spriteTypes = {

	spriteType = {
		name = "GFX_resettlement_left_arrow"
		textureFile = "gfx/interface/planetview/left_resettlement_arrow.dds"
		effectFile = "gfx/FX/buttonstate.shader"
	}

	spriteType = {
		name = "GFX_resettlement_right_arrow"
		textureFile = "gfx/interface/planetview/right_resettlement_arrow.dds"
		effectFile = "gfx/FX/buttonstate.shader"
	}
}