spriteTypes = {
	spriteType = {
		name = "GFX_federation_type_default_bg"
		textureFile = "gfx/interface/federation/default_federation_bg.dds"
	}

	spriteType = {
		name = "GFX_levelCohesion_header_bg"
		textureFile = "gfx/interface/federation/federation_levelCohesion_header_bg.dds"
	}

	spriteType = {
		name = "GFX_centralization_bg"
		textureFile = "gfx/interface/federation/federation_centralization_bg.dds"
	}

	spriteType = {
		name = "GFX_law_button_small"
		textureFile = "gfx/interface/federation/law_button_small.dds"
		noOfFrames = 2
		effectFile = "gfx/FX/buttonstate.shader"
	}

	spriteType = {
		name = "GFX_law_button_big"
		textureFile = "gfx/interface/federation/law_button_big.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_centralization_locked"
		textureFile = "gfx/interface/federation/federation_centralization_locked.dds"
		noOfFrames = 4
	}

	spriteType = {
		name = "GFX_law_locked"
		textureFile = "gfx/interface/federation/federation_law_locked.dds"
		noOfFrames = 4
	}

	spriteType = {
		name = "GFX_perk_type"
		textureFile = "gfx/interface/icons/federation/federation_perks/default_perk.dds"
	}

	spriteType = {
		name = "GFX_default_federation"
		textureFile = "gfx/interface/icons/federation/federation_types/default_federation.dds"
	}

	spriteType = {
		name = "GFX_federation_leader_border"
		textureFile = "gfx/interface/federation/federation_leader_border.dds"
	}

	spriteType = {
		name = "GFX_hegemony_federation"
		textureFile = "gfx/interface/icons/federation/federation_types/hegemony_federation.dds"
	}

	spriteType = {
		name = "GFX_military_federation"
		textureFile = "gfx/interface/icons/federation/federation_types/military_federation.dds"
	}

	spriteType = {
		name = "GFX_spiritualist_federation"
		textureFile = "gfx/interface/icons/federation/federation_types/spiritualist_federation.dds"
	}

	spriteType = {
		name = "GFX_research_federation"
		textureFile = "gfx/interface/icons/federation/federation_types/research_federation.dds"
	}

	spriteType = {
		name = "GFX_trade_federation"
		textureFile = "gfx/interface/icons/federation/federation_types/trade_federation.dds"
	}

	spriteType = {
		name = "GFX_federation_name_bg"
		textureFile = "gfx/interface/federation/federation_name_header_bg.dds"
	}

	spriteType = {
		name = "GFX_federation_flag_bg"
		textureFile = "gfx/interface/federation/federation_flag_bg.dds"
	}

	spriteType = {
		name = "GFX_federation_perk_bg"
		textureFile = "gfx/interface/federation/federation_perk_bg_available.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_federation_perk_lock"
		textureFile = "gfx/interface/federation/federation_perk_bg_lock.dds"
	}

	spriteType = {
		name = "GFX_federation_perk_lost"
		textureFile = "gfx/interface/federation/federation_perk_bg_available_lostLevel.dds"
	}


	spriteType = {
		name = "GFX_federation_portraitframe"
		textureFile = "gfx/interface/federation/federation_portrait_frame.dds"
	}

	spriteType = {
		name = "GFX_federation_portraitframe_shadow"
		textureFile = "gfx/interface/federation/federation_portrait_frame_shadow.dds"
	}

	spriteType = {
		name = "GFX_president_txt_bg"
		textureFile = "gfx/interface/federation/federation_president_txt_bg.dds"
	}

	spriteType = {
		name = "GFX_federation_cohesion_bar_bg"
		textureFile = "gfx/interface/federation/federation_cohesion_bar_xp_bg.dds"
	}

	spriteType = {
		name = "GFX_federation_progressBar_cohesion_centerPiece"
		textureFile = "gfx/interface/federation/federation_progressBar_cohesion_centerPiece.dds"
	}

	spriteType = {
		name = "GFX_xp_icon"
		textureFile = "gfx/interface/federation/xp_icon.dds"
	}

	spriteType = {
		name = "GFX_federation_ethic_issue_ring"
		textureFile = "gfx/interface/federation/federation_ethics_issuesRings.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_cohesion_icon"
		textureFile = "gfx/interface/federation/federation_cohesion.dds"
	}

	progressbarType = {
		name = "GFX_federation_cohesion_positive_progressbar"
		color = { 1.0 1.0 1.0 }
		colorTwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/federation/federation_progressBar_cohesion_positive.dds"
		textureFile2 = "gfx/interface/federation/federation_progressBar_cohesion_bg.dds"
		size = { x = 197 y = 10 }
		effectFile = "gfx/FX/progress.shader"
	}

	progressbarType = {
		name = "GFX_federation_cohesion_negative_progressbar"
		color = { 1.0 1.0 1.0 }
		colorTwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/federation/federation_progressBar_cohesion_bg.dds"
		textureFile2 = "gfx/interface/federation/federation_progressBar_cohesion_negative.dds"
		size = { x = 197 y = 10 }
		effectFile = "gfx/FX/progress.shader"
	}

	progressbarType = {
		name = "GFX_federation_xp_progressbar"
		color = { 1.0 1.0 1.0 }
		colorTwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/federation/federation_progressBar_xp.dds"
		textureFile2 = "gfx/interface/federation/federation_progressBar_xp_bg.dds"
		size = { x = 850 y = 12 }
		effectFile = "gfx/FX/progress.shader"
	}

	spriteType = {
		name = "GFX_standard_button_200_34_button_not_animated"
		texturefile = "gfx/interface/buttons/button_200_34_animated.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_federation_stripes"
		texturefile = "gfx/interface/federation/federation_portrait_stripes.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		#noOfFrames = 3
		animation = {
			animationmaskfile = "gfx/interface/federation/federation_portrait_stripes_mask.dds"
			animationtexturefile = "gfx/interface/diplomacy/diplomacy_texture4.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 30.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
			#animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_cohesion_trending_up_arrow"
		texturefile = "gfx/interface/federation/cohesion_trending_up_arrow.dds"
	}

	spriteType = {
		name = "GFX_cohesion_trending_down_arrow"
		texturefile = "gfx/interface/federation/cohesion_trending_down_arrow.dds"
	}


}

