in its stead."
 astral_planes.6011.a: "Impressive."
 astral_planes.6012.name: "Effective Advertising"
 astral_planes.6012.desc: "We have replaced the anomalous advertisement with an endorsement for our own local businesses at [fromfrom.GetName]. The payment terminal was carefully dismantled, revealing a small cache of energy credits within."
 astral_planes.6012.a: "How enterprising."
 astral_planes.6013.name: "Complex Signage"
 astral_planes.6013.desc: "The technology within the asteroid's internal mechanisms were more advanced than initially suspected. As such, its salvage has rewarded us with considerable value. We have uncovered a variety of rare materials - including an anomalous quantity of §Y$astral_threads$§!. The hollowed asteroid must have been designed to manipulate space and time in some fashion."
 astral_planes.6013.a: "We shall put these to good use."

 BLACK_HOLE_INSTABLE_CAT: "$sc_black_hole$ Instability"
 anomaly_black_hole_instable_desc: "Our scanners have detected significant deviations from the expected physical properties of the black hole in the [from.System.GetName] system. Its gravitational forces are unpredictable, resulting in noticeable temporal inconsistencies from one point in space to another."
 astral_planes.6020.name: "Black Hole Instability"
 astral_planes.6020.desc: "Some of the particles being released by the black hole in [from.System.GetName] are, in fact, §Y$astral_threads$§!. This means that at some point in time an Astral Scar was pulled into its singularity and is now slowly being ejected. Such an event was previously thought impossible.\n\nThere may be a way to eject the scar and restabilize this system's space by directing a highly concentrated stream of §Y$astral_threads$§! into the singularity.\n\nHowever, taking no further action would allow us to continue harvesting the cosmic fabric from a safe distance."
 astral_planes.6020.a: "Inject astral material into the singularity."
 astral_planes.6020.b: "Collect the thread from a safe distance."
 astral_planes.6021.name: "A Rift Appears"
 astral_planes.6021.desc: "The injection of §Y$astral_threads$§! into the singularity caused an immediate and violent reaction, as a flood of extra-dimensional particles poured forth from the gravitational pull of the black hole. These particles have coalesced into an $astral_rift$ that is now suspended within its gravity well.\n\nHow this celestial anomaly was ever sucked into the singularity in the first place remains unknown, but now we can at least investigate what lies on the other side."
 astral_planes.6022.name: "A Scar is Born"
 astral_planes.6022.desc: "The black hole in [from.System.GetName] has ejected the $pc_astral_scar$ that was temporarily absorbed into its singularity, along with a significant amount of trapped astral material.\n\nThe gravitational forces of the black hole have since normalized."

 astral_planes.6030.name: "Astralnomical Marvel"
 astralnomical_interest_modifier: "Astralnomical Interest"
 astralnomical_interest_tt: "Each Non-Slave £pop£ §HOrganic Pop§! produces 1 £physics_research£ §YPhysics Research§! per month."
 astral_planes.6030.desc.common_1: "Colonists on [this.GetName] have developed a fascination with the"
 astral_planes.6030.desc.common_2: "visible in the sky from the planet's southern hemisphere. Rampant speculation exists about its origins, as well as what dangers or opportunities it might present.\n\nAmateur astronomers from across the [owner.GetName] have flocked to the planet to see it for themselves."
 astral_planes.6030.desc.rift: "$astral_planes.6030.desc.common_1$ $astral_rift$ $astral_planes.6030.desc.common_2$"
 astral_planes.6030.desc.scar: "$astral_planes.6030.desc.common_1$ $pc_astral_scar$ $astral_planes.6030.desc.common_2$"

 astral_planes.6035.name: "Conflicting Visions"
 astral_planes.6035.tt: "Colony loses 5 $r_stability$"
 conflicting_visions: "$astral_planes.6035.name$"
 astral_planes.6035.desc.common_1: "The fascination with the local"
 astral_planes.6035.desc.common_2: "on [this.GetName] has become fanatic. Many report experiencing visions of a world beyond our own.\n\nOne group claims that the"
 astral_planes.6035.desc.common_3: "leads to the center of a clockwork galaxy, where a mechanical god winds a timepiece to maintain balance across infinite worlds.\n\nIn contrast, others say their visions have revealed a black star that holds the key to enlightenment."
 astral_planes.6035.desc.rift: "$astral_planes.6035.desc.common_1$ $astral_rift$ $astral_planes.6035.desc.common_2$ Rift $astral_planes.6035.desc.common_3$"
 astral_planes.6035.desc.scar: "$astral_planes.6035.desc.common_1$ $pc_astral_scar$ $astral_planes.6035.desc.common_2$ Scar $astral_planes.6035.desc.common_3$"

 astral_planes.6040.name: "Widening Divide"
 astral_planes.6040.tt: "Colony loses between 5 and 10 $r_stability$"
 widening_divide_1: "$astral_planes.6040.name$"
 widening_divide_2: "$widening_divide_1$"
 widening_divide_3: "$widening_divide_1$"
 widening_divide_4: "$widening_divide_1$"
 widening_divide_5: "$widening_divide_1$"
 widening_divide_6: "$widening_divide_1$"
 astral_planes.6040.desc.common: "The schism between the population on [this.GetName] is worsening. The strange visions reported by the colonists have triggered fierce debates that have finally led to outbreaks of violence. Local leaders are calling for an official proclamation.\n\nAs outlandish as it may seem, we are being asked to lend credibility to either the existence of a mechanical god or a black star beyond their"
 astral_planes.6040.desc.rift: "$astral_planes.6040.desc.common$ $astral_rift$."
 astral_planes.6040.desc.scar: "$astral_planes.6040.desc.common$ $pc_astral_scar$."
 astral_planes.6040.a: "Long live the mechanical god."
 astral_planes.6040.b: "Let them look to the black star."
 astral_planes.6040.c: "Neither vision has any merit."

 astral_planes.6045.name: "Post-Theoretical Conflict"
 astral_planes.6045.desc: "Disaster on [this.GetName]!\n\nThe contrasting visions experienced by the population have resulted in large-scale unrest. The competing groups have taken up arms, with local skirmishes leading to violent clashes all across the planet.\n\nThis can not be allowed to continue."
 astral_planes.6045.a: "Stop the madness."

 astral_planes.6050.name: "Astral Zeal"
 astral_zeal_modifier: "Astral Zeal"
 astral_zeal_modifier_tt: "Gain a small amount of $r_unity$ upon completing an §Y$astral_rift$§!."
 astral_planes.6050.desc.common_1: "With the vision of a"
 astral_planes.6050.desc.common_2: "made credible, debate about the"
 astral_planes.6050.desc.common_3: "has diminished significantly. At the same time, public enthusiasm for its study has never been higher."
 astral_planes.6050.desc.mechgod: "clockwork god"
 astral_planes.6050.desc.blackstar: "mind-expanding black star"
 astral_planes.6050.desc.rift_mechgod: "$astral_planes.6050.desc.common_1$ $astral_planes.6050.desc.mechgod$ $astral_planes.6050.desc.common_2$ $astral_rift$ $astral_planes.6050.desc.common_3$"
 astral_planes.6050.desc.rift_blackstar: "$astral_planes.6050.desc.common_1$ $astral_planes.6050.desc.blackstar$ $astral_planes.6050.desc.common_2$ $astral_rift$ $astral_planes.6050.desc.common_3$"
 astral_planes.6050.desc.scar_mechgod: "$astral_planes.6050.desc.common_1$ $astral_planes.6050.desc.mechgod$ $astral_planes.6050.desc.common_2$ $pc_astral_scar$ $astral_planes.6050.desc.common_3$"
 astral_planes.6050.desc.scar_blackstar: "$astral_planes.6050.desc.common_1$ $astral_planes.6050.desc.blackstar$ $astral_planes.6050.desc.common_2$ $pc_astral_scar$ $astral_planes.6050.desc.common_3$"

 astral_planes.6055.name: "Debate Curtailed"
 astral_aficionados_modifier: "Astral Aficionados"
 astral_planes.6055.desc.common: "All public discussion of the strange visions on [this.GetName] has been prohibited. Severe punishments for anyone caught broaching the forbidden topic have discouraged open conflict.\n\nMany colonists have moved on to new pursuits, but a core group of amateur astronomers continue to enjoy the sheer spectacle of the"
 astral_planes.6055.desc.rift: "$astral_planes.6055.desc.common$ $astral_rift$."
 astral_planes.6055.desc.scar: "$astral_planes.6055.desc.common$ $pc_astral_scar$."
 astral_planes.6055.a: "A reasonable measure."

 SPONTANEOUS_EXPLOSIONS_CAT: "Spontaneous Explosions"
 COLONIZATION_IMPOSSIBLE_UNDER_INVESTIGATION: "$TRIGGER_FAIL$§RPlanet is being investigated.§!"
 anomaly_spontaneous_explosions_desc: "We have detected spontaneous explosions on the surface of §Y[this.GetName]§!. With no orbiting warships or detectable surface life, the cause of these massive blasts remains unknown."
 astral_planes.6060.name: "Volatile Munitions"
 astral_planes.6060.desc: "The surface of §Y[from.GetName]§! is riddled with defective munitions, each carving out chunks of the planet as it detonates.\n\nThe weapons themselves are unfamiliar and extremely volatile. Furthermore, the pattern of the explosive discharges indicates a network of buried launch sites across the planet."
 astral_planes.6060.a: "Investigate further."

 SPONTANEOUS_EXPLOSIONS: "$astral_planes.6060.name$"
 SPONTANEOUS_EXPLOSIONS_DESC: "$astral_planes.6060.desc$"
 astral_planes.6065.name: "$SPONTANEOUS_EXPLOSIONS$"
 astral_planes.6065.desc: "Further analysis indicates that this planet was once used as an enormous weapons cache. Having sat inactive for thousands of years, individual weapons are now beginning to malfunction, turning the entire planet into an unstable battlefield.\n\nWe have the capacity to trigger all remaining munitions in a controlled manner. Alternatively, we could attempt to extract some of the weapons and deactivate them before they explode."
 astral_planes.6065.a: "Blow it up."
 astral_planes.6065.b: "Attempt to recover the ancient explosives."
 astral_planes.6065.c: "Let the situation resolve itself."

 astral_planes.6070.name: "A Rift Appears"
 astral_planes.6070.desc.common_1: "After deploying a carefully engineered set of charges around [from.GetName], we triggered a chain reaction that destroyed the planet entirely."
 astral_planes.6070.desc.common_2: "We theorize that the opening of this rift was caused by a uniquely powerful singularity-generating explosive stored in one of the many weapon caches."
 astral_planes.6070.desc.no_rift: "$astral_planes.6070.desc.common_1$\n\nThe resulting explosion was so strong that it not only destroyed the planet, but also tore a hole in the fabric of space-time, resulting in the formation of what we are calling an §Y$astral_rift$§!.\n\n$astral_planes.6070.desc.common_2$"
 astral_planes.6070.desc.rift: "$astral_planes.6070.desc.common_1$\n\nThe resulting explosion was so strong that it not only destroyed the planet, but resulted in the formation of a new §Y$astral_rift$§!.\n\n$astral_planes.6070.desc.common_2$"

 astral_planes.6075.name: "Successful Weapon Extraction"
 astral_planes.6075.desc: "We were able to create an extraction pipeline for the weapons stored within the planet's surface, rendering active munitions inert before preparing them for collection and analysis.\n\nEstablishing a permanent colony on this planet would allow us to take advantage of the remaining cache more efficiently."

 astral_planes.6076.name: "Singularity Munition Discovered"
 astral_planes.6076.desc: "Researchers studying [from.GetName] have discovered a damaged singularity-generating missile within the planet's abandoned weapon caches. This weapon was seemingly designed to create a violent gravitational implosion, with the potential to rend a hole in space-time itself.\n\nUnfortunately, this armament is damaged beyond repair and beyond our capabilities to replicate. However, we may be able to repurpose it as part of our research into similar explosive weapons."
 astral_planes.6076.a: "Very well."

 astral_planes.6080.name: "Misfire"
 astral_planes.6080.desc.common_1: "While attempting to create an extraction pipeline for the abandoned weapons on [from.GetName], [this.GetName] was destroyed by a malfunctioning explosive. All aboard the vessel were lost, including [leader.GetName].\n\nThe ship's explosion further triggered a volatile chain reaction across the network of weapon caches."
 astral_planes.6080.desc.common_2: "$astral_planes.6070.desc.common_2$"
 astral_planes.6080.desc.no_rift: "$astral_planes.6070.desc.common_1$\n\nThe resulting cascade was so violent that it not only destroyed the planet, but also tore a whole in the fabric of space-time, resulting in the formation of what we are calling an §Y$astral_rift$§!.\n\n$astral_planes.6070.desc.common_2$"
 astral_planes.6080.desc.rift: "$astral_planes.6070.desc.common_1$\n\nThe resulting cascade was so violent that it not only destroyed the world, but has resulted in the formation of a new §Y$astral_rift$§!.\n\n$astral_planes.6070.desc.common_2$"

 astral_planes.6085.name: "Chain Reaction"
 astral_planes.6085.desc: "The spontaneous explosions of unstable weapons on [from.GetName] culminated in a chain reaction that caused the planet to completely break apart.\n\nAmong the debris, we have detected a significant concentration of §Y$volatile_motes$§!. This resource must have formed a key component of the weapons stored beneath the surface."

 d_weapon_extraction_facility: "Weapon Extraction Facility"
 d_weapon_extraction_facility_desc: "This facility processes ancient weapons from caches left by a lost civilization."

 munitions_decommissioner: "$job_munitions_decommissioner$"
 job_munitions_decommissioner: "Munitions Decommissioner"
 job_munitions_decommissioner_plural: "Munitions Decommissioners"
 job_munitions_decommissioner_desc: "These practical researchers inspect and reverse-engineer ancient weapons to fit our modern specifications."
 mod_job_munitions_decommissioner_add: "$job_munitions_decommissioner$ Jobs"
 job_munitions_decommissioning_unit: "Munitions Decommissioning Unit"
 job_munitions_decommissioning_unit_plural: "Munitions Decommissioning Units"
 job_munitions_decommissioning_unit_desc: "Specialized units for the disassembly and analysis of ancient weapons."
 mod_job_munitions_decommissioning_unit_add: "$job_munitions_decommissioning_unit$ Jobs"
 job_munitions_decommissioning_drone: "Munitions Decommissioning Drone"
 job_munitions_decommissioning_drone_plural: "Munitions Decommissioning Drones"
 job_munitions_decommissioning_drone_desc: "These drones efficiently disassemble ancient weapons to fit our modern specifications."
 mod_job_munitions_decommissioning_drone_add: "$job_munitions_decommissioning_drone$ Jobs"

 astral_researcher: "$job_astral_researcher$"
 job_astral_researcher: "Astral Researcher"
 job_astral_researcher_plural: "Astral Researchers"
 job_astral_researcher_icon: "£job_astral_researcher£"
 job_astral_researcher_with_icon: "$job_astral_researcher_icon$ $job_astral_researcher$"
 job_astral_researcher_plural_with_icon: "$job_astral_researcher_icon$ $job_astral_researcher_plural$"
 job_astral_researcher_desc: "The strands of space-time contain the secrets of every dimension, including our own. These researchers work tirelessly to decipher their significance while minimizing paradoxes."
 job_astral_researcher_effect_desc: "£job_astral_researcher£ $job_astral_researcher_plural$ turn $r_consumer_goods$ into $r_research$ and $r_astral_threads$"
 mod_job_astral_researcher_add: "$job_astral_researcher$ Jobs"
 mod_job_astral_researcher_per_pop: "§G+1§! $job_astral_researcher$ Job per $VALUE$ Pops"
 mod_job_astral_researcher_per_pop_short: "\n§G+1§! £mod_job_astral_researcher_add£ per $VALUE$ £pop£"
 physicist_is_astral_researcher_tt: "£job_physicist£ $job_physicist_plural$ are converted into $job_astral_researcher_plural_with_icon$"

 job_astral_drone: "Astral Drone"
 job_astral_drone_plural: "Astral Drones"
 job_astral_drone_icon: "£job_astral_drone£"
 job_astral_drone_with_icon: "$job_astral_drone_icon$ $job_astral_drone$"
 job_astral_drone_desc: "The strands of space-time contain the secrets of every dimension, including our own. These drones are tasked with deciphering their significance while minimizing paradoxes."
 job_astral_drone_effect_desc: "£job_astral_drone£ $job_astral_drone_plural$ turn $r_minerals$ into $r_research$ and $r_astral_threads$"
 mod_job_astral_drone_add: "$job_astral_drone$ Jobs"
 mod_job_astral_drone_per_pop: "§G+1§! $job_astral_drone$ Job per $VALUE$ Pops"
 mod_job_astral_drone_per_pop_short: "\n§G+1§! £mod_job_brain_Drone_add£ per $VALUE$ £pop£"

 job_astral_unit: "Astral Unit"
 job_astral_unit_plural: "Astral Units"
 job_astral_unit_icon: "£job_astral_unit£"
 job_astral_unit_with_icon: "$job_astral_unit_icon$ $job_astral_unit$"
 job_astral_unit_desc: "The strands of space-time contain the secrets of every dimension, including our own. These units attempt to decipher their significance while avoiding paradoxes at all costs."
 job_astral_unit_effect_desc: "£job_astral_unit£ $job_astral_unit_plural$ turn $r_energy$ into $r_research$ and $r_astral_threads$"
 mod_job_astral_unit_add: "$job_astral_unit$ Jobs"
 mod_job_astral_unit_per_pop: "§G+1§! $job_astral_unit$ Job per $VALUE$ Pops"
 mod_job_astral_unit_per_pop_short: "\n§G+1§! £mod_job_astral_unit_add£ per $VALUE$ £pop£"


#############
# Tutorials #
#############

 TUTORIAL_ASTRAL_ACTIONS_VIEW_TITLE: "Tutorial: Astral Actions"
 TUTORIAL_ASTRAL_ACTIONS_VIEW_DESC: "The Astral Actions screen allows us to spend our $ASTRAL_THREADS_ICON$ on various empire-wide effects. The more §SAstral Rifts§! we explore, the more actions we will unlock. Some actions are repeatable over time, while others can be used only once to unlock new abilities or technologies."

 TUTORIAL_ASTRAL_RIFT_VIEW_TITLE: "Astral Rift View"
 TUTORIAL_ASTRAL_RIFT_VIEW_DESC: "The Astral Rift window shows details of the currently selected §SAstral Rift§!. At each stage of progress, you may be prompted with orders to give our Scientists that will lead to varying, sometimes unexpected results. Most expeditions beyond Astral Rifts have multiple paths to follow.\n\nTo unravel the secrets of a Rift, a Scientist must make a §SBreakthrough§! to advance through each of the Rift's stages. Scientists with relevant §STraits and higher Skill§! speed the process of advancing to the next stage, while a higher Difficulty rating of a path choice will slow it. Any Scientist who investigates a Rift for long enough will amass §SClues§! which will make a Breakthrough more likely.\n\nWhile exploring an §SAstral Rift§!, Scientists are tethered into another dimension and cannot be removed until the exploration is complete. As a consequence of being trapped between time and space in this fashion, they cannot die from old age."

#Mercedes Romero Lives!

astral_planes.6100.name: "Final Escapee"
astral_planes.6100.desc: "Emerging from the Astral Rift alongside the [FromFromFrom.GetName]'s Rift Sphere, an unexpected sight catches our attention: a dormant escape pod trailing in the Sphere's wake. Soon, we receive a simple distress signal, accompanied by a live video feed."
astral_planes.6100.b: "This does not concern us."
astral_planes.6100.c: "Use it as target practice."

NAME_Mercedes: "Mercedes Romero"
Mercedes_DESC: "A centenarian with a passion for alien cultures, especially Humans, this cheerful Blorg braved an Astral Rift to get here. Their mission: making Friends."
mercedes_catch_phrase: "Can we be Friends?"
astral_planes.6105.desc.reg: "§HThe repugnant alien stands before us in dazed silence, its only motion that of its pileus, undulating in a wave like rythm. Abruptly regaining composure, with a flourish of tentacles the creature introduces itself: §!\n\nWhat- Whe- Where am I? I am sorry. My name is Mercedes Romero, explorer and diplomat of the Blorg Commmonality. Do you know of the Humans?"
astral_planes.6105.desc.human: "§HThe repugnant alien stands before us in dazed silence, its only motion that of its pileus, undulating in a wave like rythm. Upon registering us, it makes a lunging movement before restraining itself.§!\n\nY- You- You are Humans!? §H*Squeee*§! I- I am sorry, I have been fascinated with your culture ever since I was a little sporeling!\n\n§HThe alien extends a tentacle in an awkward attempt to mimic a handshake.§!\n\nMy name is Mercedes Romero and it is my pleasure to meet you."
astral_planes.6105.a: "What do you remember?"
astral_planes.6105.a.response: "My last memory is of the Antares System. I was engaged in a fleet action with a group of Friends when I saw a bright light. After that there is nothing. I arrived here in my escape pod. Alone and Friendless."
astral_planes.6105.b: "Why are you so fascinated with Humans?"
astral_planes.6105.b.response: "Oh Humans are the most wondrous of creatures. We Blorg have been observing them for centuries. In fact, much of our culture is based on what we have observed of Human life. The color! The drama! The Friendship! They have taught us that life is about more than simple survival. You can also make Friends! What a wonderful concept. What a marvel!"
astral_planes.6105.c: "What can you do for us?"
astral_planes.6105.c.response: "Not a very Friendly question, but if service is required, then I stand ready! Of course, I have centuries of experience captaining research vessels, but my true passion is intergalactic relations. By being your Friend I can help you to make other Friends in the process. Please, if you will have me, let me represent your diplomatic interests!"
astral_planes.6105.hire_custom_tooltip:0 "§Y$NAME_Mercedes$§! joins our empire as a §HLeader§!."
leader_trait_blorg_insight: "Blorg Insight"
leader_trait_blorg_insight_desc: "Centuries of studying the broadcasts and culture of a certain species of upright mammal has made this individual brazenly eager to please. Some would say, annoyingly so."
blorg_insight_effect: "$t$§R-25§! opinion with §YHuman§! empires."
triggered_opinion_blorg_insight: "Blorg Insight"
