guiTypes = {

	windowType = {
		name = "interface"
		backGround=""
		position = { x=0 y=0 }	
		size = { x=64 y=64 }
		moveable = no
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullScreen = no
			
		guiButtonType =
		{
			name = "Generate"
			quadTextureSprite = "GFX_button"
			position = { x= 0 y = 0  }
			Orientation = "UPPER_LEFT"
			buttonText = "Generate"
			buttonFont = "cg_16b"
		}
		guiButtonType =
		{
			name = "Random"
			quadTextureSprite = "GFX_button"
			position = { x= 0 y = 64  }
			Orientation = "UPPER_LEFT"
			buttonText = "Random"
			buttonFont = "cg_16b"
		}		
		guiButtonType =
		{
			name = "Previous"
			quadTextureSprite = "GFX_button"
			position = { x= 0 y = 128  }
			Orientation = "UPPER_LEFT"
			buttonText = "Previous"
			buttonFont = "cg_16b"
		}	
		guiButtonType =
		{
			name = "Reload"
			quadTextureSprite = "GFX_button"
			position = { x= 0 y = 192  }
			Orientation = "UPPER_LEFT"
			buttonText = "Reload"
			buttonFont = "cg_16b"
		}			
	}
	
	windowType = {
		name = "combat"
		backGround=""
		position = { x=0 y=0 }	
		size = { x=64 y=64 }
		moveable = no
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullScreen = yes
			
		guiButtonType =
		{
			name = "Setup"
			quadTextureSprite = "GFX_button"
			position = { x= 0 y = 0  }
			Orientation = "UPPER_LEFT"
			buttonText = "Setup"
			buttonFont = "cg_16b"
			shortcut = "s"
		}
		guiButtonType =
		{
			name = "Turn"
			quadTextureSprite = "GFX_button"
			position = { x= 0 y = 64  }
			Orientation = "UPPER_LEFT"
			buttonText = "Turn"
			buttonFont = "cg_16b"
			shortcut = "t"
		}
		guiButtonType =
		{
			name = "Simulate"
			quadTextureSprite = "GFX_button"
			position = { x= 0 y = 128  }
			Orientation = "UPPER_LEFT"
			buttonText = "Simulate 10"
			buttonFont = "cg_16b"
			shortcut = "u"
		}
		
		guiButtonType =
		{
			name = "Calibrate"
			quadTextureSprite = "GFX_button"
			position = { x= 0 y = -70  }
			Orientation = "LOWER_LEFT"
			buttonText = "Calibrate"
			buttonFont = "cg_16b"
		}
		guiButtonType =
		{
			name = "Reset"
			quadTextureSprite = "GFX_button"
			position = { x= 200 y = 128  }
			Orientation = "UPPER_LEFT"
			buttonText = "Reset"
			buttonFont = "cg_16b"
		}		
		guiButtonType =
		{
			name = "control_0"
			quadTextureSprite = "GFX_button"
			position = { x= 200 y = 0  }
			Orientation = "UPPER_LEFT"
			buttonText = "0:AI"
			buttonFont = "cg_16b"
		}
		guiButtonType =
		{
			name = "control_1"
			quadTextureSprite = "GFX_button"
			position = { x= 400 y = 0  }
			Orientation = "UPPER_LEFT"
			buttonText = "1:AI"
			buttonFont = "cg_16b"
		}
		instantTextBoxType={
			name = "info"
			font = "cg_16b"
			borderSize = { x=16 y=16 }
			position = { x= 0 y= 192 }
			maxWidth = 400
			maxHeight = 256
			alwaystransparent = yes
		}
		
		listboxType = 
		{
			name ="abilities"
			position = { x = 0 y = 440 }
			backGround=""
			size = { x=276 y =300}
			Orientation = "UPPER_LEFT"
			scrollbartype = "standardlistbox_slider"
			borderSize = {x = 0 y = 0}
		}

		instantTextBoxType={
			name = "wins"
			font = "cg_16b"
			borderSize = { x=16 y=16 }
			position = { x= 200 y= 64 }
			maxWidth = 400
			maxHeight = 16
			alwaystransparent = yes
		}
	}
	
	windowType = {
		name = "ability"
		backGround=""
		position = { x=0 y=0 }	
		size = { x=64 y=48 }
		moveable = no
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullScreen = no
			
		guiButtonType =
		{
			name = "button"
			quadTextureSprite = "GFX_button"
			position = { x= 0 y = 0  }
			Orientation = "UPPER_LEFT"
			buttonText = "ability"
			buttonFont = "cg_16b"
		}
	
	}
	
}
