guiTypes = {
	windowType =  {
		name = "weapons_and_travel"
		backGround=""
		position = { x= -629 y = -302 }	
		
		Orientation = "CENTER"
		moveable = no
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""	
		fullScreen = no
		
		
	#	containerWindowType = {
	#		name = "leader_frame_box"
	#		size = { width = 1100 height = 600 }
	#		position = { x = 2 y = 2 }
	#		
	#			background = {
	#				name = "leader_frame"
	#				spriteType = "GFX_tiles_dark_area_cut_8"
	#			}
	#	}
			
	#	iconType = {
	#		name = "customize_species_bg"
	#		position = { x = 0 y = 5 }
	#		quadTextureSprite ="GFX_customize_species_bg"
	#	}

		
	#	iconType = {
	#		name ="setting_window_bg"
	#		spriteType = "GFX_setting_window_bg"
	#		position = { x= 0 y = 0 }	
	#	}
		
		
		iconType = {
			name = "hex_bg"
			spriteType = "GFX_hex_bg"
			position = { x = 10 y = -8 }
			alwaysTransparent = yes
		}
		
		iconType = {
			name = "empire_header_line"
			quadTextureSprite = "GFX_line_long"
			position = { x = 26 y = 31 }
		}		
		
		instantTextBoxType = {
			name = "choose_travel"
			position = { x = 45 y = 12 }
			font = "malgun_goth_24"
			maxWidth = 300
			maxHeight = 20	
			text = "Choose Travel Method"
			format = left
			orientation = "UPPER_LEFT"
			text_color_code = "H"
		}
		
		instantTextBoxType = {
			name = "choose_travel_desc"
			position = { x = 45 y = 47 }
			font = "cg_16b"
			maxWidth = 480
			maxHeight = 40	
			text = "The way you choose will be permanent for this session."
			format = left
			orientation = "UPPER_LEFT"
		}
		
		
		
		
		

		iconType = {
			name = "hex_bg2"
			spriteType = "GFX_hex_bg"
			position = { x = 610 y = -8 }
			alwaysTransparent = yes
		}
		
		iconType = {
			name = "empire_header_line2"
			quadTextureSprite = "GFX_line_long"
			position = { x = 626 y = 31 }
		}
		
		instantTextBoxType = {
			name = "choose_weapons"
			position = { x = 645 y = 12 }
			font = "malgun_goth_24"
			maxWidth = 300
			maxHeight = 20	
			text = "Choose Weapon"
			format = left
			orientation = "UPPER_LEFT"
			text_color_code = "H"
		}	
		
		instantTextBoxType = {
			name = "choose_weapons_desc"
			position = { x = 645 y = 47 }
			font = "cg_16b"
			maxWidth = 480
			maxHeight = 40		
			text = "Choose which weapon type your nation should start with."
			format = left
			orientation = "UPPER_LEFT"
		}
		

	
	
		iconType = {
			name ="travel_method_01_image"
			spriteType = "GFX_travel_method_01"
			position = { x= 30 y = 90 }	
		}	
		
		iconType = {
			name ="travel_method_02_image"
			spriteType = "GFX_travel_method_02"
			position = { x= 30 y = 260 }	
		}	
		
		iconType = {
			name ="travel_method_03_image"
			spriteType = "GFX_travel_method_03"
			position = { x= 30 y = 430 }	
		}	
		
	
	
	
		instantTextBoxType = {
			name = "travel_method_01_title"
			position = { x = 280 y = 85 }
			font = "malgun_goth_24"
			maxWidth = 200
			maxHeight = 20	
			text = "Warpdrive"
			format = left
			orientation = "UPPER_LEFT"
			text_color_code = "E"
			format = left
		}
			
		iconType = {
			name = "travel_method_line_01"
			quadTextureSprite = "GFX_line"
			position = { x = 270 y = 103 }
		}
		
		instantTextBoxType = {
			name = "travel_method_01_desc"
			position = { x = 280 y = 120 }
			font = "cg_16b"
			maxWidth = 300
			maxHeight = 20	
			text = "Warp drive allows your fleets to move freely between the stars. It's not as fast as other methods but with greater tactical advantages."
			format = left
			orientation = "UPPER_LEFT"
		}
		
		guiButtonType = {
			name = "choose_tm_1"	
			quadTextureSprite = "GFX_button_animated_265_34"
			position = { x = 290 y = 186	}
			buttonFont = "cg_16b"
			buttonText = "Choose Warpdrive"
		}
		
		#	buttonType =	{
		#		name = "choose_tm_1"
		#		quadTextureSprite = "GFX_button_animated_265_34"
		#		position = { x = 290 y = 186	}
		#		"buttonText = "Choose Warpdrive"
		#	}
				
				
				
				
		instantTextBoxType = {
			name = "travel_method_02_title"
			position = { x = 280 y = 255 }
			font = "malgun_goth_24"
			maxWidth = 200
			maxHeight = 20	
			text = "Hyperspace network"
			format = left
			orientation = "UPPER_LEFT"
			text_color_code = "E"
			format = left
		}
			
		iconType = {
			name = "travel_method_line_02"
			quadTextureSprite = "GFX_line"
			position = { x = 270 y = 273 }
		}
		
		instantTextBoxType = {
			name = "travel_method_02_desc"
			position = { x = 280 y = 290 }
			font = "cg_16b"
			maxWidth = 300
			maxHeight = 20	
			text = "The hyperspace engine allow for fast travel between the stars on precalculated network, faster than warp but more limited in movement."
			format = left
			orientation = "UPPER_LEFT"
		}
		
		guiButtonType = {
			name = "choose_tm_2"	
			quadTextureSprite = "GFX_button_animated_265_34"
			position = { x = 290 y = 356 }
			buttonFont = "cg_16b"
			buttonText = "Choose Hyperspace"
		}
		
		#	buttonType =	{
		#		name = "choose_tm_2"
		#		quadTextureSprite = "GFX_button_animated_265_34"
		#		position = { x = 290 y = 356 }
		#		"buttonText = "Choose Hyperspace"
		#	}			
			
			
			
			
			
		instantTextBoxType = {
			name = "travel_method_03_title"
			position = { x = 280 y = 425 }
			font = "malgun_goth_24"
			maxWidth = 200
			maxHeight = 20	
			text = "Wormhole stations"
			format = left
			orientation = "UPPER_LEFT"
			text_color_code = "E"
			format = left
		}
			
		iconType = {
			name = "travel_method_line_03"
			quadTextureSprite = "GFX_line"
			position = { x = 270 y = 443 }
		}
		
		instantTextBoxType = {
			name = "travel_method_03_desc"
			position = { x = 280 y = 460 }
			font = "cg_16b"
			maxWidth = 300
			maxHeight = 20	
			text = "With wormhole stations you can travel faster and greater distances than by other means of FTL at the higher cost of building stations"
			format = left
			orientation = "UPPER_LEFT"
		}	
		
		guiButtonType = {
			name = "choose_tm_3"	
			quadTextureSprite = "GFX_button_animated_265_34"
			position = { x = 290 y = 526 }
			buttonFont = "cg_16b"
			buttonText = "Choose Wormholes"
		}
		
		#	buttonType =	{
		#		name = "choose_tm_3"
		#		quadTextureSprite = "GFX_button_animated_265_34"
		#		position = { x = 290 y = 526 }
		#		"buttonText = "Choose Wormholes"
		#	}		
	
	





		
	
		iconType = {
			name ="weapon_type_01_image"
			spriteType = "GFX_weapon_type_01"
			position = { x= 630 y = 90 }	
		}	
		
		iconType = {
			name ="weapon_type_02_image"
			spriteType = "GFX_weapon_type_02"
			position = { x= 630 y = 260 }	
		}	
		
		iconType = {
			name ="weapon_type_03_image"
			spriteType = "GFX_weapon_type_03"
			position = { x= 630 y = 430 }	
		}	
		
	
	
	
		instantTextBoxType = {
			name = "weapon_type_01_title"
			position = { x = 880 y = 85 }
			font = "malgun_goth_24"
			maxWidth = 200
			maxHeight = 20	
			text = "Mass Drivers"
			format = left
			orientation = "UPPER_LEFT"
			text_color_code = "E"
			format = left
		}
			
		iconType = {
			name = "weapon_type_line_01"
			quadTextureSprite = "GFX_line"
			position = { x = 870 y = 103 }
		}
		
		instantTextBoxType = {
			name = "weapon_type_01_desc"
			position = { x = 880 y = 120 }
			font = "cg_16b"
			maxWidth = 300
			maxHeight = 20	
			text = "Mass drivers has the greatest damage of all the weapon types. With the shorter range you have to get up close and personal."
			format = left
			orientation = "UPPER_LEFT"
		}
		
		guiButtonType = {
			name = "choose_wt_1"	
			quadTextureSprite = "GFX_button_animated_265_34"
			position = { x = 890 y = 186 }
			buttonFont = "cg_16b"
			buttonText = "Choose Mass Drivers"
		}
		
		#	buttonType =	{
		#		name = "choose_wt_1"
		#		quadTextureSprite = "GFX_button_animated_265_34"
		#		position = { x = 890 y = 186 }
		#		"buttonText = "Choose Hyperspace"
		#	}		
				
				
				
		instantTextBoxType = {
			name = "weapon_type_02_title"
			position = { x = 880 y = 255 }
			font = "malgun_goth_24"
			maxWidth = 200
			maxHeight = 20	
			text = "Energy Weapons"
			format = left
			orientation = "UPPER_LEFT"
			text_color_code = "E"
			format = left
		}
			
		iconType = {
			name = "weapon_type_line_02"
			quadTextureSprite = "GFX_line"
			position = { x = 870 y = 273 }
		}
		
		instantTextBoxType = {
			name = "weapon_type_02_desc"
			position = { x = 880 y = 290 }
			font = "cg_16b"
			maxWidth = 300
			maxHeight = 20	
			text = "Lasers have a good range and deals a good amount of damage. Weaker against Shield"
			format = left
			orientation = "UPPER_LEFT"
		}			

		guiButtonType = {
			name = "choose_wt_2"	
			quadTextureSprite = "GFX_button_animated_265_34"
			position = { x = 890 y = 354 }
			buttonFont = "cg_16b"
			buttonText = "Choose Energy Weapons"
		}
		
		#	buttonType =	{
		#		name = "choose_wt_2"
		#		quadTextureSprite = "GFX_button_animated_265_34"
		#		position = { x = 890 y = 354 }
		#		"buttonText = "Choose Energy Weapons"
		#	}		
			
			
			
			
		instantTextBoxType = {
			name = "weapon_type_03_title"
			position = { x = 880 y = 425 }
			font = "malgun_goth_24"
			maxWidth = 200
			maxHeight = 20	
			text = "Missle Weapons"
			format = left
			orientation = "UPPER_LEFT"
			text_color_code = "E"
			format = left
		}
			
		iconType = {
			name = "weapon_type_line_03"
			quadTextureSprite = "GFX_line"
			position = { x = 870 y = 443 }
		}
		
		instantTextBoxType = {
			name = "weapon_type_03_desc"
			position = { x = 880 y = 460 }
			font = "cg_16b"
			maxWidth = 300
			maxHeight = 20	
			text = "Missile weapons have the greatest range and high damage, but watch out for ships with point defences."
			format = left
			orientation = "UPPER_LEFT"
		}	

		guiButtonType = {
			name = "choose_wt_3"	
			quadTextureSprite = "GFX_button_animated_265_34"
			position = { x = 890 y = 526 }
			buttonFont = "cg_16b"
			buttonText = "Choose Missile Weapons"
		}
		
		#	buttonType =	{
		#		name = "choose_wt_3"
		#		quadTextureSprite = "GFX_button_animated_265_34"
		#		position = { x = 890 y = 526 }
		#		"buttonText = "Choose Missile Weapons"
		#	}			
	
			
	}
}
