spriteTypes = {

	corneredTileSpriteType = {
		name = "GFX_interface_list_dark"
		textureFile = "gfx/interface/tiles/interface_list_dark.dds"
		borderSize = { x=14 y=14 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_horizontal_fade"
		textureFile = "gfx/interface/horizontal_fade.dds"
		borderSize = { x=5 y=5 }
	}

	progressbarType = {
		name = "GFX_planetview_health"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/planetview/planetview_devastation_progress_bar.dds"
		textureFile2 = "gfx/interface/planetview/planetview_devastation_progress_bg.dds"
		size = { x = 160 y = 20 }
		effectFile = "gfx/FX/progress.shader"
		horizontal = yes
	}

	spriteType = {
		name = "GFX_terraform_planet"
		texturefile = "gfx/interface/planetview/terraform_planet.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_inspect_planet_features"
		texturefile = "gfx/interface/planetview/inspect_features.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_116_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_116_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 40.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
		hitbox_margin = { x=11 y=11 }
	}

	corneredTileSpriteType = {
		name = "GFX_interface_list_light"
		textureFile = "gfx/interface/tiles/interface_list_light.dds"
		borderSize = { x=14 y=14 }
		effectFile = "gfx/FX/buttonstate.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_interface_list_light_nodown"
		textureFile = "gfx/interface/tiles/interface_list_light.dds"
		borderSize = { x=14 y=14 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_planetview_middle"
		textureFile = "gfx/interface/planetview/planetview_middle.dds"
		borderSize = { x=20 y=20 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_planet_bg_tile"
		textureFile = "gfx/interface/planetview/planet_view_middle.dds"
		borderSize = { x=1 y=1 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_planet_bg_tile_2"
		textureFile = "gfx/interface/planetview/planet_view_middle_2.dds"
		borderSize = { x=1 y=1 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_bg_planet_view_governor"
		texturefile = "gfx/interface/planetview/bg_planet_view_governor.dds"
	}

	spriteType = {
		name = "GFX_button_sort_reorder_planets"
		texturefile = "gfx/interface/buttons/button_sort_reorder.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_sort_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_sort_reorder.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}


	spriteType = {
		name = "GFX_button_sort_follow_list"
		texturefile = "gfx/interface/buttons/button_sort_list.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_sort_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_sort_list.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_devastation_arrow"
		textureFile = "gfx/interface/planetview/planetview_devastation_arrow.dds"
	}

	spriteType = {
		name = "GFX_strata_header_arrow"
		textureFile = "gfx/interface/planetview/expand_collapse_arrow.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_header_arrow_vertical"
		textureFile = "gfx/interface/planetview/collapse_arrow_vertical.dds"
	}

	spriteType = {
		name = "GFX_devastation_bar"
		textureFile = "gfx/interface/planetview/planetview_devastation_bar.dds"
		noOfFrames = 4
	}

	spriteType = {
		name = "GFX_job_default"
		textureFile = "gfx/interface/icons/jobs/default.dds"
	}

	spriteType = {
		name = "GFX_strata_circle_num"
		textureFile = "gfx/interface/planetview/circle_bg.dds"
	}

	spriteType ={
		name = "GFX_strata_backing_large"
		textureFile = "gfx/interface/planetview/strata_backing_large.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
	}

	spriteType ={
		name = "GFX_strata_backing_large_no_unemployment"
		textureFile = "gfx/interface/planetview/strata_civilians_backing_large.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_job_favorite"
		textureFile = "gfx/interface/planetview/job_favorite.dds"
	}

	spriteType = {
		name = "GFX_job_depreciate"
		textureFile = "gfx/interface/planetview/job_depreciate.dds"
	}

	spriteType = {
		name = "GFX_job_politician"
		textureFile = "gfx/interface/icons/jobs/job_politician.dds"
	}

	spriteType = {
		name = "GFX_job_bureaucrat"
		textureFile = "gfx/interface/icons/jobs/job_bureaucrat.dds"
	}

	spriteType = {
		name = "GFX_job_priest"
		textureFile = "gfx/interface/icons/jobs/job_priest.dds"
	}

	spriteType = {
		name = "job_historical_curator"
		textureFile = "gfx/interface/icons/jobs/job_historical_curator.dds"
	}

	spriteType = {
		name = "job_culture_worker"
		textureFile = "gfx/interface/icons/jobs/job_culture_worker.dds"
	}


	spriteType = {
		name = "GFX_job_clerk"
		textureFile = "gfx/interface/icons/jobs/job_clerk.dds"
	}

	spriteType = {
		name = "GFX_job_roboticist"
		textureFile = "gfx/interface/icons/jobs/job_roboticist.dds"
	}

	spriteType = {
		name = "GFX_job_enforcer"
		textureFile = "gfx/interface/icons/jobs/job_enforcer.dds"
	}

	spriteType = {
		name = "GFX_job_educator"
		textureFile = "gfx/interface/icons/jobs/job_educator.dds"
	}

	spriteType = {
		name = "GFX_job_miner"
		textureFile = "gfx/interface/icons/jobs/job_miner.dds"
	}

	spriteType = {
		name = "GFX_job_foundry"
		textureFile = "gfx/interface/icons/jobs/job_foundry.dds"
	}

	spriteType = {
		name = "GFX_job_calculator"
		textureFile = "gfx/interface/icons/jobs/job_calculator.dds"
	}

	spriteType = {
		name = "GFX_job_brain_drone"
		textureFile = "gfx/interface/icons/jobs/job_brain_drone.dds"
	}

	spriteType = {
		name = "GFX_job_merchant"
		textureFile = "gfx/interface/icons/jobs/job_merchant.dds"
	}

	spriteType = {
		name = "GFX_job_entertainer"
		textureFile = "gfx/interface/icons/jobs/job_entertainer.dds"
	}

	spriteType = {
		name = "GFX_job_xeno_zoo_animal"
		textureFile = "gfx/interface/icons/jobs/job_xeno_zoo_animal.dds"
	}

	spriteType = {
		name = "GFX_job_mote_harvester"
		textureFile = "gfx/interface/icons/jobs/job_mote_harvester.dds"
	}

	spriteType = {
		name = "GFX_job_noble"
		textureFile = "gfx/interface/icons/jobs/job_noble.dds"
	}

	spriteType = {
		name = "GFX_job_soldier"
		textureFile = "gfx/interface/icons/jobs/job_soldier.dds"
	}

	spriteType = {
		name = "GFX_job_choirsymbiont"
		textureFile = "gfx/interface/icons/jobs/job_choirsymbiont.dds"
	}

	spriteType = {
		name = "GFX_job_photosymbiont"
		textureFile = "gfx/interface/icons/jobs/job_photosymbiont.dds"
	}

	spriteType = {
		name = "GFX_job_grubsymbiont"
		textureFile = "gfx/interface/icons/jobs/job_grubsymbiont.dds"
	}

	spriteType = {
		name = "GFX_job_pollinosymbiont"
		textureFile = "gfx/interface/icons/jobs/job_pollinosymbiont.dds"
	}

	spriteType = {
		name = "GFX_job_forgesymbiont"
		textureFile = "gfx/interface/icons/jobs/job_forgesymbiont.dds"
	}

	spriteType = {
		name = "GFX_job_ranger"
		textureFile = "gfx/interface/icons/jobs/job_ranger.dds"
	}

	spriteType = {
		name = "GFX_job_healthcare"
		textureFile = "gfx/interface/icons/jobs/job_healthcare.dds"
	}

	spriteType = {
		name = "GFX_job_duelists"
		textureFile = "gfx/interface/icons/jobs/job_duelist.dds"
	}

	spriteType = {
		name = "GFX_job_overlord_breeder"
		textureFile = "gfx/interface/icons/jobs/job_overlord_breeder.dds"
	}

	spriteType = {
		name = "GFX_job_spindlesymbiont"
		textureFile = "gfx/interface/icons/jobs/job_spindlesymbiont.dds"
	}

	spriteType = {
		name = "GFX_empire_cohesion"
		textureFile = "gfx/interface/planetview/empire_cohesion.dds"
	}

	spriteType = {
		name = "GFX_species_growth_lock"
		textureFile = "gfx/interface/planetview/growth_lock.dds"
	}

	spriteType = {
		name = "GFX_building_build_speed"
		textureFile = "gfx/interface/icons/modifiers/mod_planet_building_build_speed_mult.dds"
	}

	spriteType = {
		name = "GFX_planet_bg_top"
		textureFile = "gfx/interface/planetview/planet_view_top.dds"
	}

	spriteType = {
		name = "GFX_colony_type"
		textureFile = "gfx/interface/planetview/colony_type.dds"
		noOfFrames = 50
	}
	spriteType = {
		name = "GFX_colony_type_urban"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 1
	}
	spriteType = {
		name = "GFX_colony_type_mine"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 2
	}
	spriteType = {
		name = "GFX_colony_type_farm"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 3
	}
	spriteType = {
		name = "GFX_colony_type_generator"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 4
	}
	spriteType = {
		name = "GFX_colony_type_foundry"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 5
	}
	spriteType = {
		name = "GFX_colony_type_factory"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 6
	}
	spriteType = {
		name = "GFX_colony_type_refinery"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 7
	}
	spriteType = {
		name = "GFX_colony_type_research"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 8
	}
	spriteType = {
		name = "GFX_colony_type_fortress"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 9
	}
	spriteType = {
		name = "GFX_colony_type_capital"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 10
	}
	spriteType = {
		name = "GFX_colony_type_normal_colony"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 11
	}
	spriteType = {
		name = "GFX_colony_type_habitat"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 12
	}
	spriteType = {
		name = "GFX_colony_type_rural"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 13
	}
	spriteType = {
		name = "GFX_colony_type_resort"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 14
	}
	spriteType = {
		name = "GFX_colony_type_penal"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 15
	}
	spriteType = {
		name = "GFX_colony_type_primitive"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 16
	}
	spriteType = {
		name = "GFX_colony_type_dying"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 17
	}
	spriteType = {
		name = "GFX_colony_type_workers"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 18
	}
	spriteType = {
		name = "GFX_colony_type_habitat_energy"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 19
	}
	spriteType = {
		name = "GFX_colony_type_habitat_leisure"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 20
	}
	spriteType = {
		name = "GFX_colony_type_habitat_trade"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 21
	}
	spriteType = {
		name = "GFX_colony_type_habitat_research"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 22
	}
	spriteType = {
		name = "GFX_colony_type_habitat_mining"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 23
	}
	spriteType = {
		name = "GFX_colony_type_habitat_fortress"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 24
	}
	spriteType = {
		name = "GFX_colony_type_habitat_foundry"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 25
	}
	spriteType = {
		name = "GFX_colony_type_habitat_factory"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 26
	}
	spriteType = {
		name = "GFX_colony_type_habitat_refinery"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 27
	}
	spriteType = {
		name = "GFX_colony_type_bureaucratic"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 28
	}
	spriteType = {
		name = "GFX_colony_type_picker"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 29
	}
	spriteType = {
		name = "GFX_colony_type_fringe"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 30
	}
	spriteType = {
		name = "GFX_colony_type_industrial"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 31
	}
	spriteType = {
		name = "GFX_colony_type_hab_industrial"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 32
	}
	spriteType = {
		name = "GFX_colony_type_hab_bureaucratic"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 33
	}
	spriteType = {
		name = "GFX_colony_type_habitat_farming"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 34
	}

	spriteType = {
		name = "GFX_colony_type_crucible_world"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 35
	}

	spriteType = {
		name = "GFX_colony_type_pre_ftl_atomic"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 36
	}

	spriteType = {
		name = "GFX_colony_type_pre_ftl_stone"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 37
	}

	spriteType = {
		name = "GFX_colony_type_pre_ftl_bronze"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 38
	}

	spriteType = {
		name = "GFX_colony_type_pre_ftl_space"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 39
	}

	spriteType = {
		name = "GFX_colony_type_pre_ftl_industrial"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 40
	}

	spriteType = {
		name = "GFX_colony_type_pre_ftl_iron"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 41
	}

	spriteType = {
		name = "GFX_colony_type_pre_ftl_machine"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 42
	}

	spriteType = {
		name = "GFX_colony_type_pre_ftl_medieval"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 43
	}

	spriteType = {
		name = "GFX_colony_type_pre_ftl_renaissance"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 44
	}

	spriteType = {
		name = "GFX_colony_type_pre_ftl_steam"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 45
	}

	spriteType = {
		name = "GFX_colony_type_capital_trade"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 46
	}

	spriteType = {
		name = "GFX_colony_type_capital_factory"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 47
	}

	spriteType = {
		name = "GFX_colony_type_capital_foundry"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 48
	}

	spriteType = {
		name = "GFX_colony_type_capital_extraction"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 49
	}

	spriteType = {
		name = "GFX_colony_type_synaptic_lathe_colony"
		sprite_sheet_sprite_type = "GFX_colony_type"
		default_frame = 50
	}

	spriteType = {
		name = "GFX_planet_devastation"
		textureFile = "gfx/interface/planetview/devastation.dds"
	}

	spriteType = {
		name = "GFX_resettlement_arrows"
		textureFile = "gfx/interface/planetview/resettlement_arrows.dds"
	}

	spriteType = {
		name = "GFX_planet_bg_bottom"
		textureFile = "gfx/interface/planetview/planet_view_bottom.dds"
	}

	spriteType = {
		name = "GFX_deposit_num_frame"
		textureFile = "gfx/interface/planetview/deposit_num_frame.dds"
	}

	spriteType = {
		name = "GFX_planetview_top"
		textureFile = "gfx/interface/planetview/planetview_top.dds"
	}

	spriteType = {
		name = "GFX_planetview_bottom"
		textureFile = "gfx/interface/planetview/planetview_bottom.dds"
	}

	spriteType = {
		name = "GFX_zoom_planet_button"
		texturefile = "gfx/interface/buttons/zoom_planet_button.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/wide_button_mask.dds"
			animationtexturefile = "gfx/interface/buttons/close_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_sort_interface_01"
		textureFile = "gfx/interface/buttons/sort_interface.dds"
	}

	spriteType = {
		name = "GFX_sort_interface_02"
		textureFile = "gfx/interface/buttons/sort_interface.dds"
	}

	spriteType = {
		name = "GFX_sort_interface_03"
		textureFile = "gfx/interface/buttons/sort_interface.dds"
	}

	spriteType = {
		name = "GFX_pop"
		textureFile = "gfx/interface/icons/pop.dds"
	}

	spriteType = {
		name = "GFX_pop_job"
		textureFile = "gfx/interface/icons/pop_job.dds"
	}

	spriteType = {
		name = "GFX_item_expand"
		textureFile = "gfx/interface/icons/item_expand.dds"
	}

	spriteType = {
		name = "GFX_item_collapse"
		textureFile = "gfx/interface/icons/item_collapse.dds"
	}

	spriteType = {
		name = "GFX_planetview_progressbar_frame"
		textureFile = "gfx/interface/progressbars/planetview_progressbar_frame.dds"
	}

	spriteType = {
		name = "GFX_planetview_storm_electric_modifier_frame"
		textureFile = "gfx/interface/icons/planet_modifiers/pm_electric_storm.dds"
	}

	spriteType = {
		name = "GFX_planetview_storm_particle_modifier_frame"
		textureFile = "gfx/interface/icons/planet_modifiers/pm_particle_storm.dds"
	}

	spriteType = {
		name = "GFX_planetview_storm_gravity_modifier_frame"
		textureFile = "gfx/interface/icons/planet_modifiers/pm_gravity_storm.dds"
	}

	spriteType = {
		name = "GFX_planetview_storm_magnetic_modifier_frame"
		textureFile = "gfx/interface/icons/planet_modifiers/pm_magnetic_storm.dds"
	}

	spriteType = {
		name = "GFX_planetview_storm_solar_modifier_frame"
		textureFile = "gfx/interface/icons/planet_modifiers/pm_solar_storm.dds"
	}

	spriteType = {
		name = "GFX_planetview_storm_celestial_modifier_frame"
		textureFile = "gfx/interface/icons/planet_modifiers/pm_celestial_storm.dds"
	}

	spriteType = {
		name = "GFX_planetview_storm_shroud_modifier_frame"
		textureFile = "gfx/interface/icons/planet_modifiers/pm_shroud_storm.dds"
	}

	spriteType = {
		name = "GFX_planetview_storm_nexus_modifier_frame"
		textureFile = "gfx/interface/icons/planet_modifiers/pm_nexus_storm.dds"
	}

	progressbartype = {
		name = "GFX_terraform_progressbar"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/growth_progressbar.dds"
		textureFile2 = "gfx/interface/progressbars/growth_progressbar_empty.dds"
		size = { x = 100 y = 14 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_growth_progressbar"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/growth_progressbar.dds"
		textureFile2 = "gfx/interface/progressbars/growth_progressbar_empty.dds"
		size = { x = 76 y = 14 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_decline_progressbar"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/decline_progressbar.dds"
		textureFile2 = "gfx/interface/progressbars/decline_progressbar_empty.dds"
		size = { x = 76 y = 14 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_assembly_progressbar"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/assembly_progressbar.dds"
		textureFile2 = "gfx/interface/progressbars/assembly_progressbar_empty.dds"
		size = { x = 76 y = 14 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_building_progressbar"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/queue_progressbar.dds"
		textureFile2 = "gfx/interface/progressbars/queue_progressbar_empty.dds"
		size = { x = 52 y = 10 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_building_smaller_progressbar"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/queue_progressbar.dds"
		textureFile2 = "gfx/interface/progressbars/queue_progressbar_empty.dds"
		size = { x = 44 y = 10 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_district_progressbar"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/queue_progressbar.dds"
		textureFile2 = "gfx/interface/progressbars/queue_progressbar_empty.dds"
		size = { x = 77 y = 10 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_district_smaller_progressbar"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/queue_progressbar.dds"
		textureFile2 = "gfx/interface/progressbars/queue_progressbar_empty.dds"
		size = { x = 40 y = 10 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_zone_progressbar"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/queue_progressbar.dds"
		textureFile2 = "gfx/interface/progressbars/queue_progressbar_empty.dds"
		size = { x = 285 y = 10 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_zone_smaller_progressbar"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/queue_progressbar.dds"
		textureFile2 = "gfx/interface/progressbars/queue_progressbar_empty.dds"
		size = { x = 154 y = 10 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_blocker_progressbar"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/queue_progressbar.dds"
		textureFile2 = "gfx/interface/progressbars/queue_progressbar_empty.dds"
		size = { x = 169 y = 14 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_queue_progressbar"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/queue_progressbar.dds"
		textureFile2 = "gfx/interface/progressbars/queue_progressbar_empty.dds"
		size = { x = 210 y = 14 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_queue_progressbar_325"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/queue_progressbar_325.dds"
		textureFile2 = "gfx/interface/progressbars/queue_progressbar_empty_325.dds"
		size = { x = 325 y = 14 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_queue_progressbar_229"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/queue_progressbar_229.dds"
		textureFile2 = "gfx/interface/progressbars/queue_progressbar_empty_229.dds"
		size = { x = 229 y = 14 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_queue_progressbar_236"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/queue_progressbar_236.dds"
		textureFile2 = "gfx/interface/progressbars/queue_progressbar_empty_236.dds"
		size = { x = 255 y = 14 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_queue_progressbar_156"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/queue_progressbar_236.dds"
		textureFile2 = "gfx/interface/progressbars/queue_progressbar_empty_236.dds"
		size = { x = 156 y = 11 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_queue_progressbar_150"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/queue_progressbar_236.dds"
		textureFile2 = "gfx/interface/progressbars/queue_progressbar_empty_236.dds"
		size = { x = 150 y = 11 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_queue_progressbar_200"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/queue_progressbar_236.dds"
		textureFile2 = "gfx/interface/progressbars/queue_progressbar_empty_236.dds"
		size = { x = 200 y = 11 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_queue_progressbar_192"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/queue_progressbar_236.dds"
		textureFile2 = "gfx/interface/progressbars/queue_progressbar_empty_236.dds"
		size = { x = 192 y = 11 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_queue_progressbar_226"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/queue_progressbar_236.dds"
		textureFile2 = "gfx/interface/progressbars/queue_progressbar_empty_236.dds"
		size = { x = 226 y = 11 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_queue_progressbar_260"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/queue_progressbar_236.dds"
		textureFile2 = "gfx/interface/progressbars/queue_progressbar_empty_236.dds"
		size = { x = 260 y = 11 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_queue_progressbar_230"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/queue_progressbar_236.dds"
		textureFile2 = "gfx/interface/progressbars/queue_progressbar_empty_236.dds"
		size = { x = 230 y = 11 }
		effectFile = "gfx/FX/progress_startend.shader"
	}


	spriteType = {
		name = "GFX_planet_tab_icon"
		textureFile = "gfx/interface/icons/planet.dds"
	}

	spriteType = {
		name = "GFX_planetview_black_frame"
		textureFile = "gfx/interface/planetview/planetview_black_frame.dds"
	}

	corneredTileSpriteType = {
		name = "GFX_black_box_planet_view"
		texturefile = "gfx/interface/tiles/black_bg_tile.dds"
		borderSize = { x=5 y=5 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_framed_area_tile"
		texturefile = "gfx/interface/tiles/framed_area_tile.dds"
		borderSize = { x=12 y=12 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_lock"
		textureFile = "gfx/interface/icons/lock.dds"
	}

	progressbartype = {
		name = "GFX_PV_GB_progressbar"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/planetview/planetview_buildable_progress.dds"
		textureFile2 = "gfx/interface/planetview/planetview_buildable_progress_empty.dds"
		size = { x = 433 y = 12 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_infra_progressbar"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/planetview/planetview_buildable_progress.dds"
		textureFile2 = "gfx/interface/planetview/planetview_buildable_progress_empty.dds"
		size = { x = 433 y = 12 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_colonization_progressbar"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/queue_progressbar_236.dds"
		textureFile2 = "gfx/interface/progressbars/queue_progressbar_empty_236.dds"
		size = { x = 193 y = 12 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_PV_OB_progressbar"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/planetview/planetview_buildable_progress.dds"
		textureFile2 = "gfx/interface/planetview/planetview_buildable_progress_empty.dds"
		size = { x = 284 y = 5 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_pops_radial_progress"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/radial_progress_filled.dds"
		textureFile2 = "gfx/interface/progressbars/radial_progress_empty.dds"
		size = { x = 110 y = 110 }
		effectFile = "gfx/FX/progress_radial.shader"
	}

	progressbartype = {
		name = "GFX_pops_radial_progress_orange"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/radial_progress_filled_orange.dds"
		textureFile2 = "gfx/interface/progressbars/radial_progress_empty_orange.dds"
		size = { x = 110 y = 110 }
		effectFile = "gfx/FX/progress_radial.shader"
	}

	spriteType = {
		name = "GFX_embark_button"
		textureFile = "gfx/interface/buttons/scrollbar_rightbutton.dds"
	}

#	spriteType = {
#		name = "GFX_surveyed_checkbox"
#		textureFile = "gfx/interface/old/stolen_from_eu4/ai_accept_decline_icon.dds"
#		noOfFrames = 2
#	}

	spriteType = {
		name = "GFX_pop_category_unknown"
		textureFile = "gfx/interface/icons/pop_categories/default.dds"
	}

	spriteType = {
		name = "GFX_job_unknown"
		textureFile = "gfx/interface/icons/jobs/default.dds"
	}

	spriteType = {
		name = "GFX_district_unknown"
		textureFile = "gfx/interface/icons/districts/default.dds"
	}

	spriteType = {
		name = "GFX_district_cities"
		textureFile = "gfx/interface/icons/districts/district_city.dds"
	}

	spriteType = {
		name = "GFX_district_farming"
		textureFile = "gfx/interface/icons/districts/district_farming.dds"
	}

	spriteType = {
		name = "GFX_district_mining"
		textureFile = "gfx/interface/icons/districts/district_mining.dds"
	}

	spriteType = {
		name = "GFX_district_generator"
		textureFile = "gfx/interface/icons/districts/district_generator.dds"
	}

	spriteType = {
		name = "GFX_decision_unknown"
		textureFile = "gfx/interface/icons/decisions/default.dds"
	}

	spriteType = {
		name = "GFX_deposit_unknown"
		textureFile = "gfx/interface/icons/deposits/default.dds"
	}

	spriteType = {
		name = "GFX_deposit_blocker_unknown"
		textureFile = "gfx/interface/icons/deposits/default_blocker.dds"
	}

	spriteType = {
		name = "GFX_building_ruined"
		textureFile = "gfx/interface/icons/buildings/building_ruined.dds"
	}

	spriteType = {
		name = "GFX_wilderness_building_ruined"
		textureFile = "gfx/interface/icons/buildings/wilderness_building_ruined.dds"
	}

	spriteType = {
		name = "GFX_building_unknown"
		textureFile = "gfx/interface/icons/buildings/default.dds"
	}

	spriteType = {
		name = "GFX_main_screen_bg"
		textureFile = "gfx/interface/main/main_screen_bg.dds"
	}

	spriteType = {
		name = "GFX_main_screen_bg_short"
		textureFile = "gfx/interface/main/main_screen_bg_short.dds"
	}


#	spriteType = {
#		name = "GFX_entry_bg_list"
#		textureFile = "gfx/interface/planetview/entry_bg_list.dds"
#	}

	spriteType = {
		name = "GFX_leaders_bg"
		textureFile = "gfx/interface/planetview/leaders_bg.dds"
	}

	spriteType = {
		name = "GFX_population_seperate_line"
		textureFile = "gfx/interface/planetview/population_seperate_line.dds"
	}

#	spriteType = {
#		name = "GFX_edit"
#		textureFile = "gfx/interface/planetview/edit.dds"
#	}

	spriteType = {
		name = "GFX_planet_view_invasion_background"
		textureFile = "gfx/interface/planetview/invasion_background.dds"
	}

	spriteType = {
		name = "GFX_planet_view_invasion_surface_arid_background"
		textureFile = "gfx/portraits/environments/pc_arid_l01.dds"
		masking_texture = "gfx/interface/planetview/invasion_mask.dds"
	}

	spriteType = {
		name = "GFX_planet_view_invasion_surface_tropical_background"
		textureFile = "gfx/portraits/environments/pc_tropical_l01.dds"
		masking_texture = "gfx/interface/planetview/invasion_mask.dds"
	}

	spriteType = {
		name = "GFX_planet_view_invasion_frame"
		textureFile = "gfx/interface/planetview/invasion_frame.dds"
	}

	corneredTileSpriteType = {
		name = "GFX_set_focus_frame"
		texturefile = "gfx/interface/tiles/green_frame_tile.dds"
		borderSize = { x=15 y=15 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_clean_frame_area"
		texturefile = "gfx/interface/tiles/clean_frame_area.dds"
		borderSize = { x=10 y=10 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_light_frame_area"
		texturefile = "gfx/interface/tiles/light_frame.dds"
		borderSize = { x=10 y=10 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_close"
		texturefile = "gfx/interface/buttons/close_button.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/close_button_mask.dds"
			animationtexturefile = "gfx/interface/buttons/close_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_close_solid"
		texturefile = "gfx/interface/buttons/close_button_solid.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/close_button_mask.dds"
			animationtexturefile = "gfx/interface/buttons/close_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_close_square"
		texturefile = "gfx/interface/buttons/close_button_square.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_planetview_stripes_1"
		texturefile = "gfx/interface/planetview/planetview_stripes.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		#noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/planetview/planetview_stripes_mask.dds"
			animationtexturefile = "gfx/interface/planetview/planetview_stripes_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 160.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_planetview_big_stripes"
		texturefile = "gfx/interface/planetview/planetview_big_stripes.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		#noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/planetview/planetview_big_stripes_mask.dds"
			animationtexturefile = "gfx/interface/planetview/planetview_big_stripes_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 160.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_button_animated_142"
		texturefile = "gfx/interface/buttons/button_large_142_animated.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_large_142_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_large_142_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 40.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_button_animated_142_active"
		texturefile = "gfx/interface/buttons/button_large_142_animated_active.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_large_142_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_large_142_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 40.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_planet_view_back"
		texturefile = "gfx/interface/planetview/back.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_planet_background"
		textureFile = "gfx/interface/icons/planet_backgrounds/default.dds"
	}

	spriteType = {
		name = "GFX_planet_background_frame"
		textureFile = "gfx/interface/planetview/tile_frame.dds"
	}

	spriteType = {
		name = "GFX_planet_background_frame_selected"
		textureFile = "gfx/interface/planetview/tile_frame_selected.dds"
	}

	spriteType = {
		name = "GFX_planet_background_frame_blocker"
		textureFile = "gfx/interface/planetview/blocker_frame.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_planetary_features_blocker_num_icon"
		textureFile = "gfx/interface/planetview/blocker_num_icon.dds"
	}

	spriteType = {
		name = "GFX_planet_background_frame_rare"
		textureFile = "gfx/interface/planetview/rare_frame.dds"
	}

	spriteType = {
		name = "GFX_clear_blocker_button"
		textureFile = "gfx/interface/planetview/clear_blocker_button.dds"
	}

	spriteType = {
		name = "GFX_city_frame"
		textureFile = "gfx/interface/planetview/planet_view_city_frame.dds"
	}

	spriteType = {
		name = "GFX_hex_bg"
		textureFile = "gfx/interface/planetview/planet_view_hex_bg.dds"
	}

	spriteType = {
		name = "GFX_hex_bg_mirrored"
		textureFile = "gfx/interface/subjugation/subjugation_hex_bg_mirrored.dds"
	}

	spriteType = {
		name = "GFX_hex_bg_artist"
		textureFile = "gfx/interface/planetview/planet_view_hex_bg_artist.dds"
	}

	spriteType = {
		name = "GFX_hex_bg_curator"
		textureFile = "gfx/interface/planetview/planet_view_hex_bg_curator.dds"
	}

	spriteType = {
		name = "GFX_hex_bg_trader"
		textureFile = "gfx/interface/planetview/planet_view_hex_bg_trader.dds"
	}

	spriteType = {
		name = "GFX_hex_bg_caravaneer"
		textureFile = "gfx/interface/planetview/planet_view_hex_bg_caravaneer.dds"
	}

	spriteType = {
		name = "GFX_hex_bg_mercenary"
		textureFile = "gfx/interface/planetview/planet_view_hex_bg_mercenary.dds"
	}

	spriteType = {
		name = "GFX_hex_center_bg"
		textureFile = "gfx/interface/planetview/planet_view_center_hex_bg.dds"
	}

	spriteType = {
		name = "GFX_job_prio_increase"
		textureFile = "gfx/interface/planetview/job_prio_increase.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_job_prio_decrease"
		textureFile = "gfx/interface/planetview/job_prio_decrease.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_line"
		textureFile = "gfx/interface/planetview/line.dds"
	}

	spriteType = {
		name = "GFX_line_center"
		textureFile = "gfx/interface/planetview/line_center.dds"
	}

	spriteType = {
		name = "GFX_line_center_short"
		textureFile = "gfx/interface/planetview/line_center_short.dds"
	}

	spriteType = {
		name = "GFX_line_long"
		textureFile = "gfx/interface/planetview/line_long.dds"
	}

	spriteType = {
		name = "GFX_line_long_artist"
		textureFile = "gfx/interface/planetview/line_long_artist.dds"
	}

	spriteType = {
		name = "GFX_line_long_curator"
		textureFile = "gfx/interface/planetview/line_long_curator.dds"
	}

	spriteType = {
		name = "GFX_line_long_trader"
		textureFile = "gfx/interface/planetview/line_long_trader.dds"
	}

	spriteType = {
		name = "GFX_line_long_caravaneer"
		textureFile = "gfx/interface/planetview/line_long_caravaneer.dds"
	}

	spriteType = {
		name = "GFX_line_long_mercenary"
		textureFile = "gfx/interface/planetview/line_long_caravaneer.dds"
	}

	spriteType = {
		name = "GFX_disabled_building"
		textureFile = "gfx/interface/icons/disabled_building.dds"
	}

	spriteType = {
		name = "GFX_building_bg"
		textureFile = "gfx/interface/planetview/building_bg.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_numbers_bg"
		textureFile = "gfx/interface/planetview/numbers_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_tiles_frame"
		textureFile = "gfx/interface/tiles/black_bg_green_frame_tile.dds"
		borderSize = { x = 4 y = 4 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_tiles_frame_button"
		textureFile = "gfx/interface/tiles/black_bg_colored_frame_tile.dds"
		borderSize = { x = 4 y = 4 }
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_planetview_trade_value"
		textureFile = "gfx/interface/planetview/trade_value.dds"
	}

	corneredTileSpriteType = {
		name = "GFX_planet_construction_button"
		textureFile = "gfx/interface/planetview/planet_construction_entry.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 1
	}

	corneredTileSpriteType = {
		name = "GFX_planet_entry_button"
		textureFile = "gfx/interface/planetview/planet_entry_background.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 1
	}

	corneredTileSpriteType = {
		name = "GFX_planet_designation_button"
		textureFile = "gfx/interface/planetview/planet_designation_background.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 1
	}

	corneredTileSpriteType = {
		name = "GFX_tile_large_bg"
		textureFile = "gfx/interface/tiles/tile_large_bg.dds"
		borderSize = { x=330 y=296 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_tile_large_bg_plain"
		textureFile = "gfx/interface/tiles/tile_large_bg_plain.dds"
		borderSize = { x=330 y=296 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_plain_bg_tile"
		textureFile = "gfx/interface/tiles/plain_bg_tile.dds"
		borderSize = { x=80 y=80 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_tile_large_bg_trader"
		textureFile = "gfx/interface/tiles/tile_large_bg_trader.dds"
		borderSize = { x=330 y=296 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_tile_large_bg_caravaneer"
		textureFile = "gfx/interface/tiles/tile_large_bg_caravaneer.dds"
		borderSize = { x=330 y=296 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_tile_large_bg_artist"
		textureFile = "gfx/interface/tiles/tile_large_bg_artist.dds"
		borderSize = { x=330 y=296 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_tile_large_bg_curator"
		textureFile = "gfx/interface/tiles/tile_large_bg_curator.dds"
		borderSize = { x=330 y=296 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_tile_large_bg_mercenary"
		textureFile = "gfx/interface/tiles/tile_large_bg_mercenary.dds"
		borderSize = { x=330 y=296 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_tile_large_bg_solid"
		textureFile = "gfx/interface/tiles/tile_large_bg_solid.dds"
		borderSize = { x=330 y=296 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_tile_header_bg"
		textureFile = "gfx/interface/tiles/tile_header_bg.dds"
		borderSize = { x=326 y=43 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_sector_header_bg"
		textureFile = "gfx/interface/tiles/tile_bg_sector_list.dds"
		borderSize = { x = 440 y = 43 }
		effectFile = "gfx/FX/buttonstate.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_dark_area_cut"
		textureFile = "gfx/interface/tiles/dark_area_cut.dds"
		borderSize = { x=5 y=5 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_dark_area_button"
		textureFile = "gfx/interface/tiles/dark_area_button.dds"
		borderSize = { x=2 y=2 }
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
	}

	corneredTileSpriteType = {
		name = "GFX_dark_area_frame_button"
		textureFile = "gfx/interface/tiles/dark_area_frame_button.dds"
		borderSize = { x=2 y=2 }
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
	}

	corneredTileSpriteType = {
		name = "GFX_strata_unemployed_box"
		textureFile = "gfx/interface/planetview/strata_unemployed_box.dds"
	}

	spriteType = {
		name = "GFX_strata_header_button"
		textureFile = "gfx/interface/planetview/strata_header.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
	}

	corneredTileSpriteType = {
		name = "GFX_red_area_cut"
		textureFile = "gfx/interface/tiles/red_area_cut.dds"
		borderSize = { x=5 y=5 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_glow_tile_orange"
		textureFile = "gfx/interface/tiles/glow_tile_orange.dds"
		borderSize = { x=12 y=12 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_glow_tile_striped"
		textureFile = "gfx/interface/tiles/glow_tile_orange_striped.dds"
		borderSize = { x=20 y=20 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_glow_tile_line"
		textureFile = "gfx/interface/tiles/glow_tile_orange_line.dds"
		borderSize = { x=20 y=20 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_glow_tile_orange_no_padding"
		textureFile = "gfx/interface/tiles/glow_tile_orange_no_padding.dds"
		borderSize = { x=12 y=12 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_glow_tile_cyan"
		textureFile = "gfx/interface/tiles/glow_tile_cyan.dds"
		borderSize = { x=12 y=12 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_glow_tile_cyan_no_padding"
		textureFile = "gfx/interface/tiles/glow_tile_cyan_no_padding.dds"
		borderSize = { x=12 y=12 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_tiles_frame_light"
		textureFile = "gfx/interface/tiles/planet_view_glow_tile.dds"
		borderSize = { x=12 y=12 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_tiles_frame_light_button"
		textureFile = "gfx/interface/tiles/planet_view_glow_tile.dds"
		borderSize = { x=12 y=12 }
		effectFile = "gfx/FX/buttonstate.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_tiles_frame_extra_light"
		textureFile = "gfx/interface/tiles/black_bg_green_frame_extra_light_tile.dds"
		borderSize = { x=2 y=2 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_plain_green_frame_tile"
		textureFile = "gfx/interface/tiles/plain_green_frame_tile.dds"
		borderSize = { x=2 y=2 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_plain_orange_frame_tile"
		textureFile = "gfx/interface/tiles/black_bg_orange_frame_light_tile.dds"
		borderSize = { x=2 y=2 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_button_tile"
		textureFile = "gfx/interface/tiles/button_tile.dds"
		borderSize = { x=2 y=2 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_button_tiled_animated"
		textureFile = "gfx/interface/tiles/button_tile.dds"
		borderSize = { x=2 y=2 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_button_job_tile"
		textureFile = "gfx/interface/tiles/button_job_tile.dds"
		borderSize = { x=2 y=2 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_button_job_tile_gradient"
		textureFile = "gfx/interface/tiles/button_job_tile_gradient.dds"
		borderSize = { x=2 y=2 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_tile_output"
		textureFile = "gfx/interface/planetview/output_bar.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	progressbarType = {
		name = "GFX_pop_happiness_progressbar_blue"
		color = { 1.0 1.0 1.0 }
		colorTwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/happiness_progressbar_blue.dds"
		textureFile2 = "gfx/interface/progressbars/happiness_progressbar_empty.dds"
		size = { x = 98 y = 8 }
		effectFile = "gfx/FX/progress.shader"
	}

	progressbarType = {
		name = "GFX_pop_happiness_progressbar_green"
		color = { 1.0 1.0 1.0 }
		colorTwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/happiness_progressbar_green.dds"
		textureFile2 = "gfx/interface/progressbars/happiness_progressbar_empty.dds"
		size = { x = 98 y = 8 }
		effectFile = "gfx/FX/progress.shader"
	}

	progressbarType = {
		name = "GFX_pop_happiness_progressbar_gray"
		color = { 1.0 1.0 1.0 }
		colorTwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/happiness_progressbar_gray.dds"
		textureFile2 = "gfx/interface/progressbars/happiness_progressbar_empty.dds"
		size = { x = 98 y = 8 }
		effectFile = "gfx/FX/progress.shader"
	}

	progressbarType = {
		name = "GFX_pop_happiness_progressbar_yellow"
		color = { 1.0 1.0 1.0 }
		colorTwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/happiness_progressbar_yellow.dds"
		textureFile2 = "gfx/interface/progressbars/happiness_progressbar_empty.dds"
		size = { x = 98 y = 8 }
		effectFile = "gfx/FX/progress.shader"
	}

	progressbarType = {
		name = "GFX_pop_happiness_progressbar_red"
		color = { 1.0 1.0 1.0 }
		colorTwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/happiness_progressbar_red.dds"
		textureFile2 = "gfx/interface/progressbars/happiness_progressbar_empty.dds"
		size = { x = 98 y = 8 }
		effectFile = "gfx/FX/progress.shader"
	}

	progressbarType = {
		name = "GFX_progressbar_orange"
		color = { 1.0 1.0 1.0 }
		colorTwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/happiness_progressbar_orange.dds"
		textureFile2 = "gfx/interface/progressbars/happiness_progressbar_empty.dds"
		size = { x = 98 y = 8 }
		effectFile = "gfx/FX/progress.shader"
	}

	progressbarType = {
		name = "GFX_progressbar_purple"
		color = { 1.0 1.0 1.0 }
		colorTwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/happiness_progressbar_purple.dds"
		textureFile2 = "gfx/interface/progressbars/happiness_progressbar_empty.dds"
		size = { x = 98 y = 8 }
		effectFile = "gfx/FX/progress.shader"
	}

	spriteType = {
		name = "GFX_tile_production_error"
		textureFile = "gfx/interface/icons/alert.dds"
	}

	spriteType = {
		name = "GFX_spaceport_background"
		textureFile = "gfx/interface/planetview/spaceport.dds"
	}

	spriteType = {
		name = "GFX_bioship_starbase_background"
		textureFile = "gfx/interface/planetview/spacehangar_bio.dds"
	}

	spriteType = {
		name = "GFX_starbase_background"
		textureFile = "gfx/interface/planetview/spacehangar.dds"
	}

	spriteType = {
		name = "GFX_orbital_ring_background"
		textureFile = "gfx/interface/planetview/orbital_ring.dds"
	}

	spriteType = {
		name = "GFX_deep_space_citadel_background"
		textureFile = "gfx/interface/planetview/deep_space_citadel.dds"
	}

	spriteType = {
		name = "GFX_planet_view_pop"
		textureFile = "gfx/interface/icons/pop.dds"
	}

	spriteType = {
		name = "GFX_planet_view_crime"
		textureFile = "gfx/interface/icons/crime.dds"
	}

	spriteType = {
		name = "GFX_planet_view_planet"
		textureFile = "gfx/interface/icons/planet_size.dds"
	}

	spriteType = {
		name = "GFX_planet_view_planet_housing"
		textureFile = "gfx/interface/icons/planet_housing.dds"
	}

	spriteType = {
		name = "GFX_planet_view_planet_amenities"
		textureFile = "gfx/interface/icons/planet_amenities.dds"
	}

	spriteType = {
		name = "GFX_planet_view_planet_amenities_no_happiness"
		textureFile = "gfx/interface/icons/planet_amenities_no_happiness.dds"
	}

	spriteType = {
		name = "GFX_empire_economy"
		textureFile = "gfx/interface/icons/empire_economy.dds"
	}

	spriteType = {
		name = "GFX_pop_status"
		textureFile = "gfx/interface/planetview/pop_status.dds"
		noOfFrames = 8
	}

	spriteType = {
		name = "GFX_pop_mod"
		textureFile = "gfx/interface/planetview/pop_mod.dds"
	}

	corneredTileSpriteType = {
		name = "GFX_drop_area_red"
		textureFile = "gfx/interface/planetview/tiles_frame_blocker.dds"
		borderSize = { x=10 y=10 }
	}

	corneredTileSpriteType = {
		name = "GFX_drop_area_green"
		textureFile = "gfx/interface/planetview/tiles_frame_allowed.dds"
		borderSize = { x=38 y=38 }
	}

	spriteType = {
		name = "GFX_repairing"
		textureFile = "gfx/interface/planetview/repairing.dds"
	}


	spriteType = {
		name = "GFX_button_animated_110_34"
		texturefile = "gfx/interface/buttons/button_110_animated.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_142_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_142_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 40.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

#	spriteType = {
#		name = "GFX_button_animated_110_34"
#		texturefile = "gfx/interface/buttons/button_110_animated.dds"
#		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
#		noOfFrames = 3
#		animation = {
#			animationmaskfile = "gfx/interface/buttons/button_142_animated_mask.dds"
#			animationtexturefile = "gfx/interface/buttons/button_142_animated_texture.dds"
#			animationrotation = 180.0
#			animationlooping = yes
#			animationtime = 40.0
#			animationdelay = 0.0
#			animationblendmode = "overlay"       #add, multiply, overlay
#			animationtype = "scrolling"      #scrolling, rotating, pulsing
#			animationrotationoffset = { x = 0.0 y = 0.0 }
#			animationtexturescale = { x = 1.0 y = 1.0 }
#			animationframes = { 1 2 3 }
#		}
#	}

	spriteType = {
		name = "GFX_standard_button_180_34_button"
		texturefile = "gfx/interface/buttons/button_180_animated.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_180_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_180_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 40.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
		hitbox_margin = { x=11 y=11 }
	}

	spriteType = {
		name = "GFX_standard_button_142_34_button"
		texturefile = "gfx/interface/buttons/button_142_animated.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_142_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_142_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 40.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
		hitbox_margin = { x=11 y=11 }
	}

	spriteType = {
		name = "GFX_standard_button_116_34"
		texturefile = "gfx/interface/buttons/button_116_animated.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_116_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_116_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 40.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
		hitbox_margin = { x=11 y=11 }
	}

	spriteType = {
		name = "GFX_standard_button_dark_116_34"
		texturefile = "gfx/interface/buttons/button_116_dark_animated.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_116_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_116_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 40.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
		hitbox_margin = { x=11 y=11 }
	}

	spriteType = {
		name = "GFX_button_animated_75_24"
		texturefile = "gfx/interface/buttons/button_75_24_animated.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_75_24_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_116_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 40.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
		hitbox_margin = { x=11 y=11 }
	}

	spriteType = {
		name = "GFX_standard_button_200_34_button"
		texturefile = "gfx/interface/buttons/button_200_34_animated.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_200_34_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_142_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 40.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
		hitbox_margin = { x=11 y=11 }
	}

	spriteType = {
		name = "GFX_PINK_standard_button_200_34_button"
		texturefile = "gfx/interface/buttons/button_200_34_animated_pink.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_200_34_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_142_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 40.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
		hitbox_margin = { x=11 y=11 }
	}
	##########

	spriteType = {
		name = "GFX_standard_button_230_34_button"
		texturefile = "gfx/interface/buttons/button_230_34_animated.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_230_34_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_142_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 60.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_standard_button_240_34_button"
		texturefile = "gfx/interface/buttons/button_240_34_animated.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_240_34_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_142_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 60.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_button_animated_265_34"
		texturefile = "gfx/interface/buttons/button_265_animated.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_265_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_142_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 60.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_button_animated_265_80"
		texturefile = "gfx/interface/buttons/button_265_80_animated.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_265_80_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_142_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 60.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_standard_button_340"
		texturefile = "gfx/interface/buttons/button_340_animated.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_240_34_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_142_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 60.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_upgradeable"
		textureFile = "gfx/interface/planetview/upgrade_building_available.dds"
	}

	spriteType = {
		name = "GFX_adjacencies"
		textureFile = "gfx/interface/planetview/adjacencies.dds"
		noOfFrames = 4
		transparenceCheck = yes
	}

	spriteType = {
		name = "GFX_inactive_adjacencies"
		textureFile = "gfx/interface/planetview/inactive_adjacencies.dds"
		noOfFrames = 4
		transparenceCheck = yes
	}

	spriteType = {
		name = "GFX_spaceport_module_slot"
		textureFile = "gfx/interface/planetview/spaceport_module_slot.dds"
		effectFile = "gfx/FX/buttonstate.shader"
	}

	spriteType = {
		name = "GFX_spaceport_module_used_slot"
		textureFile = "gfx/interface/planetview/spaceport_module_used_slot.dds"
		effectFile = "gfx/FX/buttonstate.shader"
	}

	spriteType = {
		name = "GFX_building_module_locked_slot"
		textureFile = "gfx/interface/planetview/building_module_locked_slot.dds"
	}

	spriteType = {
		name = "GFX_spaceport_module_locked_slot"
		textureFile = "gfx/interface/planetview/spaceport_module_locked_slot.dds"
	}

	spriteType = {
		name = "GFX_army_bg"
		textureFile = "gfx/interface/planetview/army_bg.dds"
		noOfFrames = 4
	}

	spriteType = {
		name = "GFX_army_info_escape"
		textureFile = "gfx/interface/planetview/army_info_escape.dds"
	}

	spriteType = {
		name = "GFX_army_info_leader"
		textureFile = "gfx/interface/planetview/army_info_leader.dds"
	}

	spriteType = {
		name = "GFX_army_info_negative"
		textureFile = "gfx/interface/planetview/army_info_negative.dds"
	}

	spriteType = {
		name = "GFX_planet_view_disconnected"
		texturefile = "gfx/interface/icons/planet_disconnected_from_system.dds"
	}

	spriteType = {
		name = "GFX_planet_view_starvation"
		texturefile = "gfx/interface/icons/planet_modifiers/pm_starvation.dds"
	}

	spriteType = {
		name = "GFX_planet_view_bombarded"
		texturefile = "gfx/interface/icons/planet_modifiers/pm_under_orbital_bombardment.dds"
		noOfFrames = 7
	}

	spriteType = {
		name = "GFX_planet_modifier_ground_support_selective"
		sprite_sheet_sprite_type = "GFX_planet_view_bombarded"
		default_frame = 1
	}
	spriteType = {
		name = "GFX_planet_modifier_ground_support_indiscriminate"
		sprite_sheet_sprite_type = "GFX_planet_view_bombarded"
		default_frame = 2
	}
	spriteType = {
		name = "GFX_planet_modifier_ground_support_armageddon"
		sprite_sheet_sprite_type = "GFX_planet_view_bombarded"
		default_frame = 3
	}
	spriteType = {
		name = "GFX_planet_modifier_ground_support_raiding"
		sprite_sheet_sprite_type = "GFX_planet_view_bombarded"
		default_frame = 4
	}
	spriteType = {
		name = "GFX_planet_modifier_ground_support_pox"
		sprite_sheet_sprite_type = "GFX_planet_view_bombarded"
		default_frame = 5
	}

	spriteType = {
		name = "GFX_planet_modifier_ground_support_seed_bombing"
		sprite_sheet_sprite_type = "GFX_planet_view_bombarded"
		default_frame = 6
	}

	spriteType = {
		name = "GFX_planet_modifier_ground_support_voidworm_invasion"
		sprite_sheet_sprite_type = "GFX_planet_view_bombarded"
		default_frame = 7
	}

	spriteType = {
		name = "GFX_planet_modifier_ground_support_voidworm_invasion_crisis"
		sprite_sheet_sprite_type = "GFX_planet_view_bombarded"
		default_frame = 7
	}
	spriteType = {
		name = "GFX_planet_modifier_ground_support_seismic_bombing"
		sprite_sheet_sprite_type = "GFX_planet_view_bombarded"
		default_frame = 3
	}

	spriteType = {
		name = "GFX_planet_modifier_ground_support_firestorm"
		sprite_sheet_sprite_type = "GFX_planet_view_bombarded"
		default_frame = 3
	}


	corneredTileSpriteType = {
		name = "GFX_workforce_bar_full"
		texturefile = "gfx/interface/planetview/workforce_bar_full.dds"
		borderSize = { x = 4 y = 4 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_workforce_bar_empty"
		texturefile = "gfx/interface/planetview/workforce_bar_empty.dds"
		borderSize = { x = 4 y = 4 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_workforce_box_icon"
		texturefile = "gfx/interface/icons/districts/grid_box/district_generator.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_workforce_box_district_icon"
		texturefile = "gfx/interface/icons/districts/grid_box/district_workforce_bar.dds"
		noOfFrames = 7
	}

	spriteType = {
		name = "GFX_missing_resources_icon"
		texturefile = "gfx/interface/icons/missing_resources.dds"
	}
	spriteType = {
		name = "GFX_sector_disconnect_icon"
		texturefile = "gfx/interface/icons/sector_disconnect_icon.dds"
	}
	spriteType = {
		name = "GFX_has_expansion_entry"
		texturefile = "gfx/interface/icons/icon_colony_ship.dds"
	}

	spriteType = {
		name = "GFX_selected_building"
		textureFile = "gfx/interface/planetview/tiles_frame_allowed.dds"
	}

	spriteType = {
		name = "GFX_districts_bg"
		texturefile = "gfx/interface/icons/districts/district_backing_box.dds"
	}

   #District Boxes

	spriteType = {
		name = "GFX_district_box_icon"
		texturefile = "gfx/interface/icons/districts/grid_box/default.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_district_box_icon_big"
		texturefile = "gfx/interface/icons/districts/grid_box/district_any_big.dds"
	}

	spriteType = {
		name = "GFX_district_box_icon_small"
		texturefile = "gfx/interface/icons/districts/grid_box/district_any_small.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_district_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/default_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_city_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_city_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_farming_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_farming_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}
corneredTileSpriteType = {
		name = "GFX_district_geothermal_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_generator.dds"
		borderSize = { x=4 y=4 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
	}
	corneredTileSpriteType = {
		name = "GFX_district_melting_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_mining.dds"
		borderSize = { x=4 y=4 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3}

	corneredTileSpriteType = {
		name = "GFX_district_melting_uncapped_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_mining.dds"
		borderSize = { x=4 y=4 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3}

	corneredTileSpriteType = {
		name = "GFX_district_polytechnic_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_city.dds"
		borderSize = { x=4 y=4 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3}
	spriteType = {
		name = "GFX_district_generator_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_generator_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_mining_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_mining_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_orders_demesne_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_orders_demesne_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_cosmogenesis_world_science_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_cosmogenesis_world_science_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_cosmogenesis_world_logic_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_cosmogenesis_world_logic_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_crashed_slaver_ship_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_crashed_slaver_ship_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_resort_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_resort_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_resort_secondary_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_resort_secondary_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_hive_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_hive_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_hive_secondary_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_hive_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_nexus_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_nexus_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_nexus_secondary_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_nexus_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_battle_thrall_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_battle_thrall_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_srw_commercial_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_srw_commercial_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_arcology_housing_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_arcology_housing_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_arcology_mixed_industry_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_arcology_mixed_industry_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_arcology_housing_secondary_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_arcology_housing_secondary_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_arcology_arms_industry_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_arcology_arms_industry_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_arcology_civilian_industry_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_arcology_civilian_industry_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_arcology_research_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_arcology_research_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_arcology_research_physics_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_arcology_research_physics_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_arcology_research_society_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_arcology_research_society_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_arcology_research_engineering_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_arcology_research_engineering_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_arcology_leisure_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_arcology_leisure_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_arcology_administrative_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_arcology_administrative_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_arcology_spiritualist_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_arcology_spiritualist_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_arcology_organic_housing_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_arcology_organic_housing_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_arcology_fortress_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_arcology_fortress_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_arcology_trade_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_arcology_trade_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_hab_housing_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_hab_housing_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_hab_industrial_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_hab_industrial_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_hab_science_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_hab_science_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_hab_energy_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_hab_energy_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_hab_mining_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_hab_mining_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_rw_city_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_rw_city_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_rw_city_secondary_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_rw_city_secondary_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_rw_hive_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_rw_hive_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_rw_nexus_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_rw_nexus_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_rw_generator_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_rw_generator_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_rw_commercial_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_rw_commercial_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_rw_science_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_rw_science_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_rw_farming_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_rw_farming_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_rw_industrial_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_rw_industrial_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_industrial_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_industrial_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_mindlink_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_mindlink_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_craglands_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_craglands_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_metallic_dew_plains_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_metallic_dew_plains_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_photosynthesis_fields_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_photosynthesis_fields_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_hollow_mountains_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_hollow_mountains_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_district_orchard_forests_box_icon_rectangle"
		texturefile = "gfx/interface/icons/districts/grid_box/district_orchard_forests_rectangle.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/icons/districts/grid_box/default_animated_mask.dds"
			animationtexturefile = "gfx/interface/icons/districts/grid_box/default_animated_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_leads_to_arrows"
		texturefile = "gfx/interface/planetview/leads_to_arrows.dds"
	}

	spriteType = {
		name = "GFX_strata_arrow"
		texturefile = "gfx/interface/planetview/strata_arrow.dds"
	}

	spriteType = {
		name = "GFX_strategic_resource"
		texturefile = "gfx/interface/icons/resources/consumer_goods.dds"
	}

	spriteType = {
		name = "GFX_planetary_output"
		texturefile = "gfx/interface/icons/resources/default.dds"
	}

	spriteType = {
		name = "GFX_toggle_deconstruct"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_delete.dds"
		noOfFrames = 3
	}

	corneredTileSpriteType = {
		name = "GFX_list_hover"
		textureFile = "gfx/interface/tiles/hover_frame.dds"
		borderSize = { x=12 y=12 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_district_upgrade_overlay"
		texturefile = "gfx/interface/planetview/upgrade_building_available.dds"
	}

	spriteType = {
		name = "GFX_unemployed"
		texturefile = "gfx/interface/planetview/unemployed.dds"
	}
	
	spriteType = {
		name = "GFX_civilian"
		textureFile = "gfx/interface/icons/pop_categories/pop_cat_civilian.dds"
	}

	spriteType = {
		name = "GFX_stability"
		texturefile = "gfx/interface/icons/stability.dds"
	}

	spriteType = {
		name = "GFX_district_small"
		texturefile = "gfx/interface/icons/district.dds"
	}

	spriteType = {
		name = "GFX_migration_icon"
		texturefile = "gfx/interface/planetview/migration.dds"
	}

	spriteType = {
		name = "GFX_pop_assembly_icon"
		texturefile = "gfx/interface/planetview/pop_assembly.dds"
	}

	spriteType = {
		name = "GFX_pop_assembly_organic_icon"
		texturefile = "gfx/interface/planetview/pop_assembly_organic.dds"
	}

	spriteType = {
		name = "GFX_planetview_topright_frame"
		texturefile = "gfx/interface/planetview/planetview_topright_frame.dds"
	}

	corneredTileSpriteType = {
		name = "GFX_planetview_topright_bg_small"
		texturefile = "gfx/interface/planetview/planetview_topright_bg_small.dds"
		borderSize = { x=5 y=5 }
	}

	corneredTileSpriteType = {
		name = "GFX_planetview_topright_bg_small_synth_queen"
		texturefile = "gfx/interface/planetview/planetview_topright_bg_small_synth_queen.dds"
		borderSize = { x=5 y=5 }
	}

	spriteType = {
		name = "GFX_terraform_bg"
		texturefile = "gfx/interface/planetview/terraform_bg.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_blocker_icon"
		texturefile = "gfx/interface/planetview/blocker_icon.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_district_any_big"
		texturefile = "gfx/interface/icons/districts/grid_box/district_any_big.dds"
	}

	spriteType = {
		name = "GFX_district_city_big"
		texturefile = "gfx/interface/icons/districts/grid_box/district_city_big.dds"
	}

	spriteType = {
		name = "GFX_district_farming_big"
		texturefile = "gfx/interface/icons/districts/grid_box/district_farming_big.dds"
	}

	spriteType = {
		name = "GFX_district_generator_big"
		texturefile = "gfx/interface/icons/districts/grid_box/district_generator_big.dds"
	}

	spriteType = {
		name = "GFX_district_mining_big"
		texturefile = "gfx/interface/icons/districts/grid_box/district_mining_big.dds"
	}

	spriteType = {
		name = "GFX_planet_building_bg"
		texturefile = "gfx/interface/icons/planet_backgrounds/planet_building_background.dds"
	}

	spriteType = {
		name = "GFX_assembling_bg"
		texturefile = "gfx/interface/icons/planet_backgrounds/pc_assembly.dds"
	}

	spriteType = {
		name = "GFX_assembling_organic_bg"
		texturefile = "gfx/interface/icons/planet_backgrounds/pc_assembly_organic.dds"
	}

	spriteType = {
		name = "GFX_declining_bg"
		texturefile = "gfx/interface/icons/planet_backgrounds/pc_declining_migrate.dds"
	}

	spriteType = {
		name = "GFX_purging_bg"
		texturefile = "gfx/interface/icons/planet_backgrounds/pc_declining_purge.dds"
	}

	spriteType = {
		name = "GFX_button_open_sector_view"
		texturefile = "gfx/interface/buttons/button_open_sector_view.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_button_sector_new"
		texturefile = "gfx/interface/buttons/button_sector_new.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_button_move_sector_capital"
		texturefile = "gfx/interface/buttons/button_move_sector_capital.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_button_sector_delete"
		texturefile = "gfx/interface/buttons/button_sector_delete.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_button_close_branch_office"
		texturefile = "gfx/interface/buttons/button_close_branch_office.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_new_zone"
		texturefile = "gfx/interface/buttons/button_new_zone.dds"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_new_zone_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_new_zone_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 2.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
  	}
	spriteType = {
		name = "GFX_district_polytechnic_bg"
		texturefile = "gfx/interface/planetview/district_backgrounds/district_arcology_housing_secondary_bg.dds"
	}
	spriteType = {
		name = "GFX_growth_positive"
		texturefile = "gfx/interface/planetview/population_growing.dds"
	}
	spriteType = {
		name = "GFX_growth_negative"
		texturefile = "gfx/interface/planetview/population_declining.dds"
	}
	spriteType = {
		name = "GFX_growth_neutral"
		texturefile = "gfx/interface/planetview/population_stable.dds"
	}

	progressbarType = {
		name = "GFX_workforce_bar_collapsed"
		color = { 1.0 1.0 1.0 }
		colorTwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/queue_progressbar.dds"
		textureFile2 = "gfx/interface/progressbars/queue_progressbar_empty.dds"
		size = { x = 52 y = 10 }
		effectFile = "gfx/FX/progress.shader"
	}

	#City backgrouds
	spriteType = {
		name = "GFX_district_city_bg"
		texturefile = "gfx/interface/planetview/district_backgrounds/district_city_bg.dds"
	}
	spriteType = {
		name = "GFX_district_rw_city_bg"
		texturefile = "gfx/interface/planetview/district_backgrounds/district_city_bg.dds"
	}
	spriteType = {
		name = "GFX_district_nexus_bg"
		texturefile = "gfx/interface/planetview/district_backgrounds/district_city_bg.dds"
	}
	spriteType = {
		name = "GFX_district_nexus_secondary_bg"
		texturefile = "gfx/interface/planetview/district_backgrounds/district_arcology_housing_secondary_bg.dds"
	}
	spriteType = {
		name = "GFX_district_rw_nexus_bg"
		texturefile = "gfx/interface/planetview/district_backgrounds/district_city_bg.dds"
	}
	spriteType = {
		name = "GFX_district_hive_bg"
		texturefile = "gfx/interface/planetview/district_backgrounds/district_city_bg.dds"
	}
	spriteType = {
		name = "GFX_district_hive_secondary_bg"
		texturefile = "gfx/interface/planetview/district_backgrounds/district_arcology_housing_secondary_bg.dds"
	}
	spriteType = {
		name = "GFX_district_rw_hive_bg"
		texturefile = "gfx/interface/planetview/district_backgrounds/district_city_bg.dds"
	}
	spriteType = {
		name = "GFX_district_crashed_slaver_ship_bg"
		texturefile = "gfx/interface/planetview/district_backgrounds/district_crashed_slaver_ship_bg.dds"
	}
	spriteType = {
		name = "GFX_district_resort_bg"
		texturefile = "gfx/interface/planetview/district_backgrounds/district_resort_bg.dds"
	}
	spriteType = {
		name = "GFX_district_resort_secondary_bg"
		texturefile = "gfx/interface/planetview/district_backgrounds/district_resort_secondary_bg.dds"
	}
	spriteType = {
		name = "GFX_district_resort_zoo_bg"
		texturefile = "gfx/interface/planetview/district_backgrounds/district_resort_secondary_bg.dds"
	}
	spriteType = {
		name = "GFX_district_resort_museum_bg"
		texturefile = "gfx/interface/planetview/district_backgrounds/district_resort_secondary_bg.dds"
	}
	spriteType = {
		name = "GFX_district_resort_hunting_ground_bg"
		texturefile = "gfx/interface/planetview/district_backgrounds/district_resort_secondary_bg.dds"
	}
	spriteType = {
		name = "GFX_district_resort_spiritual_retreat_bg"
		texturefile = "gfx/interface/planetview/district_backgrounds/district_resort_secondary_bg.dds"
	}

	spriteType = {
		name = "GFX_district_resort_restoration_enclave_bg"
		texturefile = "gfx/interface/planetview/district_backgrounds/district_resort_secondary_bg.dds"
	}

	spriteType = {
		name = "GFX_district_resort_proving_grounds_bg"
		texturefile = "gfx/interface/planetview/district_backgrounds/district_resort_secondary_bg.dds"
	}

	#Farming backgrouds
	spriteType = {
		name = "GFX_district_farming_bg"
		texturefile = "gfx/interface/planetview/district_backgrounds/district_farming_bg.dds"
	}
	spriteType = {
		name = "GFX_district_rw_farming_bg"
		texturefile = "gfx/interface/planetview/district_backgrounds/district_farming_bg.dds"
	}

	#Generator backgrouds
	spriteType = {
		name = "GFX_district_generator_bg"
		texturefile = "gfx/interface/planetview/district_backgrounds/district_generator_bg.dds"
	}
	spriteType = {
		name = "GFX_district_hab_energy_bg"
		texturefile = "gfx/interface/planetview/district_backgrounds/district_generator_bg.dds"
	}
	spriteType = {
		name = "GFX_district_rw_generator_bg"
		texturefile = "gfx/interface/planetview/district_backgrounds/district_generator_bg.dds"
	}
	spriteType = {
		name = "GFX_district_geothermal_bg"
		texturefile = "gfx/interface/planetview/district_backgrounds/district_generator_bg.dds"
	}

	#Mining backgrouds
	spriteType = {
		name = "GFX_district_mining_bg"
		texturefile = "gfx/interface/planetview/district_backgrounds/district_mining_bg.dds"
	}
	spriteType = {
		name = "GFX_district_hab_mining_bg"
		texturefile = "gfx/interface/planetview/district_backgrounds/district_mining_bg.dds"
	}
	spriteType = {
		name = "GFX_district_melting_bg"
		texturefile = "gfx/interface/planetview/district_backgrounds/district_mining_bg.dds"
	}
	spriteType = {
		name = "GFX_district_melting_uncapped_bg"
		texturefile = "gfx/interface/planetview/district_backgrounds/district_mining_bg.dds"
	}

	#Arcology backgrouds Long
	spriteType = {
		name = "GFX_district_arcology_housing_bg"
		texturefile = "gfx/interface/planetview/district_backgrounds/district_arcology_housing_bg.dds"
	}

	#Arcology backgrouds Short
	spriteType = {
		name = "GFX_district_arcology_mixed_industry_bg"
		textureFile = "gfx/interface/planetview/district_backgrounds/district_arcology_industry.dds"
	}

	spriteType = {
		name = "GFX_district_arcology_arms_industry_bg"
		textureFile = "gfx/interface/planetview/district_backgrounds/district_arcology_industry.dds"
	}

	spriteType = {
		name = "GFX_district_arcology_civilian_industry_bg"
		textureFile = "gfx/interface/planetview/district_backgrounds/district_arcology_industry.dds"
	}

	spriteType = {
		name = "GFX_district_arcology_research_bg"
		textureFile = "gfx/interface/planetview/district_backgrounds/district_arcology_research.dds"
	}

	spriteType = {
		name = "GFX_district_arcology_research_physics_bg"
		textureFile = "gfx/interface/planetview/district_backgrounds/district_arcology_research.dds"
	}

	spriteType = {
		name = "GFX_district_arcology_research_society_bg"
		textureFile = "gfx/interface/planetview/district_backgrounds/district_arcology_research.dds"
	}

	spriteType = {
		name = "GFX_district_arcology_research_engineering_bg"
		textureFile = "gfx/interface/planetview/district_backgrounds/district_arcology_research.dds"
	}

	spriteType = {
		name = "GFX_district_arcology_administrative_bg"
		textureFile = "gfx/interface/planetview/district_backgrounds/district_arcology_administrative.dds"
	}

	spriteType = {
		name = "GFX_district_arcology_spiritualist_bg"
		textureFile = "gfx/interface/planetview/district_backgrounds/district_arcology_administrative.dds"
	}

	spriteType = {
		name = "GFX_district_arcology_organic_housing_bg"
		textureFile = "gfx/interface/planetview/district_backgrounds/district_arcology_administrative.dds"
	}

	spriteType = {
		name = "GFX_district_arcology_fortress_bg"
		textureFile = "gfx/interface/planetview/district_backgrounds/district_arcology_fortress.dds"
	}

	spriteType = {
		name = "GFX_district_arcology_trade_bg"
		textureFile = "gfx/interface/planetview/district_backgrounds/district_arcology_trade.dds"
	}

	spriteType = {
		name = "GFX_district_arcology_leisure_bg"
		textureFile = "gfx/interface/planetview/district_backgrounds/district_arcology_housing_secondary_bg.dds"
	}

	spriteType = {
		name = "GFX_district_arcology_housing_secondary_bg"
		textureFile = "gfx/interface/planetview/district_backgrounds/district_arcology_housing_secondary_bg.dds"
	}

	#Habitat backgrouds
	spriteType = {
		name = "GFX_district_hab_housing_bg"
		texturefile = "gfx/interface/planetview/district_backgrounds/district_hab_housing_bg.dds"
	}

	spriteType = {
		name = "GFX_district_hab_science_bg"
		textureFile = "gfx/interface/planetview/district_backgrounds/district_hab_science_bg.dds"
	}

	# Wilderness Districts

	spriteType = {
		name = "GFX_district_craglands_bg"
		textureFile = "gfx/interface/planetview/district_backgrounds/district_craglands_bg.dds"
	}
	spriteType = {
		name = "GFX_district_metallic_dew_plains_bg"
		textureFile = "gfx/interface/planetview/district_backgrounds/district_metallic_dew_plains_bg.dds"
	}
	spriteType = {
		name = "GFX_district_photosynthesis_fields_bg"
		textureFile = "gfx/interface/planetview/district_backgrounds/district_photosynthesis_fields_bg.dds"

	}
	spriteType = {
		name = "GFX_district_hollow_mountains_bg"
		textureFile = "gfx/interface/planetview/district_backgrounds/district_hollow_mountains_bg.dds"
	}
	spriteType = {
		name = "GFX_district_orchard_forests_bg"
		textureFile = "gfx/interface/planetview/district_backgrounds/district_orchard_forests_bg.dds"
	}

	#Districts with no background
	corneredTileSpriteType = {
		name = "GFX_district_battle_thrall_bg"
		textureFile = "gfx/interface/tiles/dark_area.dds"
		borderSize = { x=1 y=1 }
	}
	corneredTileSpriteType = {
		name = "GFX_district_cosmogenesis_world_logic_bg"
		textureFile = "gfx/interface/tiles/dark_area.dds"
		borderSize = { x=1 y=1 }
	}
	corneredTileSpriteType = {
		name = "GFX_district_cosmogenesis_world_science_bg"
		textureFile = "gfx/interface/tiles/dark_area.dds"
		borderSize = { x=1 y=1 }
	}
	corneredTileSpriteType = {
		name = "GFX_district_industrial_bg"
		textureFile = "gfx/interface/tiles/dark_area.dds"
		borderSize = { x=1 y=1 }
	}
	corneredTileSpriteType = {
		name = "GFX_district_industrial_alloys_only_bg"
		textureFile = "gfx/interface/tiles/dark_area.dds"
		borderSize = { x=1 y=1 }
	}
	corneredTileSpriteType = {
		name = "GFX_district_orders_demesne_bg"
		texturefile = "gfx/interface/planetview/district_backgrounds/district_hab_housing_bg.dds"
	}
	corneredTileSpriteType = {
		name = "GFX_district_research_bg"
		textureFile = "gfx/interface/tiles/dark_area.dds"
		borderSize = { x=1 y=1 }
	}
	corneredTileSpriteType = {
		name = "GFX_district_rw_commercial_bg"
		textureFile = "gfx/interface/tiles/dark_area.dds"
		borderSize = { x=1 y=1 }
	}
	corneredTileSpriteType = {
		name = "GFX_district_rw_industrial_bg"
		textureFile = "gfx/interface/tiles/dark_area.dds"
		borderSize = { x=1 y=1 }
	}
	corneredTileSpriteType = {
		name = "GFX_district_rw_science_bg"
		textureFile = "gfx/interface/tiles/dark_area.dds"
		borderSize = { x=1 y=1 }
	}
	corneredTileSpriteType = {
		name = "GFX_district_srw_commercial_bg"
		textureFile = "gfx/interface/tiles/dark_area.dds"
		borderSize = { x=1 y=1 }
	}
	corneredTileSpriteType = {
		name = "GFX_district_rw_city_secondary_bg"
		textureFile = "gfx/interface/tiles/dark_area.dds"
		borderSize = { x=1 y=1 }
	}
	corneredTileSpriteType = {
		name = "GFX_district_hab_commercial_bg"
		textureFile = "gfx/interface/tiles/dark_area.dds"
		borderSize = { x=1 y=1 }
	}
	corneredTileSpriteType = {
		name = "GFX_district_hab_cultural_bg"
		textureFile = "gfx/interface/tiles/dark_area.dds"
		borderSize = { x=1 y=1 }
	}
	corneredTileSpriteType = {
		name = "GFX_district_hab_industrial_bg"
		textureFile = "gfx/interface/tiles/dark_area.dds"
		borderSize = { x=1 y=1 }
	}
	corneredTileSpriteType = {
		name = "GFX_district_mindlink_bg"
		textureFile = "gfx/interface/tiles/dark_area.dds"
		borderSize = { x=1 y=1 }
	}

	spriteType = {
		name = "GFX_button_demolish"
		texturefile = "gfx/interface/buttons/button_demolish.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_demolish_mask.dds"
			animationtexturefile = "gfx/interface/buttons/close_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_button_build_queue"
		texturefile = "gfx/interface/buttons/button_build_queue.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_demolish_mask.dds"
			animationtexturefile = "gfx/interface/buttons/close_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	corneredTileSpriteType = {
		name = "GFX_dark_area"
		textureFile = "gfx/interface/tiles/dark_area.dds"
		borderSize = { x=1 y=1 }
	}

	corneredTileSpriteType = {
		name = "GFX_dark_area_50_opaque"
		textureFile = "gfx/interface/tiles/dark_area_50_opaque.dds"
		borderSize = { x=1 y=1 }
	}

	corneredTileSpriteType = {
		name = "GFX_dark_area_50_opaque_cut"
		textureFile = "gfx/interface/tiles/dark_area_cut_50_opaque.dds"
		borderSize = { x = 5 y = 5 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_dark_green_area_50_opaque"
		textureFile = "gfx/interface/tiles/dark_green_area_50_opaque.dds"
		borderSize = { x=1 y=1 }
	}

	corneredTileSpriteType = {
		name = "GFX_dark_green_area_50_opaque_cut"
		textureFile = "gfx/interface/tiles/dark_green_area_cut_50_opaque.dds"
		borderSize = { x = 5 y = 5 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_district_hover"
		textureFile = "gfx/interface/buttons/button_district_hover.dds"
		borderSize = { x=2 y=2 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_planet_title_banner"
		textureFile = "gfx/interface/planetview/planet_title_banner.dds"
	}

	spriteType = {
		name = "GFX_planet_view_gradient"
		textureFile = "gfx/interface/planetview/planet_view_gradient.dds"
	}

	spriteType = {
		name = "GFX_planet_info_background"
		textureFile = "gfx/interface/planetview/planet_info_background.dds"
	}

	spriteType = {
		name = "GFX_button_automation_small"
		texturefile = "gfx/interface/buttons/button_automation_small.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_automation_small_mask.dds"
			animationtexturefile = "gfx/interface/buttons/close_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_button_district_upgrade"
		texturefile = "gfx/interface/buttons/button_district_upgrade.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_automation_small.dds"
			animationtexturefile = "gfx/interface/buttons/close_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_building_slot_bg"
		textureFile = "gfx/interface/planetview/building_slot_bg.dds"
		effectFile = "gfx/FX/buttonstate.shader"
	}

	spriteType = {
		name = "GFX_building_slot_used_bg"
		textureFile = "gfx/interface/planetview/building_slot_used_bg.dds"
		effectFile = "gfx/FX/buttonstate.shader"
	}

	spriteType = {
		name = "GFX_planet_summary_bg"
		textureFile = "gfx/interface/planetview/planet_summary_bg.dds"
	}

	spriteType = {
		name = "GFX_planetary_ascension_bg"
		textureFile = "gfx/interface/planetview/planetary_ascension_bg.dds"
	}

	spriteType = {
		name = "GFX_colonizing_bg"
		textureFile = "gfx/interface/planetview/colonizing_bg.dds"
	}

	spriteType = {
		name = "GFX_button_hex_151_43"
		texturefile = "gfx/interface/buttons/button_hex_151_43.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
	}
}
