spriteTypes = {	
	spriteType = {
		name = "GFX_mp_gamesetup_kick"
		texturefile = "gfx/interface/buttons/kick.dds"
		noOfFrames = 3
	}
	
	spriteType = {
		name = "GFX_mp_gamesetup_ban"
		texturefile = "gfx/interface/buttons/ban.dds"
		noOfFrames = 3
	}
}