spriteTypes = {	

	textSpriteType = {
		name = "GFX_button"
		texturefile = "gfx/interface/removed.dds"
	}
	
	textSpriteType = {
		name = "GFX_button_small"
		texturefile = "gfx/interface/tiles/small_tiles_dialog.tga"
	}
}