spriteTypes = {

	### TRAIT ASSIGNMENT ASSETS

	spriteType = {
		name = "GFX_trait_assignment_new"
		texturefile = "gfx/interface/leaders/trait_assignment_new.dds"
	}

	spriteType = {
		name = "GFX_trait_assignment_upgrade"
		texturefile = "gfx/interface/leaders/trait_assignment_upgrade.dds"
	}

	### RARITY

	spriteType = {
		name = "GFX_leader_rarity_toast"
		texturefile = "gfx/interface/leaders/leader_rarity_frame_toast.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_leader_rarity_frame_expanded"
		texturefile = "gfx/interface/leaders/leader_rarity_frame_expanded.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/leaders/leader_rarity_frame_expanded_mask.dds"
			animationtexturefile = "gfx/interface/leaders/leader_rarity_frame_animated_texture.dds"	 	# <- the animated file
			animationrotation = 180.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = yes			# yes or no ;)
			animationtime = 30				# in seconds
			animationdelay = 0			# in seconds
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 2 y = 0.5 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
		legacy_lazy_load = no

	}

	spriteType = {
		name = "GFX_leader_rarity_frame_vertical"
		texturefile = "gfx/interface/leaders/leader_rarity_frame_vertical.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_leader_rarity_horizontal"
		texturefile = "gfx/interface/leaders/leader_rarity_horizontal.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_leader_rarity_horizontal_slim"
		texturefile = "gfx/interface/leaders/leader_rarity_horizontal_slim.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
	}

	###

	spriteType = {
		name = "GFX_leader_class_bg_list"
		texturefile = "gfx/interface/leaders/leader_class_bg_list.dds"
		noOfFrames = 4
	}

	spriteType = {
		name = "GFX_leader_class_bg_horizontal"
		texturefile = "gfx/interface/leaders/leader_class_bg_horizontal.dds"
		noOfFrames = 4
	}

	### Status BGs

	spriteType = {
		name = "GFX_leader_status_bg_no_assignment"
		texturefile = "gfx/interface/leaders/leader_status_bg_no_assignment.dds"
	}

	spriteType = {
		name = "GFX_leader_status_bg_no_assignment_expanded"
		texturefile = "gfx/interface/leaders/leader_status_bg_no_assignment_expanded.dds"
	}

	spriteType = {
		name = "GFX_leader_status_bg_no_assignment_vertical"
		texturefile = "gfx/interface/leaders/leader_status_bg_no_assignment_vertical.dds"
	}

	spriteType = {
		name = "GFX_leader_status_bg_assigned"
		texturefile = "gfx/interface/leaders/leader_status_bg_assigned.dds"
	}

	spriteType = {
		name = "GFX_leader_status_bg_assigned_expanded"
		texturefile = "gfx/interface/leaders/leader_status_bg_assigned_expanded.dds"
	}

	spriteType = {
		name = "GFX_leader_status_bg_assigned_vertical"
		texturefile = "gfx/interface/leaders/leader_status_bg_assigned_vertical.dds"
	}

	spriteType = {
		name = "GFX_leader_status_bg_available"
		texturefile = "gfx/interface/leaders/leader_status_bg_available.dds"
	}

	spriteType = {
		name = "GFX_leader_status_bg_for_hire"
		texturefile = "gfx/interface/leaders/leader_status_bg_for_hire.dds"
	}

	spriteType = {
		name = "GFX_leader_status_bg_for_hire_expanded"
		texturefile = "gfx/interface/leaders/leader_status_bg_for_hire_expanded.dds"
	}

	### Status Icons

	spriteType = {
		name = "GFX_leader_status_icon_no_assignment_expanded"
		texturefile = "gfx/interface/leaders/leader_status_icon_no_assignment_expanded.dds"
	}

	spriteType = {
		name = "GFX_leader_status_icon_assigned"
		texturefile = "gfx/interface/leaders/leader_status_icon_assigned.dds"
	}

	spriteType = {
		name = "GFX_leader_status_icon_assigned_expanded"
		texturefile = "gfx/interface/leaders/leader_status_icon_assigned_expanded.dds"
	}

	spriteType = {
		name = "GFX_leader_status_icon_available"
		texturefile = "gfx/interface/leaders/leader_status_icon_available.dds"
	}

	spriteType = {
		name = "GFX_leader_status_icon_for_hire"
		texturefile = "gfx/interface/leaders/leader_status_icon_for_hire.dds"
	}

	spriteType = {
		name = "GFX_leader_status_icon_for_hire_expanded"
		texturefile = "gfx/interface/leaders/leader_status_icon_for_hire_expanded.dds"
	}

	spriteType = {
		name = "GFX_leader_status_icon_no_assignment"
		texturefile = "gfx/interface/leaders/leader_status_icon_no_assignment.dds"
	}

	### Generic

	spriteType = {
		name = "GFX_leader_list_status_unowned"
		texturefile = "gfx/interface/leaders/leader_list_status_unowned.dds"
	}

	spriteType = {
		name = "GFX_leader_icons"
		texturefile = "gfx/interface/icons/leaders/leaders_small.dds"
		noOfFrames = 4
	}

	spriteType = {
		name = "GFX_leader_icons_small"
		texturefile = "gfx/interface/icons/leaders/leaders_small.dds"
		noOfFrames = 4
	}

	spriteType = {
		name = "GFX_leader_icons_medium"
		texturefile = "gfx/interface/icons/leaders/leaders_medium.dds"
		noOfFrames = 4
	}

	spriteType = {
		name = "GFX_leader_icons_large"
		texturefile = "gfx/interface/icons/leaders/leaders_large.dds"
		noOfFrames = 4
	}

	spriteType = {
		name = "GFX_council_position_ruler"
		sprite_sheet_sprite_type = "GFX_leader_icons"
		default_frame = 5
	}

	spriteType = {
		name = "GFX_leader_skill"
		texturefile = "gfx/interface/icons/leaders/leader_skill.dds"
		noOfFrames = 11
	}

	### Progress Bars

	progressbartype = {
		name = "GFX_queue_progressbar_95"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/queue_progressbar_236.dds"
		textureFile2 = "gfx/interface/progressbars/queue_progressbar_empty_236.dds"
		size = { x = 95 y = 11 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbartype = {
		name = "GFX_queue_progressbar_188"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/queue_progressbar_236.dds"
		textureFile2 = "gfx/interface/progressbars/queue_progressbar_empty_236.dds"
		size = { x = 188 y = 11 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbarType = {
		name = "GFX_leader_experience_progressbar_208"
		color = { 1.0 1.0 1.0 }
		colorTwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/happiness_progressbar_green.dds"
		textureFile2 = "gfx/interface/progressbars/happiness_progressbar_empty.dds"
		size = { x = 208 y = 10 }
		effectFile = "gfx/FX/progress.shader"
	}

	progressbartype = {
		name = "GFX_leader_experience_progressbar_248"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/queue_progressbar_236.dds"
		textureFile2 = "gfx/interface/progressbars/queue_progressbar_empty_236.dds"
		size = { x = 248 y = 11 }
		effectFile = "gfx/FX/progress_startend.shader"
	}

	progressbarType = {
		name = "GFX_leader_experience_progressbar_270"
		color = { 1.0 1.0 1.0 }
		colorTwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/queue_progressbar_236.dds"
		textureFile2 = "gfx/interface/progressbars/queue_progressbar_empty_236.dds"
		size = { x = 270 y = 10 }
		effectFile = "gfx/FX/progress.shader"
	}

	### DESTINY ASSIGNMENT BACKGROUNDS ###

	spriteType = {
		name = "GFX_leader_background_destiny_1"
		texturefile = "gfx/interface/leaders/destiny_bgs/background_destiny_1.dds"
	}

	spriteType = {
		name = "GFX_leader_background_destiny_2"
		texturefile = "gfx/interface/leaders/destiny_bgs/background_destiny_2.dds"
	}

	spriteType = {
		name = "GFX_leader_background_destiny_3"
		texturefile = "gfx/interface/leaders/destiny_bgs/background_destiny_3.dds"
	}

	### Subclass Icons & BGs

	# Commander Subclasses

	spriteType = {
		name = "GFX_leader_subclass_commander_admiral_small"
		texturefile = "gfx/interface/icons/leaders/subclasses/subclass_commander_admiral_small.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_commander_admiral_medium"
		texturefile = "gfx/interface/icons/leaders/subclasses/subclass_commander_admiral_medium.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_commander_admiral_large"
		texturefile = "gfx/interface/icons/leaders/subclasses/subclass_commander_admiral_large.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_commander_admiral_background"
		texturefile = "gfx/interface/leaders/subclass_bgs/background_subclass_commander_admiral.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_commander_general_small"
		texturefile = "gfx/interface/icons/leaders/subclasses/subclass_commander_general_small.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_commander_general_medium"
		texturefile = "gfx/interface/icons/leaders/subclasses/subclass_commander_general_medium.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_commander_general_large"
		texturefile = "gfx/interface/icons/leaders/subclasses/subclass_commander_general_large.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_commander_general_background"
		texturefile = "gfx/interface/leaders/subclass_bgs/background_subclass_commander_general.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_commander_governor_small"
		texturefile = "gfx/interface/icons/leaders/subclasses/subclass_commander_governor_small.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_commander_governor_medium"
		texturefile = "gfx/interface/icons/leaders/subclasses/subclass_commander_governor_medium.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_commander_governor_large"
		texturefile = "gfx/interface/icons/leaders/subclasses/subclass_commander_governor_large.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_commander_governor_background"
		texturefile = "gfx/interface/leaders/subclass_bgs/background_subclass_commander_governor.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_commander_councilor_small"
		texturefile = "gfx/interface/icons/leaders/subclasses/subclass_commander_councilor_small.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_commander_councilor_medium"
		texturefile = "gfx/interface/icons/leaders/subclasses/subclass_commander_councilor_medium.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_commander_councilor_large"
		texturefile = "gfx/interface/icons/leaders/subclasses/subclass_commander_councilor_large.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_commander_councilor_background"
		texturefile = "gfx/interface/leaders/subclass_bgs/background_subclass_commander_councilor.dds"
	}

	# Official Subclasses

	spriteType = {
		name = "GFX_leader_subclass_official_delegate_small"
		texturefile = "gfx/interface/icons/leaders/subclasses/subclass_official_delegate_small.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_official_delegate_medium"
		texturefile = "gfx/interface/icons/leaders/subclasses/subclass_official_delegate_medium.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_official_delegate_large"
		texturefile = "gfx/interface/icons/leaders/subclasses/subclass_official_delegate_large.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_official_delegate_background"
		texturefile = "gfx/interface/leaders/subclass_bgs/background_subclass_official_delegate.dds"
	}

	spriteType = {
	name = "GFX_leader_subclass_official_governor_small"
	texturefile = "gfx/interface/icons/leaders/subclasses/subclass_official_governor_small.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_official_governor_medium"
		texturefile = "gfx/interface/icons/leaders/subclasses/subclass_official_governor_medium.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_official_governor_large"
		texturefile = "gfx/interface/icons/leaders/subclasses/subclass_official_governor_large.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_official_governor_background"
		texturefile = "gfx/interface/leaders/subclass_bgs/background_subclass_official_governor.dds"
	}

	spriteType = {
	name = "GFX_leader_subclass_official_diplomacy_councilor_small"
	texturefile = "gfx/interface/icons/leaders/subclasses/subclass_official_diplomacy_councilor_small.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_official_diplomacy_councilor_medium"
		texturefile = "gfx/interface/icons/leaders/subclasses/subclass_official_diplomacy_councilor_medium.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_official_diplomacy_councilor_large"
		texturefile = "gfx/interface/icons/leaders/subclasses/subclass_official_diplomacy_councilor_large.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_official_diplomacy_councilor_background"
		texturefile = "gfx/interface/leaders/subclass_bgs/background_subclass_official_diplomacy_councilor.dds"
	}

	spriteType = {
	name = "GFX_leader_subclass_official_economy_councilor_small"
	texturefile = "gfx/interface/icons/leaders/subclasses/subclass_official_economy_councilor_small.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_official_economy_councilor_medium"
		texturefile = "gfx/interface/icons/leaders/subclasses/subclass_official_economy_councilor_medium.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_official_economy_councilor_large"
		texturefile = "gfx/interface/icons/leaders/subclasses/subclass_official_economy_councilor_large.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_official_economy_councilor_background"
		texturefile = "gfx/interface/leaders/subclass_bgs/background_subclass_official_economy_councilor.dds"
	}

	# Scientist Subclasses

	spriteType = {
	name = "GFX_leader_subclass_scientist_explorer_small"
	texturefile = "gfx/interface/icons/leaders/subclasses/subclass_scientist_explorer_small.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_scientist_explorer_medium"
		texturefile = "gfx/interface/icons/leaders/subclasses/subclass_scientist_explorer_medium.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_scientist_explorer_large"
		texturefile = "gfx/interface/icons/leaders/subclasses/subclass_scientist_explorer_large.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_scientist_explorer_background"
		texturefile = "gfx/interface/leaders/subclass_bgs/background_subclass_scientist_explorer.dds"
	}

	spriteType = {
	name = "GFX_leader_subclass_scientist_scholar_small"
	texturefile = "gfx/interface/icons/leaders/subclasses/subclass_scientist_scholar_small.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_scientist_scholar_medium"
		texturefile = "gfx/interface/icons/leaders/subclasses/subclass_scientist_scholar_medium.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_scientist_scholar_large"
		texturefile = "gfx/interface/icons/leaders/subclasses/subclass_scientist_scholar_large.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_scientist_scholar_background"
		texturefile = "gfx/interface/leaders/subclass_bgs/background_subclass_scientist_scholar.dds"
	}

	spriteType = {
	name = "GFX_leader_subclass_scientist_governor_small"
	texturefile = "gfx/interface/icons/leaders/subclasses/subclass_scientist_governor_small.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_scientist_governor_medium"
		texturefile = "gfx/interface/icons/leaders/subclasses/subclass_scientist_governor_medium.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_scientist_governor_large"
		texturefile = "gfx/interface/icons/leaders/subclasses/subclass_scientist_governor_large.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_scientist_governor_background"
		texturefile = "gfx/interface/leaders/subclass_bgs/background_subclass_scientist_governor.dds"
	}

	spriteType = {
	name = "GFX_leader_subclass_scientist_councilor_small"
	texturefile = "gfx/interface/icons/leaders/subclasses/subclass_scientist_councilor_small.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_scientist_councilor_medium"
		texturefile = "gfx/interface/icons/leaders/subclasses/subclass_scientist_councilor_medium.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_scientist_councilor_large"
		texturefile = "gfx/interface/icons/leaders/subclasses/subclass_scientist_councilor_large.dds"
	}

	spriteType = {
		name = "GFX_leader_subclass_scientist_councilor_background"
		texturefile = "gfx/interface/leaders/subclass_bgs/background_subclass_scientist_councilor.dds"
	}

	### Recruitment BGs

	spriteType = {
		name = "GFX_leader_recruitment_bg_legendary_beholder"
		texturefile = "gfx/interface/leaders/recruitment_bgs/leader_recruitment_bg_legendary_beholder.dds"
	}

	spriteType = {
		name = "GFX_leader_recruitment_bg_legendary_azaryn"
		texturefile = "gfx/interface/leaders/recruitment_bgs/leader_recruitment_bg_legendary_azaryn.dds"
	}

	spriteType = {
		name = "GFX_leader_recruitment_bg_legendary_skrand"
		texturefile = "gfx/interface/leaders/recruitment_bgs/leader_recruitment_bg_legendary_skrand.dds"
	}

	spriteType = {
		name = "GFX_leader_recruitment_bg_legendary_keides"
		texturefile = "gfx/interface/leaders/recruitment_bgs/leader_recruitment_bg_legendary_keides.dds"
	}

	spriteType = {
		name = "GFX_leader_recruitment_bg_renowned"
		texturefile = "gfx/interface/leaders/recruitment_bgs/leader_recruitment_bg_renowned.dds"
	}

	spriteType = {
		name = "GFX_crisis_conversation_bg_synth_queen"
		texturefile = "gfx/interface/leaders/recruitment_bgs/crisis_conversation_bg_synth_queen.dds"
	}

	### Leader Card Assets

	spriteType = {
		name = "GFX_bg_head_of_research"
		texturefile = "gfx/interface/leaders/bg_head_of_research.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_leader_dark_backdrop_expanded"
		texturefile = "gfx/interface/leaders/leader_dark_backdrop_expanded.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_leader_dark_backdrop_toast"
		texturefile = "gfx/interface/leaders/leader_dark_backdrop_toast.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_leader_dark_backdrop_vertical"
		texturefile = "gfx/interface/leaders/leader_dark_backdrop_vertical.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_leader_info_bg"
		texturefile = "gfx/interface/leaders/leader_info_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_leader_skill_bg"
		texturefile = "gfx/interface/leaders/leader_skill_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	### RECRUITMENT MESSAGE ICONS ###

	spriteType = {
		name = "GFX_message_leader_recruitment_aturion"
		texturefile = "gfx/interface/icons/message/message_leader_recruitment_aturion.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_message_leader_recruitment_borin"
		texturefile = "gfx/interface/icons/message/message_leader_recruitment_borin.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_message_leader_recruitment_giazumon"
		texturefile = "gfx/interface/icons/message/message_leader_recruitment_giazumon.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_message_leader_recruitment_jynn"
		texturefile = "gfx/interface/icons/message/message_leader_recruitment_jynn.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_message_leader_recruitment_kaisha"
		texturefile = "gfx/interface/icons/message/message_leader_recruitment_kaisha.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_message_leader_recruitment_lysator"
		texturefile = "gfx/interface/icons/message/message_leader_recruitment_lysator.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_message_leader_recruitment_nasuz"
		texturefile = "gfx/interface/icons/message/message_leader_recruitment_nasuz.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_message_leader_recruitment_nona"
		texturefile = "gfx/interface/icons/message/message_leader_recruitment_nona.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_message_leader_recruitment_qlaminder"
		texturefile = "gfx/interface/icons/message/message_leader_recruitment_qlaminder.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_message_leader_recruitment_shuladun"
		texturefile = "gfx/interface/icons/message/message_leader_recruitment_shuladun.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_message_leader_recruitment_ulastar"
		texturefile = "gfx/interface/icons/message/message_leader_recruitment_ulastar.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_message_leader_recruitment_ulddagr"
		texturefile = "gfx/interface/icons/message/message_leader_recruitment_ulddagr.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_message_leader_recruitment_vas"
		texturefile = "gfx/interface/icons/message/message_leader_recruitment_vas.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_message_leader_recruitment_vyctor"
		texturefile = "gfx/interface/icons/message/message_leader_recruitment_vyctor.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_message_leader_recruitment_xondar"
		texturefile = "gfx/interface/icons/message/message_leader_recruitment_xondar.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_message_leader_recruitment_zosira"
		texturefile = "gfx/interface/icons/message/message_leader_recruitment_zosira.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

}
