
spriteTypes = {
    spriteType = {
        name = "GFX_building_chip_frame"
        textureFile = "gfx/interface/planetview/building_chip_frame.dds"
    }

	spriteType = {
		name = "GFX_button_go_to_crisis"
		texturefile = "gfx/interface/buttons/button_go_to_crisis.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_motherboard_background"
		texturefile = "gfx/interface/planetview/motherboard_background.dds"
	}

	spriteType = {
		name = "GFX_synaptic_lathe_efficiency_icon"
		texturefile = "gfx/interface/icons/synaptic_lathe_efficiency.dds"
	}
	
}