spriteTypes = {	
	corneredTileSpriteType = {
		name = "GFX_hotjoin_requests_background"
		size = { x = 200 y = 32 }		
		textureFile = "gfx/interface/tiles/black_bg_tile.tga"
		borderSize = { x = 4 y = 4 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}
	
#	spriteType = {
#		name = "GFX_green_checkbox"
#		texturefile = "gfx/interface/main/green_checkbox.dds"
#		noOfFrames = 4
#	}
}