# Espionage event icons
spriteTypes = {
	spriteType = {
		name = "GFX_espionage_asset_icon"
		textureFile = "gfx/interface/espionage/operations/option_asset_event_action.dds"
	}
	spriteType = {
		name = "GFX_espionage_chapter_icon_document"
		textureFile = "gfx/interface/espionage/operations/espionage_chapter_icons/espionage_chapter_icon_1.dds"
	}
	spriteType = {
		name = "GFX_espionage_chapter_icon_surveillance"
		textureFile = "gfx/interface/espionage/operations/espionage_chapter_icons/espionage_chapter_icon_2.dds"
	}
	spriteType = {
		name = "GFX_espionage_chapter_icon_security"
		textureFile = "gfx/interface/espionage/operations/espionage_chapter_icons/espionage_chapter_icon_3.dds"
	}
	spriteType = {
		name = "GFX_espionage_chapter_icon_motion"
		textureFile = "gfx/interface/espionage/operations/espionage_chapter_icons/espionage_chapter_icon_4.dds"
	}
	spriteType = {
		name = "GFX_espionage_chapter_icon_success"
		textureFile = "gfx/interface/espionage/operations/espionage_chapter_icons/espionage_chapter_icon_5.dds"
	}
	spriteType = {
		name = "GFX_espionage_chapter_icon_target"
		textureFile = "gfx/interface/espionage/operations/espionage_chapter_icons/espionage_chapter_icon_6.dds"
	}
	spriteType = {
		name = "GFX_espionage_chapter_progress_icon_op_cat_manipulation"
		textureFile = "gfx/interface/espionage/chapter_in_progress_manipulation.dds"
		noOfFrames = 3
	}
	spriteType = {
		name = "GFX_espionage_chapter_progress_icon_op_cat_provocation"
		textureFile = "gfx/interface/espionage/chapter_in_progress_blackops.dds"
		noOfFrames = 3
	}
	spriteType = {
		name = "GFX_espionage_chapter_progress_icon_op_cat_sabotage"
		textureFile = "gfx/interface/espionage/chapter_in_progress_sabotage.dds"
		noOfFrames = 3
	}
	spriteType = {
		name = "GFX_espionage_chapter_progress_icon_op_cat_subterfuge"
		textureFile = "gfx/interface/espionage/chapter_in_progress_subterfuge.dds"
		noOfFrames = 3
	}
	spriteType = {
		name = "GFX_espionage_chapter_progress_icon_op_cat_infiltration"
		textureFile = "gfx/interface/espionage/chapter_in_progress_infiltration.dds"
		noOfFrames = 3
	}
	spriteType = {
		name = "GFX_espionage_blackops_sign"
		textureFile = "gfx/interface/espionage/espionage_blackops_sign.dds"
	}
	spriteType = {
		name = "GFX_espionage_op_cat_blackops_sign"
		textureFile = "gfx/interface/espionage/espionage_blackops_sign.dds"
	}
	spriteType = {
		name = "GFX_espionage_manipulation_sign"
		textureFile = "gfx/interface/espionage/espionage_manipulation_sign.dds"
	}
	spriteType = {
		name = "GFX_espionage_op_cat_manipulation_sign"
		textureFile = "gfx/interface/espionage/espionage_manipulation_sign.dds"
	}
	spriteType = {
		name = "GFX_espionage_sabotage_sign"
		textureFile = "gfx/interface/espionage/espionage_sabotage_sign.dds"
	}
	spriteType = {
		name = "GFX_espionage_op_cat_sabotage_sign"
		textureFile = "gfx/interface/espionage/espionage_sabotage_sign.dds"
	}
	spriteType = {
		name = "GFX_espionage_subterfuge_sign"
		textureFile = "gfx/interface/espionage/espionage_subterfuge_sign.dds"
	}
	spriteType = {
		name = "GFX_espionage_op_cat_subterfuge_sign"
		textureFile = "gfx/interface/espionage/espionage_subterfuge_sign.dds"
	}
	spriteType = {
		name = "GFX_espionage_op_cat_infiltration_sign"
		textureFile = "gfx/interface/espionage/espionage_infiltration_sign.dds"
	}

	# Static Appearance Assets
	spriteType = {
		name = "GFX_espionage_asset_hive"
		textureFile = "gfx/interface/espionage/assetCard_Hive.dds"
	}
	spriteType = {
		name = "GFX_espionage_asset_machine"
		textureFile = "gfx/interface/espionage/assetCard_Robot.dds"
	}
	spriteType = {
		name = "GFX_espionage_asset_organs"
		textureFile = "gfx/interface/espionage/assetCard_InternalOrgans.dds"
	}
	spriteType = {
		name = "GFX_spypower_trend_stagnant_arrow"
		textureFile = "gfx/interface/espionage/spypower_trend_stagnant_arrow.dds"
	}
	
	spriteType = {
		name = "GFX_espionage_difficulty_easy"
		textureFile = "gfx/interface/espionage/operations/icon_difficulty_operations_easy.dds"
	}

	spriteType = {
		name = "GFX_espionage_difficulty_normal"
		textureFile = "gfx/interface/espionage/operations/icon_difficulty_operations_normal.dds"
	}
	
	spriteType = {
		name = "GFX_espionage_difficulty_hard"
		textureFile = "gfx/interface/espionage/operations/icon_difficulty_operations_hard.dds"
	}
	
	spriteType = {
		name = "GFX_espionage_difficulty_hell"
		textureFile = "gfx/interface/espionage/operations/icon_difficulty_operations_hell.dds"
	}
}