spriteTypes = {
	spriteType = {
		name = "GFX_topbar_running"
		texturefile = "gfx/interface/topbar/running_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		animation = {
			animationmaskfile = "gfx/interface/topbar/paused_mask.dds"
			animationtexturefile = "gfx/interface/topbar/running_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
	}

	spriteType = {
		name = "GFX_topbar_paused"
		texturefile = "gfx/interface/topbar/paused_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		animation = {
			animationmaskfile = "gfx/interface/topbar/paused_mask.dds"
			animationtexturefile = "gfx/interface/topbar/paused_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20000.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
	}

	spriteType = {
		name = "GFX_topbar_pause_glow"
		texturefile = "gfx/interface/topbar/pause_glow_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		animation = {
			animationmaskfile = "gfx/interface/topbar/pause_glow_mask.dds"
			animationtexturefile = "gfx/interface/topbar/pause_glow.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 5.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
	}

	spriteType = {
		name = "GFX_topbar_button_hover"
		texturefile = "gfx/interface/buttons/topbar_main_button_80_36.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_topbar_button_narrow_hover"
		texturefile = "gfx/interface/buttons/topbar_main_button_70_36.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_topbar_contacts_button"
		texturefile = "gfx/interface/icons/navbar_icons_galaxy.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_topbar_situation_button"
		texturefile = "gfx/interface/icons/navbar_icons_situation.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_topbar_technology_button"
		texturefile = "gfx/interface/icons/navbar_icons_technology.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_topbar_empire_button"
		texturefile = "gfx/interface/icons/navbar_icons_planets_and_sectors.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_topbar_leaders_button"
		texturefile = "gfx/interface/icons/navbar_icons_leaders.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_topbar_factions_button"
		texturefile = "gfx/interface/icons/navbar_icons_factions.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_topbar_claims_button"
		texturefile = "gfx/interface/icons/navbar_icons_claims.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_topbar_traditions_button"
		texturefile = "gfx/interface/icons/navbar_icons_traditions.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_topbar_fleet_manager_button"
		texturefile = "gfx/interface/icons/navbar_icons_fleet_manager.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_topbar_policies_button"
		texturefile = "gfx/interface/icons/navbar_icons_policies.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_topbar_edicts_button"
		texturefile = "gfx/interface/icons/navbar_icons_edicts.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_topbar_species_button"
		texturefile = "gfx/interface/icons/navbar_icons_species.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_topbar_council_button"
		texturefile = "gfx/interface/icons/navbar_icons_council.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_topbar_ship_designer_button"
		texturefile = "gfx/interface/icons/navbar_icons_ship_designer.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_topbar_expansion_planner_button"
		texturefile = "gfx/interface/icons/navbar_icons_expansion_planner.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_topbar_market_button"
		texturefile = "gfx/interface/icons/navbar_icons_market.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_topbar_discoveries_button"
		texturefile = "gfx/interface/icons/navbar_icons_discoveries.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_topbar_government_button"
		texturefile = "gfx/interface/buttons/topbar_government_button.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_topbar_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
		hitbox_margin = { x=10 y=10 }
	}

	spriteType = {
		name = "GFX_topbar_government_button_selected"
		texturefile = "gfx/interface/buttons/topbar_government_button_selected.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_topbar_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
		hitbox_margin = { x=10 y=10 }
	}

	spriteType = {
		name = "GFX_open_galaxy_map"
		texturefile = "gfx/interface/buttons/open_galaxy_map.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/open_galaxy_map_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.6 y = 1.6 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_open_system_map"
		texturefile = "gfx/interface/buttons/open_system_map.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/open_galaxy_map_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_60_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.6 y = 1.6 }
			animationframes = { 1 2 3 }
		}
	}

#	spriteType = {
#		name = "GFX_topbar_situation_log_notify_new"
#		texturefile = "gfx/interface/topbar/topbar_situation_log_notify_new.dds"
#	}

	spriteType = {
		name = "GFX_paused_bar_bg"
		texturefile = "gfx/interface/main/paused_bar.dds"
	}

	spriteType = {
		name = "GFX_paused_bar_glow"
		texturefile = "gfx/interface/main/paused_bar.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		animation = {
			animationmaskfile = "gfx/interface/main/paused_bar_mask.dds"
			animationtexturefile = "gfx/interface/main/paused_bar_glow.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 3.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
	}

	spriteType = {
		name = "GFX_starsystem_panel"
		texturefile = "gfx/interface/main/starsystem_panel.dds"
	}

	spriteType = {
		name = "GFX_starsystem_panel_avoid"
		texturefile = "gfx/interface/main/avoid_system_bg.png"
	}

	spriteType = {
		name = "GFX_starsystem_panel_left"
		texturefile = "gfx/interface/main/starsystem_panel_left.png"
	}

	spriteType = {
		name = "GFX_starsystem_panel_right"
		texturefile = "gfx/interface/main/starsystem_panel_right.png"
	}


	spriteType = {
		name = "GFX_topbar_bar_04"
		texturefile = "gfx/interface/main/topbar_bar_04.dds"
	}

	spriteType = {
		name = "GFX_vertical_divider"
		texturefile = "gfx/interface/vertical_line.dds"
	}

	corneredTileSpriteType = {
		name = "GFX_topbar_bar_03"
		texturefile = "gfx/interface/tiles/topbar_bar.dds"
		borderSize = { x=10 y=10 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_green_vertical_delimiters"
		texturefile = "gfx/interface/tiles/green_vertical_delimiters.dds"
		borderSize = { x=10 y=10 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_bottombar_details"
		texturefile = "gfx/interface/main/bottombar_details.dds"
	}

	spriteType = {
		name = "GFX_bottombar_details_left"
		texturefile = "gfx/interface/main/bottombar_details_left.dds"
	}

	spriteType = {
		name = "GFX_message_frame"
		texturefile = "gfx/interface/icons/message/message_frame.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_message_circle"
		texturefile = "gfx/interface/icons/message_circle.dds"
	}

	spriteType = {
		name = "GFX_message_background"
		texturefile = "gfx/interface/icons/message/message_background.dds"
	}

	spriteType = {
		name = "GFX_resource_strategic_top_bar"
		texturefile = "gfx/interface/icons/resources/strategic.dds"
	}

	spriteType = {
		name = "GFX_topbar_menu_button"
		texturefile = "gfx/interface/buttons/topbar_menu_button.dds"
		noOfFrames = 1
	}

	spriteType = {
		name = "GFX_topbar_date_plus"
		texturefile = "gfx/interface/buttons/topbar_date_plus.dds"
	}

	spriteType = {
		name = "GFX_topbar_date_minus"
		texturefile = "gfx/interface/buttons/topbar_date_minus.dds"
	}

	corneredTileSpriteType = {
		name = "GFX_topbar_background"
		texturefile = "gfx/interface/main/topbar_background.dds"
		borderSize = { x=8 y=8 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_navbar_bg"
		texturefile = "gfx/interface/main/navbar_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_navbar_bg_wide"
		texturefile = "gfx/interface/main/navbar_bg_wide.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_navbar_highlight"
		texturefile = "gfx/interface/main/navbar_highlight.dds"
	}

	spriteType = {
		name = "GFX_navbar_lock"
		texturefile = "gfx/interface/main/navbar_lock.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_outliner_options_button_orange"
		textureFile = "gfx/interface/buttons/outliner_options_button_orange.dds"
	}

	spriteType = {
		name = "GFX_navbar_sort_options_button"
		textureFile = "gfx/interface/buttons/menu_sort_options_button.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_navbar_lock_less"
		texturefile = "gfx/interface/main/navbar_lock_less.dds"
		noOfFrames = 2
	}

#	corneredTileSpriteType = {
#		name = "GFX_order_window"
#		size= {x=19 y=19 }
#		texturefile = "gfx/interface/main/order_window.dds"
#		borderSize = { x=8 y=8 }
#		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
#	}

	spriteType = {
		name = "GFX_speed_indicator"
		texturefile = "gfx/interface/main/speed_indicator.dds"
		noOfFrames = 6
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_test_message_icon"
		texturefile = "gfx/interface/removed.dds"
	}

	spriteType = {
		name = "GFX_default_fallback_texture"
		texturefile = "gfx/interface/removed.dds"
	}

	spriteType = {
		name = "GFX_pink_box"
		texturefile = "gfx/interface/pink_box.dds"
	}

	spriteType = {
		name = "GFX_district_workforce_slider"
		texturefile = "gfx/interface/icons/districts/grid_box/district_workforce_slider.dds"
	}

	corneredTileSpriteType = {
		name = "GFX_pink_box_cornered"
		texturefile = "gfx/interface/pink_box.dds"
	}

	corneredTileSpriteType = {
		name = "GFX_pink_background"
		texturefile = "gfx/interface/pink_background.dds"
		borderSize = { x = 2 y = 2 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_pi_logo"
		texturefile = "gfx/interface/icons/logo_paradox_interactive.dds"
	}

	spriteType = {
		name = "GFX_pds_logo"
		texturefile = "gfx/interface/icons/logo_paradox_development_studio.dds"
	}

	spriteType = {
		name = "GFX_control_group_window_bg"
		texturefile = "gfx/interface/main/control_group/control_group_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/main/control_group/control_group_bg_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_control_group_window_army_bg"
		texturefile = "gfx/interface/main/control_group/control_group_army_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/main/control_group/control_group_bg_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_control_group_window_civilian_bg"
		texturefile = "gfx/interface/main/control_group/control_group_civilian_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/main/control_group/control_group_bg_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_control_group_window_science_bg"
		texturefile = "gfx/interface/main/control_group/control_group_science_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/main/control_group/control_group_bg_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_control_group_window_military_bg"
		texturefile = "gfx/interface/main/control_group/control_group_warship_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/main/control_group/control_group_bg_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	frameAnimatedSpriteType = {
		name = "GFX_control_group_in_combat_flash"
		texturefile = "gfx/interface/main/control_group/in_combat_flash.dds"
		noOfFrames = 10
		transparencecheck = yes
		animation_rate_fps = 8
		looping = yes
		play_on_show = yes
		alwaystransparent = yes
	}

	progressbartype = {
		name = "GFX_control_group_progress"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/main/control_group/progress.dds"
		textureFile2 = "gfx/interface/main/control_group/progress_empty.dds"
		size = { x = 57 y = 8 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	spriteType = {
		name = "GFX_find"
		textureFile = "gfx/interface/buttons/search_starsystem.dds"
	}

	spriteType = {
		name = "GFX_home"
		textureFile = "gfx/interface/buttons/homesystem.dds"
	}

	spriteType = {
		name = "GFX_mapmode"
		texturefile = "gfx/interface/buttons/mapmode.dds"
		noOfFrames = 10
	}
	corneredTileSpriteType = {
		name = "GFX_ship_army_outliner"
		size= {x=45 y=45 }
		texturefile = "gfx/interface/tiles/ship_army_outliner.dds"
		borderSize = { x=14 y=14 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	textSpriteType = {
		name = "GFX_error_log_button"
		texturefile = "gfx/interface/buttons/error_log_button.dds"
		clicksound = click
	}

	corneredTileSpriteType = {
		name = "GFX_invisible"
		size = { x = 32 y = 32 }
		textureFile = "gfx/interface/tiles/invisible.dds"
		borderSize= { x = 16 y = 16 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_invisible_transparent"
		size = { x = 32 y = 32 }
		textureFile = "gfx/interface/tiles/invisible.dds"
		borderSize= { x = 16 y = 16 }
		alwaysTransparent = yes
	}

	spriteType = {
		name = "GFX_special_project"
		textureFile = "gfx/interface/icons/situation_log/situation_log_scanning_beam.dds"
	}

	spriteType = {
		name = "GFX_event_chain"
		textureFile = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
	}

	spriteType = {
		name = "GFX_help_icon"
		texturefile = "gfx/interface/icons/help_icon.dds"
	}

	spriteType = {
		name = "GFX_databank_icon"
		texturefile = "gfx/interface/icons/databank_icon.dds"
	}

	spriteType = {
		name = "GFX_help_icon_circle"
		texturefile = "gfx/interface/icons/help_icon_circle.dds"
	}

	spriteType = {
		name = "GFX_chat_icon"
		texturefile = "gfx/interface/icons/chat_icon.dds"
	}

	spriteType = {
		name = "GFX_socialview_icon"
		texturefile = "gfx/interface/icons/pi_icon.dds"
	}

	spriteType = {
		name = "GFX_home_icon"
		texturefile = "gfx/interface/icons/homesystem.dds"
	}

	spriteType = {
		name = "GFX_search_icon"
		texturefile = "gfx/interface/icons/search_starsystem.dds"
	}

	spriteType = {
		name = "GFX_time_bg"
		texturefile = "gfx/interface/main/time_bg.dds"
	}

	spriteType = {
		name = "GFX_start_stop_icons"
		texturefile = "gfx/interface/icons/topbar_start_stop_icons.dds"
		noOfFrames = 6
	}

	spriteType = {
		name = "GFX_button_50_24"
		texturefile = "gfx/interface/buttons/button_50_24_animated.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_50_24_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_268_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 40.0
			animationdelay = 0.0
			animationblendmode = "overlay"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_button_60_29"
		texturefile = "gfx/interface/buttons/button_60_animated.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_60_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_60_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
		hitbox_margin = { x=11 y=11 }
	}

	spriteType = {
		name = "GFX_button_240_24"
		texturefile = "gfx/interface/buttons/button_240_24_animated.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_240_24_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_268_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 100.0
			animationdelay = 0.0
			animationblendmode = "overlay"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_button_kick"
		texturefile = "gfx/interface/buttons/button_kick.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_29_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_29_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
		hitbox_margin = { x=11 y=11 }
	}

	spriteType = {
		name = "GFX_button_ban"
		texturefile = "gfx/interface/buttons/button_ban.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_29_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_29_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
		hitbox_margin = { x=11 y=11 }
	}

	spriteType = {
		name = "button_29_animated_exploration"
		texturefile = "gfx/interface/buttons/button_29_animated_exploration.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_29_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_29_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
		hitbox_margin = { x=11 y=11 }
	}

	spriteType = {
		name = "GFX_button_29_animated_expansion"
		texturefile = "gfx/interface/buttons/button_29_animated_expansion.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_29_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_29_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
		hitbox_margin = { x=11 y=11 }
	}

	spriteType = {
		name = "GFX_button_29_animated_exploitation"
		texturefile = "gfx/interface/buttons/button_29_animated_exploitation.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_29_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_29_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
		hitbox_margin = { x=11 y=11 }
	}

	spriteType = {
		name = "GFX_button_29_animated_fleet"
		texturefile = "gfx/interface/buttons/button_29_animated_fleet.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_29_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_29_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
		hitbox_margin = { x=11 y=11 }
	}

	spriteType = {
		name = "GFX_button_29_animated_survey"
		texturefile = "gfx/interface/buttons/button_29_animated_survey.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_29_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_29_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
		hitbox_margin = { x=11 y=11 }
	}

	spriteType = {
		name = "GFX_button_29_animated"
		texturefile = "gfx/interface/buttons/button_29_animated.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_29_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_29_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
		hitbox_margin = { x=11 y=11 }
	}

	spriteType = {
		name = "GFX_button_29_animated_small"
		texturefile = "gfx/interface/buttons/button_29_animated_small.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_29_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_29_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
		hitbox_margin = { x=11 y=11 }
	}

	spriteType = {
		name = "GFX_top_bottom_bar_button_small"
		texturefile = "gfx/interface/buttons/button_29_animated.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_29_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_29_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
		hitbox_margin = { x=11 y=11 }
	}

	spriteType = {
		name = "GFX_advisor_button"
		texturefile = "gfx/interface/buttons/advisor_button.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		hitbox_margin = { x=11 y=11 }
	}

	spriteType = {
		name = "GFX_bottombar_button_bg"
		texturefile = "gfx/interface/main/bottombar_button_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_advisor_button_animated"
		texturefile = "gfx/interface/buttons/advisor_button.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/advisor_button_mask.dds"
			animationtexturefile = "gfx/interface/buttons/advisor_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
		hitbox_margin = { x=11 y=11 }
	}

	spriteType = {
		name = "GFX_time_animation"
		texturefile = "gfx/interface/main/time_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		#noOfFrames = 2
		animation = {
			animationmaskfile = "gfx/interface/main/time_animation_mask.dds"
			animationtexturefile = "gfx/interface/main/time_animation_1.dds"
			#animationrotation = -90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "rotating_ccw"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
		animation = {
			animationmaskfile = "gfx/interface/main/time_animation_2_mask.dds"
			animationtexturefile = "gfx/interface/main/time_animation_2.dds"
			#animationrotation = 90.0
			animationlooping = yes
			animationtime = 25.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "rotating_cw"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_time_animation_paused"
		texturefile = "gfx/interface/main/time_bg_orange.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		#noOfFrames = 2
		animation = {
			animationmaskfile = "gfx/interface/main/time_animation_mask.dds"
			animationtexturefile = "gfx/interface/main/time_animation_1_orange.dds"
			#animationrotation = -90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "rotating_ccw"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
		animation = {
			animationmaskfile = "gfx/interface/main/time_animation_2_mask.dds"
			animationtexturefile = "gfx/interface/main/time_animation_2_orange.dds"
			#animationrotation = 90.0
			animationlooping = yes
			animationtime = 25.0
			animationdelay = 0.0
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "rotating_cw"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "outliner_button"
		texturefile = "gfx/interface/buttons/outliner_button.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/outliner_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "observer_outliner_button"
		texturefile = "gfx/interface/buttons/observer_outliner_button.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/outliner_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_system_cap_icon"
		texturefile = "gfx/interface/icons/GFX_planet_cap_icon.dds"
	}

	spriteType = {
		name = "GFX_map_mode_default"
		texturefile = "gfx/interface/icons/map_mode_default.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_map_mode_diplomatic"
		texturefile = "gfx/interface/icons/map_mode_diplomatic.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_map_mode_opinion"
		texturefile = "gfx/interface/icons/map_mode_opinion.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_map_mode_attitude"
		texturefile = "gfx/interface/icons/map_mode_attitude.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_map_mode_sectors"
		texturefile = "gfx/interface/icons/map_mode_sectors.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_map_mode_neighbours"
		texturefile = "gfx/interface/icons/map_mode_neighbours.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_map_mode_hyperlanes"
		texturefile = "gfx/interface/icons/map_mode_hyperlanes.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_map_mode_trade_routes"
		texturefile = "gfx/interface/icons/map_mode_trade_routes.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_map_mode_intel"
		texturefile = "gfx/interface/icons/map_mode_intel.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_map_mode_unions"
		texturefile = "gfx/interface/icons/map_mode_unions.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_map_mode_players"
		texturefile = "gfx/interface/icons/map_mode_players.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_map_mode_storm_forecast"
		texturefile = "gfx/interface/icons/map_mode_storm_forecast.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_map_mode_storm_forecast_detailed"
		texturefile = "gfx/interface/icons/map_mode_storm_forecast_detailed.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_sector_cap_icon"
		texturefile = "gfx/interface/icons/GFX_sector_cap_icon.dds"
	}

	spriteType = {
		name = "GFX_empire_sprawl_icon"
		texturefile = "gfx/interface/icons/empire_sprawl_icon.dds"
	}

	spriteType = {
		name = "GFX_topbar_shield_decoration"
		texturefile = "gfx/interface/main/topbar_shield_decoration.dds"
	}

	spriteType = {
		name = "GFX_dummy_browser"
		texturefile = "gfx/interface/transp_white.dds"
	}

	spriteType = {
		name = "GFX_crosshair_cursor"
		texturefile = "gfx/cursors/crosshair_01.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 2
		animation = {
			animationmaskfile = "gfx/cursors/crosshair_mask.dds"
			animationtexturefile = "gfx/cursors/crosshair_anim.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 1.5
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1 y = 1 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_crosshair_cursor_overlay"
		texturefile = "gfx/cursors/crosshair_overlay.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 1
		animation = {
			animationmaskfile = "gfx/cursors/crosshair_overlay_mask.dds"
			animationtexturefile = "gfx/interface/icons/alert_icon_2_anim.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 1.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "pulsing"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.1 y = 1.1 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_claim_system_icon"
		texturefile = "gfx/interface/icons/claim_system_icon.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_retrofit_icon"
		texturefile = "gfx/interface/fleet_view/retrofit_button.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_restricted_system_icon"
		texturefile = "gfx/interface/icons/restricted_system_icon.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_track_projects_icon"
		texturefile = "gfx/interface/icons/track_projects_icon.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_research_group"
		texturefile = "gfx/interface/icons/navbar_icons_technology.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_edict_fund"
		texturefile = "gfx/interface/icons/edict_fund.dds"
	}

	spriteType = {
		name = "GFX_edict_type_time"
		textureFile = "gfx/interface/icons/resources/time.dds"
	}

	spriteType = {
		name = "GFX_edict_type_policy"
		textureFile = "gfx/interface/icons/menu_icon_edicts.dds"
	}

	corneredTileSpriteType = {
		name = "GFX_dark_green_frame_area"
		textureFile = "gfx/interface/tiles/dark_green_frame_area.dds"
		borderSize = { x = 4 y = 4 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_dark_green_area"
		textureFile = "gfx/interface/tiles/dark_green_area.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_coop_presence_indicator"
		texturefile = "gfx/interface/icons/coop_presence_indicator.dds"
		noOfFrames = 7
	}

	spriteType = {
		name = "GFX_coop_presence_left_bar_line"
		texturefile = "gfx/interface/icons/coop_presence_left_bar_line.dds"
	}

	progressbarType = {
		name = "GFX_progressbar_download"
		color = { 1.0 1.0 1.0 }
		colorTwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/download_progress_bar_full.dds"
		textureFile2 = "gfx/interface/progressbars/download_progress_bar_empty.dds"
		size = { x = 187 y = 26 }
		effectFile = "gfx/FX/progress.shader"
	}

	spriteType = {
		name = "GFX_button_29_animated_small_dark"
		texturefile = "gfx/interface/buttons/button_29_animated_small_dark.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_29_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_29_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
		hitbox_margin = { x=11 y=11 }
	}

	spriteType = {
		name = "GFX_button_29_animated_expansion_dark"
		texturefile = "gfx/interface/buttons/button_29_animated_expansion_dark.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_29_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_29_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
		hitbox_margin = { x=11 y=11 }
	}

	spriteType = {
		name = "GFX_button_29_animated_exploration_dark"
		texturefile = "gfx/interface/buttons/button_29_animated_exploration_dark.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_29_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_29_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
		hitbox_margin = { x=11 y=11 }
	}

	spriteType = {
		name = "GFX_button_29_animated_fleet_dark"
		texturefile = "gfx/interface/buttons/button_29_animated_fleet_dark.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_29_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_29_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
		hitbox_margin = { x=11 y=11 }
	}

	spriteType = {
		name = "GFX_button_29_animated_exploitation_dark"
		texturefile = "gfx/interface/buttons/button_29_animated_exploitation_dark.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_29_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_29_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
		hitbox_margin = { x=11 y=11 }
	}

	spriteType = {
		name = "GFX_button_29_animated_survey_dark"
		texturefile = "gfx/interface/buttons/button_29_animated_survey_dark.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_29_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_29_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
		hitbox_margin = { x=11 y=11 }
	}

	spriteType = {
		name = "GFX_button_29_animated_dark"
		texturefile = "gfx/interface/buttons/button_29_animated_dark.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_29_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_29_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
		hitbox_margin = { x=11 y=11 }
	}
}
