spriteTypes = {	

	corneredTileSpriteType = {
		name = "GFX_menu_window_bg"
		texturefile = "gfx/interface/tiles/main_menu_tile.dds"
		borderSize = { x=20 y=20 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_standard_button_large_211_40"
		texturefile = "gfx/interface/buttons/button_211_animated.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3			
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_211_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_211_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 60.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
			animationframes = { 1 2 3 }
		}
		hitbox_margin = { x=10 y=10 }
	}
	
	spriteType = {
		name = "GFX_mainmenu_lines"
		texturefile = "gfx/interface/main/mainmenu_lines.dds"
	}
}