spriteTypes = {

	## Tiles ###

	corneredTileSpriteType = {
		name = "GFX_planet_bg_tile_frame"
		texturefile = "gfx/interface/tiles/green_frame_tile.dds"
		borderSize = { x = 15 y = 15 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_selected_background"
		textureFile = "gfx/interface/tiles/interface_list_light.dds"
		borderSize = { x = 8 y = 8 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_situation_event_progressbar_tile_positive"
		textureFile = "gfx/interface/tiles/situation_progressbar_progress_green.dds"
		borderSize = { x = 8 y = 8 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_situation_event_progressbar_tile_negative"
		textureFile = "gfx/interface/tiles/situation_progressbar_progress_red.dds"
		borderSize = { x = 8 y = 8 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_situation_event_progressbar_tile_neutral"
		textureFile = "gfx/interface/tiles/situation_progressbar_progress_blue.dds"
		borderSize = { x = 8 y = 8 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_situation_tile_range"
		textureFile = "gfx/interface/tiles/tile_situation_range.dds"
		borderSize = { x = 5 y = 5 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_situation_tile_range_highlighted"
		textureFile = "gfx/interface/tiles/tile_situation_range_highlighted.dds"
		borderSize = { x = 5 y = 5 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_tiles_light_area_cut_8"
		textureFile = "gfx/interface/tiles/light_area_cut_8.dds"
		borderSize = { x = 8 y = 8 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	### Progress Bars ###

	progressbartype = {
		name = "GFX_situation_event_progressbar_monodirectional_positive"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/situation_progressbar_monodirectional_green.dds"
		textureFile2 = "gfx/interface/progressbars/situation_progressbar_empty.dds"
		size = { x = 335 y = 14 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_situation_event_progressbar_monodirectional_negative"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/situation_progressbar_monodirectional_red.dds"
		textureFile2 = "gfx/interface/progressbars/situation_progressbar_empty.dds"
		size = { x = 335 y = 14 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_situation_event_progressbar_monodirectional_neutral"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/situation_progressbar_monodirectional_blue.dds"
		textureFile2 = "gfx/interface/progressbars/situation_progressbar_empty.dds"
		size = { x = 335 y = 14 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_situation_event_progressbar_monodirectional_synth_queen"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/situation_progressbar_monodirectional_synth_queen.dds"
		textureFile2 = "gfx/interface/progressbars/situation_progressbar_empty_synth_queen.dds"
		size = { x = 335 y = 14 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_situation_event_progressbar_bidirectional_positive_left"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/situation_progressbar_bidirectional_green.dds"
		textureFile2 = "gfx/interface/progressbars/situation_progressbar_empty.dds"
		size = { x = 167.5 y = 14 }
		effectFile = "gfx/FX/progress_startend.shader"
		flipdirection = yes
	}

	progressbartype = {
		name = "GFX_situation_event_progressbar_bidirectional_negative_left"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/situation_progressbar_bidirectional_red.dds"
		textureFile2 = "gfx/interface/progressbars/situation_progressbar_empty.dds"
		size = { x = 167.5 y = 14 }
		effectFile = "gfx/FX/progress_startend.shader"
		flipdirection = yes
	}

	progressbartype = {
		name = "GFX_situation_event_progressbar_bidirectional_neutral_left"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/situation_progressbar_bidirectional_blue.dds"
		textureFile2 = "gfx/interface/progressbars/situation_progressbar_empty.dds"
		size = { x = 167.5 y = 14 }
		effectFile = "gfx/FX/progress_startend.shader"
		flipdirection = yes
	}

	progressbartype = {
		name = "GFX_situation_event_progressbar_bidirectional_positive_right"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/situation_progressbar_bidirectional_green.dds"
		textureFile2 = "gfx/interface/progressbars/situation_progressbar_empty.dds"
		size = { x = 167.5 y = 14 }
		effectFile = "gfx/FX/progress_startend.shader"
		flipdirection = no
	}

	progressbartype = {
		name = "GFX_situation_event_progressbar_bidirectional_negative_right"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/situation_progressbar_bidirectional_red.dds"
		textureFile2 = "gfx/interface/progressbars/situation_progressbar_empty.dds"
		size = { x = 167.5 y = 14 }
		effectFile = "gfx/FX/progress_startend.shader"
		flipdirection = no
	}

	progressbartype = {
		name = "GFX_situation_event_progressbar_bidirectional_neutral_right"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/situation_progressbar_bidirectional_blue.dds"
		textureFile2 = "gfx/interface/progressbars/situation_progressbar_empty.dds"
		size = { x = 167.5 y = 14 }
		effectFile = "gfx/FX/progress_startend.shader"
		flipdirection = no
	}

	### Short variants

	progressbartype = {
		name = "GFX_situation_event_progressbar_monodirectional_positive_short"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/situation_progressbar_monodirectional_green.dds"
		textureFile2 = "gfx/interface/progressbars/situation_progressbar_empty.dds"
		size = { x = 140 y = 14 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_situation_event_progressbar_monodirectional_negative_short"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/situation_progressbar_monodirectional_red.dds"
		textureFile2 = "gfx/interface/progressbars/situation_progressbar_empty.dds"
		size = { x = 140 y = 14 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_situation_event_progressbar_monodirectional_neutral_short"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/situation_progressbar_monodirectional_blue.dds"
		textureFile2 = "gfx/interface/progressbars/situation_progressbar_empty.dds"
		size = { x = 140 y = 14 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_situation_event_progressbar_bidirectional_positive_short_left"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/situation_progressbar_bidirectional_green.dds"
		textureFile2 = "gfx/interface/progressbars/situation_progressbar_empty.dds"
		size = { x = 70 y = 14 }
		effectFile = "gfx/FX/progress_startend.shader"
		flipdirection = yes
	}

	progressbartype = {
		name = "GFX_situation_event_progressbar_bidirectional_negative_short_left"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/situation_progressbar_bidirectional_red.dds"
		textureFile2 = "gfx/interface/progressbars/situation_progressbar_empty.dds"
		size = { x = 70 y = 14 }
		effectFile = "gfx/FX/progress_startend.shader"
		flipdirection = yes
	}

	progressbartype = {
		name = "GFX_situation_event_progressbar_bidirectional_neutral_short_left"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/situation_progressbar_bidirectional_blue.dds"
		textureFile2 = "gfx/interface/progressbars/situation_progressbar_empty.dds"
		size = { x = 70 y = 14 }
		effectFile = "gfx/FX/progress_startend.shader"
		flipdirection = yes
	}

	progressbartype = {
		name = "GFX_situation_event_progressbar_bidirectional_positive_short_right"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/situation_progressbar_bidirectional_green.dds"
		textureFile2 = "gfx/interface/progressbars/situation_progressbar_empty.dds"
		size = { x = 70 y = 14 }
		effectFile = "gfx/FX/progress_startend.shader"
		flipdirection = no
	}

	progressbartype = {
		name = "GFX_situation_event_progressbar_bidirectional_negative_short_right"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/situation_progressbar_bidirectional_red.dds"
		textureFile2 = "gfx/interface/progressbars/situation_progressbar_empty.dds"
		size = { x = 70 y = 14 }
		effectFile = "gfx/FX/progress_startend.shader"
		flipdirection = no
	}

	progressbartype = {
		name = "GFX_situation_event_progressbar_bidirectional_neutral_short_right"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/situation_progressbar_bidirectional_blue.dds"
		textureFile2 = "gfx/interface/progressbars/situation_progressbar_empty.dds"
		size = { x = 70 y = 14 }
		effectFile = "gfx/FX/progress_startend.shader"
		flipdirection = no
	}

	progressbarType = {
		name = "GFX_situation_log_progressbar"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/situation_log/situation_log_progressbar.dds"
		textureFile2 = "gfx/interface/situation_log/situation_log_progressbar_empty.dds"
		size = { x = 270 y = 39 }
		effectFile = "gfx/FX/progress.shader"
	}

	progressbarType = {
		name = "GFX_situation_log_progressbar_subentry"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/situation_log/situation_log_progressbar.dds"
		textureFile2 = "gfx/interface/situation_log/situation_log_progressbar_empty.dds"
		size = { x = 249 y = 39 }
		effectFile = "gfx/FX/progress.shader"
	}

	progressbartype = {
		name = "GFX_situation_log_progressbar_research"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/planetview/planetview_buildable_progress.dds"
		textureFile2 = "gfx/interface/planetview/planetview_buildable_progress_empty.dds"
		size = { x = 250 y = 12 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	### Icons ###

	spriteType = {
		name = "GFX_situation_approach_bg_green"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_bg_green.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_bg_red"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_bg_red.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_bg_yellow"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_bg_yellow.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_amenities"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_amenities.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_balance_sheet"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_balance_sheet.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_alloys"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_alloys.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_dark_matter"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_dark_matter.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_energy_credits"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_energy_credits.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_minerals"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_minerals.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_rare_crystals"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_rare_crystals.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_volatile_motes"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_volatile_motes.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_fist"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_fist.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_fleet"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_fleet.dds"
	}


	spriteType = {
		name = "GFX_situation_approach_genetics"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_genetics.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_gift"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_gift.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_handshake"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_handshake.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_heart"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_heart.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_influence"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_influence.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_kneel"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_kneel.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_pop"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_pop.dds"
	}

	spriteType = {
		name = "GFX_situation_icon_cloning"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_icon_cloning.dds"
	}

	spriteType = {
		name = "GFX_situation_icon_mutation"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_icon_mutation.dds"
	}

	spriteType = {
		name = "GFX_situation_icon_purity"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_icon_purity.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_research"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_research.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_scales"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_scales.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_shrug"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_shrug.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_spiral"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_spiral.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_suspicious"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_suspicious.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_sword"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_sword.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_this_is_fine"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_this_is_fine.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_unity"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_unity.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_whip"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_whip.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_hungry"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_hungry.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_incorporate"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_incorporate.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_synthesize"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_synthesize.dds"
	}
	
	spriteType = {
		name = "GFX_situation_approach_radioactive"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_radioactive.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_encurage_conversation"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_encurage_conversation.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_discurage_conversation"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_discurage_conversation.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_open_conversation"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_open_conversation.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_engineering"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_engineering.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_physics"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_physics.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_society"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_society.dds"
	}

	spriteType = {
		name = "GFX_situation_approach_blind"
		texturefile = "gfx/interface/icons/situation_log/situations/approaches/situation_approach_blind.dds"
	}

	spriteType = {
		name = "GFX_situation_outcome_frame"
		texturefile = "gfx/interface/icons/situation_log/situations/situation_outcome_frame.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_situation_outcome_frame_green"
		sprite_sheet_sprite_type = "GFX_situation_outcome_frame"
		default_frame = 1
	}

	spriteType = {
		name = "GFX_situation_outcome_frame_red"
		sprite_sheet_sprite_type = "GFX_situation_outcome_frame"
		default_frame = 2
	}

	spriteType = {
		name = "GFX_situation_outcome_frame_blue"
		sprite_sheet_sprite_type = "GFX_situation_outcome_frame"
		default_frame = 3
	}

	spriteType = {
		name = "GFX_situation_outcome_bankrupcy"
		texturefile = "gfx/interface/icons/situation_log/situations/outcomes/situation_outcome_icon_bankrupcy.dds"
	}

	spriteType = {
		name = "GFX_situation_outcome_meh"
		texturefile = "gfx/interface/icons/situation_log/situations/outcomes/situation_outcome_icon_meh.dds"
	}

	spriteType = {
		name = "GFX_situation_outcome_negative"
		texturefile = "gfx/interface/icons/situation_log/situations/outcomes/situation_outcome_icon_negative.dds"
	}

	spriteType = {
		name = "GFX_situation_outcome_positive"
		texturefile = "gfx/interface/icons/situation_log/situations/outcomes/situation_outcome_icon_positive.dds"
	}

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