spriteTypes = {
	#focus card backgrounds
	spriteType = {
		name = "GFX_focus_card_background_highlight"
		texturefile = "gfx/interface/focus/card_background_highlight.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 1
		animation = {
			animationmaskfile = "gfx/interface/focus/card_background_mask.dds"
			animationtexturefile = "gfx/interface/focus/card_background_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = no
			animationtime = 3.0
			animationdelay = 0.0
			#animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 }
		}
	}
	
	spriteType = {
		name = "GFX_focus_card_background_core_tier_1"
		texturefile = "gfx/interface/focus/card_background_core_tier_1.dds"
	}
	spriteType = {
		name = "GFX_focus_card_background_core_tier_2"
		texturefile = "gfx/interface/focus/card_background_core_tier_2.dds"
	}
	spriteType = {
		name = "GFX_focus_card_background_core_tier_3"
		texturefile = "gfx/interface/focus/card_background_core_tier_3.dds"
	}
	spriteType = {
		name = "GFX_focus_card_background_core_tier_4"
		texturefile = "gfx/interface/focus/card_background_core_tier_4.dds"
	}
	spriteType = {
		name = "GFX_focus_card_background_core_tier_5"
		texturefile = "gfx/interface/focus/card_background_core_tier_5.dds"
	}
	spriteType = {
		name = "GFX_focus_card_background_conquest_tier_1"
		texturefile = "gfx/interface/focus/card_background_conquest_tier_1.dds"
	}
	spriteType = {
		name = "GFX_focus_card_background_conquest_tier_2"
		texturefile = "gfx/interface/focus/card_background_conquest_tier_2.dds"
	}
	spriteType = {
		name = "GFX_focus_card_background_conquest_tier_3"
		texturefile = "gfx/interface/focus/card_background_conquest_tier_3.dds"
	}
	spriteType = {
		name = "GFX_focus_card_background_conquest_tier_4"
		texturefile = "gfx/interface/focus/card_background_conquest_tier_4.dds"
	}
	spriteType = {
		name = "GFX_focus_card_background_conquest_tier_5"
		texturefile = "gfx/interface/focus/card_background_conquest_tier_5.dds"
	}
	spriteType = {
		name = "GFX_focus_card_background_exploration_tier_1"
		texturefile = "gfx/interface/focus/card_background_exploration_tier_1.dds"
	}
	spriteType = {
		name = "GFX_focus_card_background_exploration_tier_2"
		texturefile = "gfx/interface/focus/card_background_exploration_tier_2.dds"
	}
	spriteType = {
		name = "GFX_focus_card_background_exploration_tier_3"
		texturefile = "gfx/interface/focus/card_background_exploration_tier_3.dds"
	}
	spriteType = {
		name = "GFX_focus_card_background_exploration_tier_4"
		texturefile = "gfx/interface/focus/card_background_exploration_tier_4.dds"
	}
	spriteType = {
		name = "GFX_focus_card_background_exploration_tier_5"
		texturefile = "gfx/interface/focus/card_background_exploration_tier_5.dds"
	}
	spriteType = {
		name = "GFX_focus_card_background_development_tier_1"
		texturefile = "gfx/interface/focus/card_background_development_tier_1.dds"
	}
	spriteType = {
		name = "GFX_focus_card_background_development_tier_2"
		texturefile = "gfx/interface/focus/card_background_development_tier_2.dds"
	}
	spriteType = {
		name = "GFX_focus_card_background_development_tier_3"
		texturefile = "gfx/interface/focus/card_background_development_tier_3.dds"
	}
	spriteType = {
		name = "GFX_focus_card_background_development_tier_4"
		texturefile = "gfx/interface/focus/card_background_development_tier_4.dds"
	}
	spriteType = {
		name = "GFX_focus_card_background_development_tier_5"
		texturefile = "gfx/interface/focus/card_background_development_tier_5.dds"
	}


	spriteType = {
		name = "GFX_focus_card_tier"
		texturefile = "gfx/interface/icons/focus/tier.dds"
		noOfFrames = 5
	}
	spriteType = {
		name = "GFX_completed_focus_card_tier"
		texturefile = "gfx/interface/icons/focus/tier_completed.dds"
		noOfFrames = 5
	}


	spriteType = {
		name = "GFX_focus_button_dismiss"
		texturefile = "gfx/interface/buttons/focus_card_dismiss.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_sort_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	#focus priority item backgrounds
	spriteType = {
		name = "GFX_focus_priority_background_conquest"
		texturefile = "gfx/interface/focus/focus_priority_background_conquest.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/focus/focus_priority_background_mask.dds"
			animationtexturefile = "gfx/interface/focus/focus_priority_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 100.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}
	spriteType = {
		name = "GFX_focus_priority_background_development"
		texturefile = "gfx/interface/focus/focus_priority_background_development.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/focus/focus_priority_background_mask.dds"
			animationtexturefile = "gfx/interface/focus/focus_priority_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 100.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}
	spriteType = {
		name = "GFX_focus_priority_background_exploration"
		texturefile = "gfx/interface/focus/focus_priority_background_exploration.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/focus/focus_priority_background_mask.dds"
			animationtexturefile = "gfx/interface/focus/focus_priority_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 100.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}
	spriteType = {
		name = "GFX_focus_priority_background_expanded_conquest"
		texturefile = "gfx/interface/focus/focus_priority_background_expanded_conquest.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/focus/focus_priority_background_expanded_mask.dds"
			animationtexturefile = "gfx/interface/focus/focus_priority_background_expanded_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 100.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}
	spriteType = {
		name = "GFX_focus_priority_background_expanded_development"
		texturefile = "gfx/interface/focus/focus_priority_background_expanded_development.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/focus/focus_priority_background_expanded_mask.dds"
			animationtexturefile = "gfx/interface/focus/focus_priority_background_expanded_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 100.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}
	spriteType = {
		name = "GFX_focus_priority_background_expanded_exploration"
		texturefile = "gfx/interface/focus/focus_priority_background_expanded_exploration.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/focus/focus_priority_background_expanded_mask.dds"
			animationtexturefile = "gfx/interface/focus/focus_priority_background_expanded_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 100.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}
	spriteType = {
		name = "GFX_focus_priority_icon_conquest"
		texturefile = "gfx/interface/focus/focus_priority_icon_conquest.dds"
	}
	spriteType = {
		name = "GFX_focus_priority_icon_development"
		texturefile = "gfx/interface/focus/focus_priority_icon_development.dds"
	}
	spriteType = {
		name = "GFX_focus_priority_icon_exploration"
		texturefile = "gfx/interface/focus/focus_priority_icon_exploration.dds"
	}

	#Forcus Progression
	spriteType = {
		name = "GFX_focus_progression_end"
		texturefile = "gfx/interface/focus/progression/end.dds"
	}
	spriteType = {
		name = "GFX_focus_progression_end_completed"
		texturefile = "gfx/interface/focus/progression/end_completed.dds"
	}
	spriteType = {
		name = "GFX_focus_progression_left"
		texturefile = "gfx/interface/focus/progression/left.dds"
	}
	spriteType = {
		name = "GFX_focus_progression_left_completed"
		texturefile = "gfx/interface/focus/progression/left_completed.dds"
	}
	spriteType = {
		name = "GFX_focus_progression_right"
		texturefile = "gfx/interface/focus/progression/right.dds"
	}
	spriteType = {
		name = "GFX_focus_progression_right_completed"
		texturefile = "gfx/interface/focus/progression/right_completed.dds"
	}
	spriteType = {
		name = "GFX_focus_progression_root"
		texturefile = "gfx/interface/focus/progression/root.dds"
	}
	spriteType = {
		name = "GFX_focus_progression_root_completed"
		texturefile = "gfx/interface/focus/progression/root_completed.dds"
	}
	corneredTileSpriteType = {
		name = "GFX_focus_progression_progress_tile"
		borderSize = { x=2 y=1 }
		texturefile = "gfx/interface/focus/progression/progress_tile.dds"
	}

	progressbartype = {
		name = "GFX_focus_card_progressbar"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/focus_card_progressbar_full.dds"
		textureFile2 = "gfx/interface/progressbars/focus_card_progressbar_empty.dds"
		size = { x = 128 y = 4 }
		effectFile = "gfx/FX/progress_startend.shader"
	}
	progressbartype = {
		name = "GFX_focus_priority_progressbar"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/focus/focus_priority_background_full.dds"
		textureFile2 = "gfx/interface/focus/focus_priority_background_empty.dds"
		size = { x = 320 y = 50 }
		effectFile = "gfx/FX/progress_startend.shader"
	}
	progressbartype = {
		name = "GFX_focus_priority_expanded_progressbar"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/focus/focus_priority_background_expanded_full.dds"
		textureFile2 = "gfx/interface/focus/focus_priority_background_expanded_empty.dds"
		size = { x = 320 y = 80 }
		effectFile = "gfx/FX/progress_startend.shader"
	}
	spriteType = {
		name = "GFX_focus_reward_background"
		textureFile = "gfx/interface/focus/focus_reward_background_tile.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}
	spriteType = {
		name = "GFX_focus_icon_core_focus"
		textureFile = "gfx/interface/icons/toasts/toast_core_focus_completed.dds"
	}
}
