spriteTypes = {

	spriteType = {
		name = "GFX_fleet_task_specimen_collection"
		texturefile = "gfx/interface/fleet_view/fleet_task_active_study_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_task_specimen_collection_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_active_study_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_task_indoctrination"
		texturefile = "gfx/interface/fleet_view/fleet_task_indoctrination.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_task_indoctrination_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_indoctrination_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}



	spriteType = {
		name = "GFX_fleet_task_covert_infiltration_action"
		texturefile = "gfx/interface/fleet_view/fleet_task_covert_infiltration_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_task_covert_infiltration_action_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_covert_infiltration_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_task_passive_observation"
		texturefile = "gfx/interface/fleet_view/fleet_task_passive_study_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_task_passive_observation_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_passive_study_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_task_technological_enlightenment_action"
		texturefile = "gfx/interface/fleet_view/fleet_task_technological_enlightenment_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_task_technological_enlightenment_action_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_technological_enlightenment_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_ground_support_armageddon"
		texturefile = "gfx/interface/fleet_view/fleet_task_ground_support_armageddon_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_ground_support_indiscriminate"
		texturefile = "gfx/interface/fleet_view/fleet_task_ground_support_indiscriminate_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_ground_support_raiding"
		texturefile = "gfx/interface/fleet_view/fleet_task_ground_support_raiding_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_ground_support_selective"
		texturefile = "gfx/interface/fleet_view/fleet_task_ground_support_selective_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_ground_support_pox"
		texturefile = "gfx/interface/fleet_view/fleet_task_ground_support_pox_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_ground_support_seed_bombing"
		texturefile = "gfx/interface/fleet_view/fleet_task_ground_support_seed_bombing_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_ground_support_voidworm_invasion"
		texturefile = "gfx/interface/fleet_view/fleet_task_ground_support_voidworm_invasion_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_ground_support_voidworm_invasion_crisis"
		texturefile = "gfx/interface/fleet_view/fleet_task_ground_support_voidworm_invasion_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_ground_support_behemoth_invasion"
		texturefile = "gfx/interface/fleet_view/fleet_task_ground_support_behemoth_invasion_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_ground_support_seismic_bombing"
		texturefile = "gfx/interface/fleet_view/fleet_task_ground_support_seismic_bombing_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_ground_support_firestorm"
		texturefile = "gfx/interface/fleet_view/fleet_task_ground_support_firestorm_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_ground_support_armageddon_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_ground_support_armageddon_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_ground_support_indiscriminate_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_ground_support_indiscriminate_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_ground_support_raiding_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_ground_support_raiding_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_ground_support_selective_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_ground_support_selective_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_ground_support_pox_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_ground_support_pox_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_ground_support_seed_bombing_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_ground_support_seed_bombing_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_ground_support_voidworm_invasion_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_ground_support_voidworm_invasion_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_ground_support_voidworm_invasion_crisis_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_ground_support_voidworm_invasion_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

		spriteType = {
		name = "GFX_fleet_order_button_ground_support_behemoth_invasion_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_ground_support_behemoth_invasion_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_ground_support_seismic_bombing_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_ground_support_seismic_bombing_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_ground_support_firestorm_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_ground_support_firestorm_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_attack"
		texturefile = "gfx/interface/fleet_view/fleet_task_attack_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_attack_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_attack_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_rally_armies_off"
		texturefile = "gfx/interface/fleet_view/fleet_task_rally_armies_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_rally_armies_on"
		texturefile = "gfx/interface/fleet_view/fleet_task_rally_armies_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_land_armies"
		texturefile = "gfx/interface/fleet_view/fleet_task_land_armies_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_land_armies_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_land_armies_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_stance_aggressive"
		texturefile = "gfx/interface/fleet_view/fleet_stance_agressive.dds"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_stance_passive"
		texturefile = "gfx/interface/fleet_view/fleet_stance_passive.dds"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_stance_evasive"
		texturefile = "gfx/interface/fleet_view/fleet_stance_evasive.dds"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_growth_stance_controlled"
		texturefile = "gfx/interface/fleet_view/space_fauna_growth_stance_controlled.dds"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_growth_stance_excessive"
		texturefile = "gfx/interface/fleet_view/space_fauna_growth_stance_excessive.dds"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_disband"
		texturefile = "gfx/interface/icons/delete.dds"
	}

	spriteType = {
		name = "GFX_building_icon"
		texturefile = "gfx/interface/icons/building_icon.dds"
	}

	spriteType = {
		name = "GFX_fleetview_focus"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_focus_on.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleetview_focus_solid"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_focus_on_solid.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleetview_lock_focus"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_lock_focus_on.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleetview_open_planet"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_focus_on_planet.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleetview_open_observation_post"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_focus_on_observation_post.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleetview_open_observation_post_solid"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_focus_on_observation_post_solid.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_move_capital"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_move_capital.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_fleet_action_button_move_capital_solid"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_move_capital_solid.dds"
		noOfFrames = 3
	}

	# Unused
	spriteType = {
		name = "GFX_rallypoint_toggle_off"
		texturefile = "gfx/interface/fleet_view/GFX_rallypoint_toggle_off.dds"
		noOfFrames = 3
	}

	# Unused
	spriteType = {
		name = "GFX_rallypoint_toggle_on"
		texturefile = "gfx/interface/fleet_view/GFX_rallypoint_toggle_on.dds"
		noOfFrames = 3
	}

	# Unused
	spriteType = {
		name = "GFX_rallypoint_toggle_off_large"
		texturefile = "gfx/interface/fleet_view/GFX_rallypoint_toggle_off_large.dds"
		noOfFrames = 3
	}

	# Unused
	spriteType = {
		name = "GFX_rallypoint_toggle_on_large"
		texturefile = "gfx/interface/fleet_view/GFX_rallypoint_toggle_on_large.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_fleet_action_button_split"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_split_fleet.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_split_large"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_split_fleet_large.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_stop"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_stop_fleet.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_stop_large"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_stop_fleet_large.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_new"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_new.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_new_large"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_new_large.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_upgrade"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_upgrade_fleet.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_upgrade_large"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_upgrade_fleet_large.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_upgrade_station"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_upgrade_fleet.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_upgrade_station_large"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_upgrade_fleet_large.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_repair"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_repair_fleet.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_repair_large"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_repair_fleet_large.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_reinforce"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_reinforce.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_overwrite_fleet_template"
		texturefile = "gfx/interface/fleet_view/overwrite_fleet_template.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}


	spriteType = {
		name = "GFX_fleet_action_button_turn_into_merc"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_turn_into_merc.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_merge"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_merge_fleet.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_assist_detection"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_assist_detection.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_assist_detection_selected"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_assist_detection_selected.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_scripted_action_behemoth_rage"
		texturefile = "gfx/interface/fleet_view/behemoth_rage_action.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_active_reconnaissance"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_active_reconnaissance.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_active_reconnaissance_selected"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_active_reconnaissance_selected.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_toggle_cloak_large"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_toggle_cloak.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_toggle_cloak_off_large"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_toggle_cloak_off.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_merge_large"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_merge_fleet_large.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_return"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_return_fleet.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_return_large"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_return_fleet_large.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_move"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_move_fleet.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_move_large"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_move_fleet_large.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_jump"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_jump.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_jump_selected"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_jump_selected.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_quantum_catapult"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_quantum_catapult.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_quantum_catapult_selected"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_quantum_catapult_selected.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_patrol"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_patrol.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_patrol_selected"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_patrol_selected.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_follow_friendlies_off"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_take_point.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_follow_friendlies_off_large"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_take_point_large.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_follow_friendlies_on"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_take_point_selected.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_follow_friendlies_on_large"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_take_point_selected_large.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_button_back"
		texturefile = "gfx/interface/buttons/button_back.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_manager_plus"
		texturefile = "gfx/interface/buttons/fleet_manager_plus.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_fleet_manager_minus"
		texturefile = "gfx/interface/buttons/fleet_manager_minus.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_button_up"
		texturefile = "gfx/interface/buttons/button_sort_up.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_sort_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_button_down"
		texturefile = "gfx/interface/buttons/button_sort_down.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_sort_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_button_pdx"
		texturefile = "gfx/interface/buttons/button_pdx.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_button_update"
		texturefile = "gfx/interface/buttons/button_update.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleetview_destroy_fleet"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_destroy_fleet.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_dismantle_megastructure"
		texturefile = "gfx/interface/fleet_view/dismantle_megastructure.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleetview_break_fleet_contract"
		texturefile = "gfx/interface/fleet_view/fleet_action_dismiss_mercenaries.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_delete_template_button"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_destroy_fleet_2.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_manager_button"
		texturefile = "gfx/interface/fleet_view/fleet_manager_button.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleetview_destroy_fleet_large"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_destroy_fleet_large.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleetview_set_leader"
		texturefile = "gfx/interface/fleet_view/fleet_task_set_leader_action.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleetview_delete"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_delete.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleetview_inspect_army"
		texturefile = "gfx/interface/fleet_view/fleet_action_inspect_army.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleetview_inspect_ship"
		texturefile = "gfx/interface/fleet_view/fleet_action_inspect_ship.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_move_selected"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_move_fleet_selected.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_move_selected_large"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_move_fleet_selected_large.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	######  ACTIONS BUTTONS  ######


	spriteType = {
		name = "GFX_fleet_order_button_research"
		texturefile = "gfx/interface/fleet_view/fleet_task_research_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_research_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_research_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_special_project"
		texturefile = "gfx/interface/fleet_view/fleet_task_special_project_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_special_project_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_special_project_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_survey"
		texturefile = "gfx/interface/fleet_view/fleet_task_survey_system_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_auto_explore"
		texturefile = "gfx/interface/fleet_view/fleet_task_auto_explore_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_auto_explore_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_auto_explore_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_auto_construct"
		texturefile = "gfx/interface/fleet_view/fleet_order_button_automatic_construction.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_auto_construct_selected"
		texturefile = "gfx/interface/fleet_view/fleet_order_button_automatic_construction_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_blow_up_planet_action"
		texturefile = "gfx/interface/fleet_view/fleet_task_blow_up_planet_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_blow_up_planet_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_blow_up_planet_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_assist_research"
		texturefile = "gfx/interface/fleet_view/fleet_task_assist_research.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_assist_research_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_assist_research_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_colonize"
		texturefile = "gfx/interface/fleet_view/fleet_task_colonize.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_colonize_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_colonize_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_mission_button_passive_observation"
		texturefile = "gfx/interface/fleet_view/fleet_task_survey_system_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}



	##############

	corneredTileSpriteType = {
		name = "GFX_tiles_green_frame_top"
		textureFile = "gfx/interface/tiles/black_bg_top_green_frame_tile.dds"
		borderSize = { x=4 y=4 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_tiles_green_side_frame_top"
		textureFile = "gfx/interface/tiles/black_bg_green_side_frame_tile.dds"
		borderSize = { x=4 y=4 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_tiles_green_top_left_corner_frame"
		textureFile = "gfx/interface/tiles/black_bg_top_left_corner_green_frame_tile.dds"
		borderSize = { x=4 y=4 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_federation_ship_entry_bg"
		texturefile = "gfx/interface/fleet_view/federation_ship_entry_bg.dds"
	}

	spriteType = {
		name = "GFX_federation_fleet_view_top_panel_bg"
		texturefile = "gfx/interface/fleet_view/federation_fleet_view_top_panel.dds"
	}

	spriteType = {
		name = "GFX_federation_fleet_view_main_military_bg"
		texturefile = "gfx/interface/fleet_view/fleet_view_main_federation_warships_bg.dds"
		effectFile = "gfx/FX/buttonstate.shader"
	}

	spriteType = {
		name = "GFX_ship_entry_bg"
		texturefile = "gfx/interface/fleet_view/ship_entry_bg.dds"
	}

	corneredTileSpriteType = {
		name = "GFX_shipyard_entry_bg"
		borderSize = { x=5 y=5 }
		texturefile = "gfx/interface/fleet_view/ship_entry_bg.dds"
	}

	spriteType = {
		name = "GFX_fleet_view_top_panel_bg"
		texturefile = "gfx/interface/fleet_view/fleet_view_top_panel.dds"
	}

	spriteType = {
		name = "GFX_fleet_view_main_precom_bg"
		texturefile = "gfx/interface/fleet_view/fleet_view_main_precom_bg.dds"
		effectFile = "gfx/FX/buttonstate.shader"
	}

	spriteType = {
		name = "GFX_fleet_order_set_home_base"
		texturefile = "gfx/interface/fleet_view/home_base.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_fleet_view_main_military_bg"
		texturefile = "gfx/interface/fleet_view/fleet_view_main_warships_bg.dds"
		effectFile = "gfx/FX/buttonstate.shader"
	}

	spriteType = {
		name = "GFX_fleet_view_main_military_bg_long"
		texturefile = "gfx/interface/fleet_view/fleet_view_main_warships_bg_long.dds"
		effectFile = "gfx/FX/buttonstate.shader"
	}

	spriteType = {
		name = "GFX_fleet_view_main_civilian_bg"
		texturefile = "gfx/interface/fleet_view/fleet_view_main_civilian_bg.dds"
		effectFile = "gfx/FX/buttonstate.shader"
	}

	spriteType = {
		name = "GFX_fleet_view_main_mercenaries_bg"
		texturefile = "gfx/interface/fleet_view/fleet_view_main_mercenaries_bg.dds"
		effectFile = "gfx/FX/buttonstate.shader"
	}

	spriteType = {
		name = "GFX_fleet_view_main_science_bg"
		texturefile = "gfx/interface/fleet_view/fleet_view_main_science_bg.dds"
		effectFile = "gfx/FX/buttonstate.shader"
	}

	spriteType = {
		name = "GFX_fleet_view_main_transport_bg"
		texturefile = "gfx/interface/fleet_view/fleet_view_main_transport_bg.dds"
		effectFile = "gfx/FX/buttonstate.shader"
	}

	spriteType = {
		name = "GFX_fleet_view_behemoth_stage_2"
		texturefile = "gfx/interface/fleet_view/fleet_view_behemoth_stage_2.dds"
		effectFile = "gfx/FX/buttonstate.shader"
	}

	spriteType = {
		name = "GFX_fleet_view_behemoth_stage_3"
		texturefile = "gfx/interface/fleet_view/fleet_view_behemoth_stage_3.dds"
		effectFile = "gfx/FX/buttonstate.shader"
	}

	spriteType = {
		name = "GFX_fleet_view_behemoth_stage_4"
		texturefile = "gfx/interface/fleet_view/fleet_view_behemoth_stage_4.dds"
		effectFile = "gfx/FX/buttonstate.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_fleet_view_main_shipyard_padding_bg"
		textureFile = "gfx/interface/fleet_view/fleet_view_main_shipyard_padding_bg.dds"
		borderSize = { x=5 y=5 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_tiles_dark_area_cut_8"
		textureFile = "gfx/interface/tiles/dark_area_cut_8.dds"
		borderSize = { x=8 y=8 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_tiles_dark_area_cut_8_hover"
		textureFile = "gfx/interface/tiles/dark_area_cut_8.dds"
		borderSize = { x=8 y=8 }
		#effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_fleet_mission_button_passive_observation_selected"
		textureFile = "gfx/interface/fleet_view/fleet_action_button_move_fleet_selected.dds"
	}

#	spriteType = {
#		name = "GFX_fleet_order_button_survey_selected"
#		textureFile = "gfx/interface/fleet_view/survey_selected.dds"
#	}

	spriteType = {
		name = "GFX_fleet_order_button_survey_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_survey_system_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_build_research_station"
		texturefile = "gfx/interface/fleet_view/fleet_task_build_reserach_station_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_build_research_station_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_build_reserach_station_selection.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_build_mining_station"
		texturefile = "gfx/interface/fleet_view/fleet_task_build_mining_station_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_build_mining_station_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_build_mining_station_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_build_terraforming_station"
		texturefile = "gfx/interface/fleet_view/fleet_task_build_terraforming_station_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_build_terraforming_station_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_build_terraforming_station_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_build_observation_station"
		texturefile = "gfx/interface/fleet_view/fleet_task_build_observation_station_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_build_observation_station_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_build_observation_station_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_build_starbase_station"
		texturefile = "gfx/interface/fleet_view/fleet_task_build_outpost_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_build_starbase_station_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_build_outpost_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_build_wormhole_station"
		texturefile = "gfx/interface/fleet_view/fleet_task_build_wormhole_station_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_build_wormhole_station_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_build_wormhole_station_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_build_military_station"
		texturefile = "gfx/interface/fleet_view/fleet_task_build_military_station_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_build_military_station_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_build_military_station_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_build_ruler_military_station"
		texturefile = "gfx/interface/fleet_view/fleet_task_build_military_station_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_build_ruler_military_station_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_build_military_station_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_build_megastructure"
		texturefile = "gfx/interface/fleet_view/fleet_order_button_build_megastructure.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_build_megastructure_selected"
		texturefile = "gfx/interface/fleet_view/fleet_order_button_build_megastructure_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_mia_jump"
		texturefile = "gfx/interface/fleet_view/fleet_task_mia_jump_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_mia_jump_selected"
		texturefile = "gfx/interface/fleet_view/fleet_task_mia_jump_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_shipyard"
		texturefile = "gfx/interface/fleet_view/fleet_order_shipyard_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_order_button_shipyard_selected"
		texturefile = "gfx/interface/fleet_view/fleet_order_shipyard_selected.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	progressbarType = {
		name = "GFX_fleet_view_health"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/fleet_health_full.dds"
		textureFile2 = "gfx/interface/progressbars/fleet_empty.dds"
		size = { x = 7 y = 40 }
		effectFile = "gfx/FX/progress.shader"
		horizontal = no
	}

	progressbarType = {
		name = "GFX_fleet_view_armor"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/fleet_armor_full.dds"
		textureFile2 = "gfx/interface/progressbars/fleet_empty.dds"
		size = { x = 7 y = 40 }
		effectFile = "gfx/FX/progress.shader"
		horizontal = no
	}

	progressbarType = {
		name = "GFX_fleet_view_shields"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/fleet_shields_full.dds"
		textureFile2 = "gfx/interface/progressbars/fleet_empty.dds"
		size = { x = 7 y = 40 }
		effectFile = "gfx/FX/progress.shader"
		horizontal = no
	}

	progressbarType = {
		name = "GFX_fleet_view_health_2"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/fleet_health_full.dds"
		textureFile2 = "gfx/interface/progressbars/fleet_empty.dds"
		size = { x = 5 y = 40 }
		effectFile = "gfx/FX/progress.shader"
		horizontal = no
	}

	progressbarType = {
		name = "GFX_fleet_view_armor_2"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/fleet_armor_full.dds"
		textureFile2 = "gfx/interface/progressbars/fleet_empty.dds"
		size = { x = 5 y = 40 }
		effectFile = "gfx/FX/progress.shader"
		horizontal = no
	}

	progressbarType = {
		name = "GFX_fleet_view_shields_2"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/fleet_shields_full.dds"
		textureFile2 = "gfx/interface/progressbars/fleet_empty.dds"
		size = { x = 5 y = 40 }
		effectFile = "gfx/FX/progress.shader"
		horizontal = no
	}

	progressbarType = {
		name = "GFX_progressbar_green"
		color = { 1.0 1.0 1.0 }
		colorTwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/happiness_progressbar_green.dds"
		textureFile2 = "gfx/interface/progressbars/happiness_progressbar_empty.dds"
		size = { x = 250 y = 8 }
		effectFile = "gfx/FX/progress.shader"
	}

	progressbarType = {
		name = "GFX_leader_progressbar"
		color = { 1.0 1.0 1.0 }
		colorTwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/happiness_progressbar_green.dds"
		textureFile2 = "gfx/interface/progressbars/happiness_progressbar_empty.dds"
		size = { x = 82 y = 8 }
		effectFile = "gfx/FX/progress.shader"
	}


	progressbarType = {
		name = "GFX_governor_progressbar"
		color = { 1.0 1.0 1.0 }
		colorTwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/happiness_progressbar_green.dds"
		textureFile2 = "gfx/interface/progressbars/happiness_progressbar_empty.dds"
		size = { x = 139 y = 8 }
		effectFile = "gfx/FX/progress.shader"
	}

	progressbarType = {
		name = "GFX_ship_growth_progressbar"
		color = { 1.0 1.0 1.0 }
		colorTwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/behemoth_growth_progressbar_full.dds"
		textureFile2 = "gfx/interface/progressbars/behemoth_growth_progressbar_empty.dds"
		size = { x = 265 y = 38 }
		effectFile = "gfx/FX/progress.shader"
	}

	spriteType = {
		name = "GFX_unknown_leader"
		textureFile = "gfx/interface/fleet_view/unknown_leader.dds"
		effectFile = "gfx/FX/buttonstate.shader"
	}

	spriteType = {
		name = "GFX_precom_fleet_xenophobe"
		textureFile = "gfx/interface/fleet_view/unknown_fleet_scary.dds"
	}

	spriteType = {
		name = "GFX_precom_fleet_xenophile"
		textureFile = "gfx/interface/fleet_view/unknown_fleet_friendly.dds"
	}

	spriteType = {
		name = "GFX_precom_fleet_neutral"
		textureFile = "gfx/interface/fleet_view/unknown_fleet_neutral.dds"
	}

	spriteType = {
		name = "GFX_fleet_manager_fleet_bg_horizontal"
		textureFile = "gfx/interface/fleet_view/fleet_manager_fleet_bg_horizontal.dds"
	}
	spriteType = {
		name = "GFX_fleet_manager_fleet_bg"
		textureFile = "gfx/interface/fleet_view/fleet_manager_fleet_bg.dds"
	}

	#Arrows exclusively for buttons with dropdown effect
	spriteType = {
		name = "GFX_dropdown_indicator"
		textureFile = "gfx/interface/icons/dropdown_indicator.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_fleet_view_upgradable_design"
		textureFile = "gfx/interface/outliner/outliner_upgradable_design.dds"
		noOfFrames = 2
	}

	#Cloaking sprites and icons
	spriteType = {
		name = "GFX_cloaking_strength_icon"
		textureFile = "gfx/interface/icons/ship_stats/cloaking_strength.dds"
		noOfFrames = 1
	}

	spriteType = {
		name = "GFX_cloaking_detection_icon"
		textureFile = "gfx/interface/icons/ship_stats/cloaking_detection.dds"
		noOfFrames = 1
	}

		spriteType = {
		name = "GFX_cloaking_level_0"
		textureFile = "gfx/interface/icons/ship_stats/cloaking_level_0.dds"
		noOfFrames = 1
	}

		spriteType = {
		name = "GFX_cloaking_level_1"
		textureFile = "gfx/interface/icons/ship_stats/cloaking_level_1.dds"
		noOfFrames = 1
	}

		spriteType = {
		name = "GFX_cloaking_level_2"
		textureFile = "gfx/interface/icons/ship_stats/cloaking_level_2.dds"
		noOfFrames = 1
	}

		spriteType = {
		name = "GFX_cloaking_level_3"
		textureFile = "gfx/interface/icons/ship_stats/cloaking_level_3.dds"
		noOfFrames = 1
	}

		spriteType = {
		name = "GFX_cloaking_level_4"
		textureFile = "gfx/interface/icons/ship_stats/cloaking_level_4.dds"
		noOfFrames = 1
	}

		spriteType = {
		name = "GFX_cloaking_level_5"
		textureFile = "gfx/interface/icons/ship_stats/cloaking_level_5.dds"
		noOfFrames = 1
	}

		spriteType = {
		name = "GFX_cloaking_level_6"
		textureFile = "gfx/interface/icons/ship_stats/cloaking_level_6.dds"
		noOfFrames = 1
	}

		spriteType = {
		name = "GFX_cloaking_level_7"
		textureFile = "gfx/interface/icons/ship_stats/cloaking_level_7.dds"
		noOfFrames = 1
	}

		spriteType = {
		name = "GFX_cloaking_level_8"
		textureFile = "gfx/interface/icons/ship_stats/cloaking_level_8.dds"
		noOfFrames = 1
	}

		spriteType = {
		name = "GFX_cloaking_level_9"
		textureFile = "gfx/interface/icons/ship_stats/cloaking_level_9.dds"
		noOfFrames = 1
	}

		spriteType = {
		name = "GFX_cloaking_level_10"
		textureFile = "gfx/interface/icons/ship_stats/cloaking_level_10.dds"
		noOfFrames = 1
	}

		spriteType = {
		name = "GFX_cloaking_level_unknown"
		textureFile = "gfx/interface/icons/ship_stats/cloaking_level_unknown.dds"
		noOfFrames = 1
	}

	spriteType = {
		name = "GFX_fleet_action_button_astral_jump"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_astral_jump.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_astral_jump_selected"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_astral_jump_selected.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_phase_fleet"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_phase_fleet.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_phase_fleet_selected"
		texturefile = "gfx/interface/fleet_view/fleet_action_button_phase_fleet_selected.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/standard_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/standard_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_behemoth_blink"
		textureFile = "gfx/interface/fleet_view/behemoth_fleet_action_blink.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_behemoth_buff"
		textureFile = "gfx/interface/fleet_view/behemoth_fleet_action_buff.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_behemoth_cloak"
		textureFile = "gfx/interface/fleet_view/behemoth_fleet_action_cloak.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_toggle_cloak_off"
		textureFile = "gfx/interface/fleet_view/behemoth_fleet_action_cloak.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_toggle_cloak"
		textureFile = "gfx/interface/fleet_view/behemoth_fleet_action_cloak.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_behemoth_damage"
		textureFile = "gfx/interface/fleet_view/behemoth_fleet_action_damage.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_behemoth_egg"
		textureFile = "gfx/interface/fleet_view/behemoth_fleet_action_egg.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_behemoth_speed"
		textureFile = "gfx/interface/fleet_view/behemoth_fleet_action_go_fast.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_behemoth_rage"
		textureFile = "gfx/interface/fleet_view/behemoth_rage_action.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_fleet_action_button_behemoth_superweapon"
		textureFile = "gfx/interface/fleet_view/behemoth_fleet_superweapon.dds"
		effectFile = "gfx/FX/buttonstate.shader"
		noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/fleet_view/fleet_task_button_mask.dds"
			animationtexturefile = "gfx/interface/fleet_view/action_button_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 12.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			animationframes = { 1 2 3 }
		}
	}
}
