guiTypes = {
	positionType = {
		name = "espionage_operation_view_operation_stats_wide_position"
		position = { x = 585 y = 90 }
	}

	positionType = {
		name = "espionage_operation_view_operation_stats_wide_size"
		position = { x = 327 y = 300 }
	}

	containerWindowType = {
		name = "espionage_operation_view"
		orientation = center
		size = { width = 940 height = 640 }
		position = { x = 0 y = 0 }
		origo = center
		moveable = yes
		clipping = no

		backGround = {
			name = "background"
			quadTextureSprite ="GFX_tile_large_bg"
		}

		#iconType = {
		#	name = "vertical_divider"
		#	spriteType = "GFX_vertical_line"
		#	position = { x = 567 y = 52 }
		#	alwaysTransparent = yes
		#}

		# Header ----------------------------------------------------------------
		iconType = {
			name = "hex_bg"
			spriteType = "GFX_hex_bg"
			position = { x = -20 y = -12 }
			alwaysTransparent = yes
		}

		iconType = {
			name = "header_line"
			quadTextureSprite = "GFX_line"
			position = { x = 6 y = 27 }
			alwaysTransparent = yes
		}

		instantTextBoxType = {
			name = "site_name"
			font = "malgun_goth_24"
			text = "THIS IS A SITE NAME"
			position = { x = 10 y = 7 }
			maxWidth = 300
			maxHeight = 40
			fixedSize = yes
			format = left
			#alwaysTransparent = yes
		}

		buttonType = {
			name = "goto_site_button"
			quadTextureSprite = "GFX_fleetview_focus"
			position = { x = -75 y = 10 }
			orientation = upper_right
			pdx_tooltip = "ARC_GO_TO"
			shortCut = "q"
		}

		buttonType = {
			name = "close"
			quadTextureSprite = "GFX_close"
			position = { x = -40 y = 10 }
			orientation = upper_right
			pdx_tooltip = "CLOSE_TITLE"
			shortcut = "ESCAPE"
		}
		# -------------------------------------------------------------------

		# Site Type ---------------------------------------------------------
		containerWindowType = {
			name = "site_type_window"
			size = { width = 560 height = 175 }
			position = { x = 60 y = 70 }

			iconType = {
				name ="event_picture"
				spriteType = "GFX_event_frame"
				position = { x = 0 y = 0 }
				alwaystransparent = yes
			}

			iconType = {
				name = "event_frame"
				quadTextureSprite = "GFX_event_frame"
				position = { x = -5 y = -5 }
				alwaystransparent = yes
			}

			containerWindowType = {
				name = "operations_target_frame"
				position = { x= -15 y= -25 }
				size = { width= 245 height= 105 }

				iconType = {
					name = "operations_target_frame"
					quadTextureSprite = "GFX_operations_target_frame"
					position = { x = 20 y = 2 }
					alwaystransparent = yes
				}

				iconType = {
					name = "operations_target_intel_frame"
					quadTextureSprite = "GFX_operations_target_intelframe"
					position = { x = 300 y = 8 }
					alwaystransparent = yes
				}

				buttonType ={
					name ="flag_button"
					quadTextureSprite = "GFX_empire_flag_48"
					position = { x= 0 y = 0 }
				}

				instantTextBoxType = {
					name = "target_name"
					font = "cg_16b"
					maxWidth = 230
					maxHeight = 20
					position = { x = 50 y = 14 }
					orientation = left
					text = "TARGET"
					format = left
				}

				iconType = {
					name = "intel_icon"
					spriteType = "GFX_intel_level_0"
					position = { x = 302 y = 7 }
					frame = 1
				}

				instantTextBoxType = {
					name = "intel_label"
					font = "cg_16b"
					maxWidth = 30
					maxHeight = 20
					position = { x = 329 y = 12 }
					orientation = left
					text = "999"
					format = left
				}
			}

			containerWindowType = {
				name = "upkeep"
				position = { x = 320 y = 517 }
				size = { width = 180 height = 40 }
				moveable = no

				background = {
					name = "bg"
					quadTextureSprite = "GFX_tiles_dark_area_cut_8"
				}

				instantTextBoxType={
					name = "upkeep_label"
					font = "cg_16b"
					position = { x = 10 y = 3 }
					maxWidth = 100
					maxHeight = 20
					fixedSize = no
					text = "UPKEEP"
					format = left
				}

				instantTextBoxType={
					name = "upkeep_cost"
					font = "cg_16b"
					position = { x = 119 y = 3 }
					maxWidth = 60
					maxHeight = 20
					fixedSize = no
					text = "0"
					format = left
				}
			}

		}
		# ---------------------------------------------------------------------

		# Expedition Progress ------------------------------------------------

		containerWindowType = {
			name = "chapters_window"
			size = { width = 330 height = 60 }
			position = { x = 105 y = 230 }

			backGround = {
				name = "background"
				quadTextureSprite ="GFX_operations_progressframe"
				position = { x = -65 y = -11 }
			}

			iconType = {
				name = "rune_background_bar"
				quadTextureSprite = "GFX_rune_background_bar"
				position = { x = 40 y = 19 }
			}

			buttonType = {
				name = "chapters_button"
				spriteType = "GFX_operations_chapter_op_cat_provocation"
				position = { x = 9 y = 8 }
				frame = 3
			}

			OverlappingElementsBoxType = {
				name = "chapters_box"
				position = { x = 60 y = 10 }
				size = { x = 285 y = 60 }
				format = left
			}
		}



		instantTextBoxType = {
			name = "chapter_subtitle"
			font = "cg_16b"
			text = "THIS IS A CHAPTER SUBTITLE"
			position = { x = 21 y = 294 }
			maxWidth = 535
			maxHeight = 50
			fixedSize = yes
			format = center
			vertical_alignment = center
		}

		# VM: Temp icon. It should change depending on the type of operation
		iconType = {
			name = "no_report_icon"
			quadTextureSprite = "GFX_espionage_blackops_sign"
			position = { x = 267 y = 370 }
			alwaystransparent = yes
		}
		instantTextBoxType = {
			name = "no_report_text"
			font = "cg_16b"
			text = "STAGE_NOTHING_TO_REPORT"
			position = { x = 21 y = 350 }
			maxWidth = 535
			maxHeight = 40
			fixedSize = yes
			format = center
			#alwaysTransparent = yes
		}


		# ---------------------------------------------------------------------

		# Expedition Text & Buttons -------------------------------------------

		containerWindowType = {
			name = "operation_event_window"
			size = { width = 550 height = 200 } # this will be dynamically resized, see ESPIONAGE_OPERATION_VIEW_TEXTBOX_*
			position = { x = 14 y = 322 }

			backGround = {
				name = "background"
				quadTextureSprite ="GFX_framed_area_tile"
			}

			smoothListBoxType = {
				name = "event_text_list"
				position = { x = 10 y = 10 }
				orientation = upper_left
				size = { x = 530 y = 180 } # this will be dynamically resized, see ESPIONAGE_OPERATION_VIEW_TEXTBOX_*
				borderSize = { x = 0 y = 0 }
				scrollbartype = "standardlistbox_slider"
			}

			buttonType = {
				name = "tts_button"
				position = { x = 514 y = -3 }
				spriteType = "GFX_button_tts_start"
				buttonFont = "cg_16b"
				shortCut = "t"
			}
		}

		gridBoxType = {
			name = "event_options_box"
			position = { x = 18 y = 522 }
			size = { width = 540 height = 105 }
			format = "UPPER_LEFT"
			slotsize = { width = 530 height = 35 }
			max_slots_horizontal = 1
			max_slots_vertical = 3
		}

		# ---------------------------------------------------------------------

		# Expedition Chapter --------------------------------------------------

		containerWindowType = {
			name = "title_chapter"
			size = { width = 180 height = 180 }
			position = { x = 570 y = 20 }

			iconType = {
				name = "operations_file_bg"
				quadTextureSprite = "GFX_operations_file_bg"
				position = { x = 4 y = 26 }
			}

			iconType = {
				name = "title_hex"
				quadTextureSprite = "GFX_operations_hex_title"
				position = { x = 2 y = 21 }
			}

			iconType = {
				name = "title_line"
				quadTextureSprite = "GFX_operations_detail_line"
				position = { x = 73 y = 50 }
			}

			iconType = {
				name = "category"
				position = { x = 5 y = 5 }
				quadTextureSprite = "GFX_op_cat_provocation_ui_icon"
			}

			instantTextBoxType = {
				name = "title_text"
				font = "malgun_goth_24"
				position = { x = 75 y = 32 }
				text = "CURRENT CHAPTER"
				maxWidth = 168
				maxHeight = 20
				fixedSize = yes
				format = left
				orientation = upper_left
			}
		}

		containerWindowType = {
			name = "operation_stats"
			position = { x = 735 y = 90 }
			size = { width = -26 height = 300 }
			
			containerWindowType = {
			name = "chapter_progress"
				size = { width = 100% height = 32 }
				position = { x = 0 y = 0 }
				orientation = center_up
				origo = center_up

			background = {
				name = "background"
				spriteType = "GFX_dark_area_cut"
			}

			iconType = {
				name = "progress_time_icon"
				position = { x = 123 y = 7 }
				spriteType = "GFX_resource_time"
			}

			iconType = {
				name = "progress_bar"
				spriteType = "GFX_queue_progressbar_100"
				position = { x = 17 y = 10 }
			}

			instantTextBoxType = {
				name = "progress_text"
				font = "cg_16b"
				position = { x = 142 y = 7 }
				text = "DAYS LEFT: 2000"
				maxWidth = 180
				maxHeight = 20
				fixedSize = yes
				format = left
			}
		}

		containerWindowType = {
			name = "chapter_difficulty"
				size = { width = 100% height = 82 }
				position = { x = 0 y = 38 }
				orientation = center_up
				origo = center_up

			background = {
				name = "background"
				spriteType = "GFX_dark_area_cut"
			}

			iconType = {
				name = "difficulty_icon"
				position = { x = 45 y = 40 }
				spriteType = "GFX_difficulty_range"
				frame = 1
				pdx_tooltip = "espionage_operation_roll_header"
			}

			instantTextBoxType = {
				name = "roll_chance_label"
				font = "cg_16b"
				position = { x = 0 y = 12 }
				text = "ARCHAEOLOGICAL_SITE_BREAKTHROUGH"
				maxWidth = 180
				maxHeight = 20
				fixedSize = yes
				format = center
				pdx_tooltip = "espionage_operation_roll_header"
			}

			instantTextBoxType = {
				name = "roll_chance_text"
				font = "malgun_goth_24"
				position = { x = 82 y = 43 }
				text = "15%"
				maxWidth = 80
				maxHeight = 20
				fixedSize = yes
				format = left
				Orientation = "UPPER_LEFT"
				pdx_tooltip = "espionage_operation_roll_header"
			}
		}

		containerWindowType = {
			name = "chapter_modifiers"
				size = { width = 100% height = 115 }
				position = { x = 1 y = 126 }
				orientation = center_up
				origo = center_up

			background = {
				name = "background"
				spriteType = "GFX_dark_area_cut"
			}

			instantTextBoxType = {
				name = "difficulty_type_text"
				font = "cg_16b"
				position = { x = 0 y = 15 }
				text = "ARC_DIFFICULTY_TYPE"
				maxWidth = 100
				maxHeight = 20
				fixedSize = yes
				format = right
			}
			iconType = {
				name = "difficulty_type_icon"
				position = { x = 105 y = 8 }
				spriteType = "GFX_espionage_difficulty_normal"
				frame = 1
			}
			instantTextBoxType = {
				name = "difficulty_type_value"
				font = "cg_16b"
				position = { x = 140 y = 15 }
				text = "-15"
				maxWidth = 40
				maxHeight = 20
				fixedSize = yes
				format = left
			}

			instantTextBoxType = {
				name = "skill_bonus_text"
				font = "cg_16b"
				position = { x = 0 y = 48 }
				text = "ARC_LEADER_BONUS"
				maxWidth = 100
				maxHeight = 20
				fixedSize = yes
				format = right
			}
			iconType = {
				name = "skill_bonus_icon"
				position = { x = 105 y = 41 }
				spriteType = "GFX_leader_bonus"
			}
			instantTextBoxType = {
				name = "skill_bonus_value"
				font = "cg_16b"
				position = { x = 140 y = 48 }
				text = "+2"
				maxWidth = 40
				maxHeight = 20
				fixedSize = yes
				format = left
			}

			instantTextBoxType = {
				name = "clues_text"
				font = "cg_16b"
				position = { x = 0 y = 81 }
				text = "ESPIONAGE_OPERATION_CLUES"
				maxWidth = 100
				maxHeight = 20
				fixedSize = yes
				format = right
				pdx_tooltip = "ESPIONAGE_OPERATION_CLUES_TOOLTIP"
			}
			iconType = {
				name = "clues_icon"
				position = { x = 105 y = 75 }
				spriteType = "GFX_clue"
				pdx_tooltip = "ESPIONAGE_OPERATION_CLUES_TOOLTIP"
			}
			instantTextBoxType = {
				name = "clues_value"
				font = "cg_16b"
				position = { x = 140 y = 81 }
				text = "3"
				maxWidth = 40
				maxHeight = 20
				fixedSize = yes
				format = left
				pdx_tooltip = "ESPIONAGE_OPERATION_CLUES_TOOLTIP"
			}
		}
		}

		## OPERATION LAYERS

		# Create Operation

		containerWindowType = {
			name = "create_operation_layer"
			size = { width = 100% height = 100% }

			containerWindowType = {
				name = "assets_list"
				position = { x = 585 y = 90 }
				size = { width = 144 height = 240 }

				background = {
					name = "bg"
					spriteType = "GFX_tiles_dark_area_cut_8"
				}

				gridBoxType = {
					name = "assets_grid"
					position = { x = 0 y = 0 }
					size = { width = 0 height = 0 }
					slotsize = { width = 72 height = 80 }
					add_horizontal = yes
					max_slots_horizontal = 1
					format = "UPPER_LEFT"
				}
			}

			containerWindowType = {
				name = "cost_operation"
				position = { x = 380 y = 600 }
				size = { width = 180 height = 50 }

				backGround = {
					name = "background"
					quadTextureSprite ="GFX_tiled_window_transparent"
				}

				instantTextBoxType = {
					name = "operation_cost"
					font = "cg_16b"
					position = { x = 10 y = 8 }
					text = "COST"
					maxWidth = 100
					maxHeight = 20
					fixedSize = yes
					format = left
				}

				instantTextBoxType={
					name = "resources"
					font = "cg_16b"
					position = { x = 119 y = 8 }
					maxWidth = 65
					maxHeight = 16
					text = "resources"
					format = left
					pdx_tooltip = "OPERATION_COST_TOOLTIP_STATIC"
				}
			}

			containerWindowType = {
				name = "autolaunch_area"
				position = { x = 574 y = 585 }
				size = { width = 351 height = 47 }

				iconType = {
					name = "background"
					spriteType = "GFX_launch_operation_bg"
					position = { x = 0 y = 0 }
				}

				checkboxType = {
 					name = "checked"
 					position = { x = 12 y = 6 }
 					spriteType = "GFX_checkbox_20_20_01"
					pdx_tooltip = "OPERATION_AUTO_LAUNCH_STATIC"
					oversound = mouse_over
 				}

				instantTextBoxType = {
					name = "autolaunch_operation"
					font = "cg_16b"
					position = { x = 46 y = 13 }
					text = "AUTO_LAUNCH"
					maxWidth = 300
					maxHeight = 64
					fixedSize = yes
					format = left
					orientation = upper_left
					text_color_code = "W"
					pdx_tooltip = "OPERATION_AUTO_LAUNCH_STATIC"
				}
			}

			# Target info
			containerWindowType = {
				name = "target_info"
				size = { width = 330 height = 235 }
				position = { x = 584 y = 338 }

				backGround = {
					name = "background"
					quadTextureSprite ="GFX_dark_area_cut"
				}
				

				containerWindowType = {
					name = "target_info_header"
					position = { x = 0 y = 0 }

					backGround = {
						name = "background_expedition_title"
						quadTextureSprite ="GFX_operations_phase_bg"
						alwaysTransparent = yes
					}
				}

				instantTextBoxType = {
					name = "header_target_info"
					font = "cg_16b"
					position = { x = 15 y = 10 }
					text = "TARGET_INFO"
					maxWidth = 180
					maxHeight = 20
					fixedSize = yes
					format = left
					pdx_tooltip = "ESPIONAGE_OPERATION_TARGET_INFORMATION"
				}

				containerWindowType = {
					name = "target_info_area"
					position = { x = 68 y = 55 }
					size = { width = 200 height = 42 }
					moveable = no

					iconType = {
						name = "relative_power_icon"
						spriteType = "GFX_relative_power_icon"
						position = { x = 8 y = 4 }
					}

					iconType = {
						name = "background_power"
						spriteType = "GFX_info_background_148"
						position = { x = 35 y = 3 }
					}

					instantTextBoxType = {
						name = "relative_power"
						font = "cg_16b"
						maxWidth = 148
						maxHeight = 20
						position = { x = 35 y = 9 }
						format = center
					}

					iconType = {
						name = "background"
						spriteType = "GFX_info_background_148"
						position = { x = 35 y = 40 }
					}

					iconType = {
						name = "relative_encryption_icon"
						spriteType = "GFX_resource_intel_decryption"
						position = { x = 5 y = 40 }
						scale = 1
					}

					instantTextBoxType = {
						name = "relative_encryption"
						position = { x = 35 y = 46 }
						font = "cg_16b"
						maxWidth = 150
						maxHeight = 22
						fixedSize = yes
						format = center
					}
				}
			}

			containerWindowType = {
				name = "target_selection"
				position = { x = 584 y = 338 }
				size = { width = 330 height = 235 }

				# Select Target
				containerWindowType = {
					name = "target_list"
					position = { x = 0 y = 32 }
					size = { width =  100%  height = 100%% }
					verticalScrollbar = "right_vertical_slider_s"

					background = {
						name = "bg"
						spriteType = "GFX_tiles_dark_area_cut_8"
					}

					gridBoxType = {
						name = "target_grid"
						slotsize = { width = 320 height = 47 }
						position = { x = 0 y = 5 }
						add_horizontal = no
						max_slots_horizontal = 1
						format = "UPPER_LEFT"
					}
				}

				iconType = {
					name = "header_background"
					quadTextureSprite ="GFX_operations_phase_bg"
					alwaysTransparent = yes
				}

				instantTextBoxType = {
					name = "header_select_target"
					font = "cg_16b"
					position = { x = 15 y = 10 }
					text = "SELECT_TARGET"
					maxWidth = 120
					maxHeight = 20
					fixedSize = yes
					format = left
				}
			}


			buttonType = {
				name = "cancel_button"
				quadTextureSprite = "GFX_standard_button_142_34_button"
				position = { x = -933 y = -62  }
				Orientation = "LOWER_RIGHT"
				font = "cg_16b"
				clicksound = back_click
				#shortCut = "ESCAPE"
				buttonText = "CANCEL"
			}

			buttonType = {
				name = "create_button"
				quadTextureSprite = "GFX_standard_button_142_34_button"
				position = { x = -770 y = -62  }
				Orientation = "LOWER_RIGHT"
				font = "cg_16b"
				clicksound = back_click
				#shortCut = "ESCAPE"
				buttonText = "LAUNCH"
			}
		}

		# Ongoing Operation

		containerWindowType = {
			name = "ongoing_operation_layer"
			size = { width = 100% height = 100% }


			containerWindowType = {
				name = "assets_list"
				position = { x = 585 y = 90 }
				size = { width = 144 height = 240 }

				background = {
					name = "bg"
					spriteType = "GFX_tiles_dark_area_cut_8"
				}

				gridBoxType = {
					name = "assets_grid"
					position = { x = 0 y = 0 }
					size = { width = 0 height = 0 }
					slotsize = { width = 72 height = 80 }
					add_horizontal = yes
					max_slots_horizontal = 1
					format = "UPPER_LEFT"
				}

				#instantTextBoxType = {
				#	name = "asset_label"
				#	font = "cg_16b"
				#	position = { x = 10 y = 108 }
				#	text = "3"
				#	maxWidth = 40
				#	maxHeight = 20
				#	fixedSize = yes
				#	text = "ASSET"
				#	format = left
				#}
				#
				#instantTextBoxType = {
				#	name = "assets_text"
				#	font = "cg_16b"
				#	position = { x = 10 y = 125 }
				#	text = "ASSIGN_ASSET"
				#	maxWidth = 125
				#	maxHeight = 64
				#	fixedSize = yes
				#	format = left
				#	orientation = upper_left
				#	text_color_code = "H"
				#}
				#
				## VM: need code support to make the portraits work
				#
				#containerWindowType = {
				#	name = "assets_portraits"
				#	position = { x = 9 y = 10 }
				#	size = { width = 82 height = 92 }
				#	moveable = no
				#	clipping = yes
				#
				#	iconType = {
				#		name = "asset_GRD"
				#		spriteType = "GFX_asset_GRD"
				#		position = { x = -4 y = -5}
				#		alwaysTransparent = yes
				#	}
				#
				#	iconType = {
				#		name = "asset_portrait"
				#		quadTextureSprite = "GFX_portrait_character"
				#		position = { x = 40 y = 515 }
				#		scale = 0.5
				#	}
				#
				#	iconType = {
				#		name = "asset_card_empty_nongestalt"
				#		quadTextureSprite = "GFX_asset_empty_nongestalt"
				#		position = { x = 0 y = 0  }
				#		alwaysTransparent = yes
				#	}
				#}
			}


			containerWindowType = {
				name = "autolaunch_area"
				position = { x = 574 y = 585 }

				iconType = {
					name = "background"
					spriteType = "GFX_launch_operation_bg"
					position = { x = 0 y = 0 }
				}

				checkboxType = {
					name = "checked"
					position = { x = 12 y = 6 }
					spriteType = "GFX_checkbox_20_20_01"
					pdx_tooltip = "OPERATION_AUTO_LAUNCH_STATIC"
					oversound = mouse_over
				}

				instantTextBoxType = {
					name = "autolaunch_operation"
					font = "cg_16b"
					position = { x = 46 y = 13 }
					text = "AUTO_LAUNCH"
					maxWidth = 300
					maxHeight = 64
					fixedSize = yes
					format = left
					orientation = upper_left
					text_color_code = "W"
					pdx_tooltip = "OPERATION_AUTO_LAUNCH_STATIC"
				}

			}

			containerWindowType = {
				name = "expedition_log"
				size = { width = 330 height = 235 }
				position = { x = 584 y = 338 }

				backGround = {
					name = "background"
					quadTextureSprite ="GFX_dark_area_cut"
				}
				#
				#"GFX_tiles_frame"

				containerWindowType = {
					name = "expedition_bg"
					position = { x = 0 y = 0 }

					backGround = {
						name = "background_expedition_title"
						quadTextureSprite ="GFX_operations_phase_bg"
						alwaysTransparent = yes
					}

				}

				instantTextBoxType = {
					name = "header_phase"
					font = "cg_16b"
					position = { x = 15 y = 10 }
					text = "PHASE_REPORT"
					maxWidth = 120
					maxHeight = 20
					fixedSize = yes
					format = left
					pdx_tooltip = "ESPIONAGE_OPERATION_PHASE_REPORT_TOOLTIP"
				}

				smoothListBoxType = {
					name = "log_list"
					position = { x = 7 y = 45 }
					orientation = upper_left
					size = { x = 310 y = 180 }
					borderSize = { x = 0 y = 0 }
					scrollbartype = "standardlistbox_slider"
				}

			}

			# Operation Blocked

			containerWindowType = {
				name = "block_window"
				size = { width = 352 height = 581 }
				position = { x = 574 y = 46 }
				clipping = yes



				##Full Block Image -- No Animation --
				#backGround = {
				#	name = "background"
				#	quadTextureSprite ="GFX_expedition_file_blocked"
				#}

				##Sliding Doors --------------------------------------
				iconType = {
					name = "doorRight"
					spriteType = "GFX_expedition_file_blocked_doorRight"
					orientation = upper_right
					position = { x = -184 y = 0}
				}

				iconType = {
					name = "doorLeft"
					spriteType = "GFX_expedition_file_blocked_doorLeft"
					orientation = upper_left
					position = { x = 0 y = 0}
				}

				iconType = {
					name = "blocked_phase"
					spriteType = "GFX_operations_blocked_phase"
					orientation = upper_right
					position = { x = -352 y = 0}
				}

				instantTextBoxType = {
					name = "text"
					font = "cg_16b"
					position = { x = 10 y = 330 }
					text = "WAITING FOR YOUR DECISION"
					maxWidth = 350
					maxHeight = 20
					fixedSize = yes
					format = center
				}

				iconType = {
					name = "category"
					quadTextureSprite = "GFX_op_cat_provocation_ui_icon"
					position = { x = 154 y = 254 }
				}
			}

			buttonType = {
				name = "abort"
				quadTextureSprite = "GFX_standard_button_142_34_button"
				position = { x = 7 y = -60	}
				Orientation = "LOWER_LEFT"
				text = "ABORT"
				font = "cg_16b"
				clicksound = back_click
			}
		}
	}

	# ---------------------------------------------------------------------

	# Event ---------------------------------------------------------------
	containerWindowType = {
		name = "espionage_operation_event_entry"
		position = { x=0 y=0 }
		size = { width = 530 height = 120 }	# might be resized in code

		instantTextBoxType = {
			name = "name"
			font = "cg_16b"
			position = { x = 5 y = 5 }
			text = "NAME OF EVENT"
			maxWidth = 520
			maxHeight = 20
			format = left
		}

		instantTextBoxType = {
			name = "description"
			font = "cg_16b"
			position = { x = 5 y = 35 } # will be moved up in code if name is empty
			text = "THIS HERE IS A LONG DESCRIPTION OF AN EVENT"
			maxWidth = 520
			format = left
		}

		instantTextBoxType = {
			name = "effects"
			font = "cg_16b"
			position = { x = 5 y = 35 } # will be moved down below the desc dynamically
			text = "THIS IS AN EFFECT"
			maxWidth = 520
			format = left
		}
	}

	containerWindowType = {
		name = "espionage_operation_event_option"
		position = { x=0 y=0 }
		size = { width = 542 height = 30 }

		background = {
			name = "background"
			spriteType = "GFX_button_light"
		}

		instantTextBoxType = {
			name = "text"
			font = "cg_16b"
			position = { x = 0 y = 5 }
			text = "THIS IS AN EVENT OPTION"
			maxWidth = 542
			maxHeight = 30
			fixedSize = yes
			format = center
		}

		OverlappingElementsBoxType = {
			name = "trigger_icons"
			position = { x = 0  y = 2 }
			size = { x=36 y= 28 }
		}

		OverlappingElementsBoxType = {
			name = "effect_icons"
			position = { x = 384 y = 0 }
			size = { x = 72 y = 28 }
			format = right
		}
	}
	# ----------------------------------------------------------------------

	containerWindowType = {
		name = "espionage_operation_chapters_box_entry"
		position = { x=0 y=0 }
		size = { width = 50 height = 50 }

		iconType = {
			name = "rune_background"
			quadTextureSprite = "GFX_chapter_button"
			position = { x = -7 y = -8 }
			frame = 1
		}

		buttonType = {
			name = "rune_button"
			quadTextureSprite = "GFX_archaeology_runes_A1"
			position = { x = -1 y = -2 }
		}

		buttonType = {
			name = "chapter_button"
			quadTextureSprite = "GFX_chapter_in_progress"
			position = { x = 0 y = 0 }
			frame = 1
		}

		iconType = {
			name = "chapter_progress"
			quadTextureSprite = "GFX_chapter_progress_bar"
			position = { x = -1 y = -2 }
			frame = 1
		}
	}

	containerWindowType = {
		name = "espionage_operation_log_entry"
		position = { x=0 y=0 }
		size = { width = 310 height = 50 }

		background = {
			name = "background"
			spriteType = "GFX_dark_area_cut"
		}

		iconType = {
			name = "tab_icon"
			quadTextureSprite = "GFX_expedition_log_tab"
			position = { x = 0 y = 8 }
			frame = 2 # yellow by default
		}

		instantTextBoxType = {
			name = "date"
			font = "cg_16b"
			position = { x = 10 y = 17 }
			text = "1100.02.10"
			maxWidth = 120
			maxHeight = 30
			fixedSize = yes
			format = left
		}

		iconType = {
			name = "roll_icon"
			quadTextureSprite = "GFX_icon_archaeology_dieroll"
			position = { x = 140 y = 12 }
			scale = 0.9
		}

		instantTextBoxType = {
			name = "roll_text"
			font = "cg_16b"
			position = { x = 180 y = 17 }
			text = "9"
			maxWidth = 40
			maxHeight = 30
			fixedSize = yes
			format = left
		}

		iconType = {
			name = "clue_icon"
			quadTextureSprite = "GFX_log_clue"
			position = { x = 235 y = 13 }
		}

		instantTextBoxType = {
			name = "info_text"
			font = "cg_16b"
			position = { x = 270 y = 17 }
			text = "+2"
			maxWidth = 40
			maxHeight = 30
			fixedSize = yes
			format = left
		}
	}

	containerWindowType = {
		name = "espionage_operation_target_entry"
		size = { width = 320 height = 50 }

		Background = {
			name = "background"
			spriteType = "GFX_tiles_frame_light"
			size = { x = 674 y = 47 }
			position = { x= 0 y = 0 }
			oversound = no_sound
			clicksound = select_click
		}

		containerWindowType = {
			name = "target_selected_overlay"
			position = { x= 5 y = 5 }
			size = { width = 310 height = 40 }

			background = {
				name = "target_selected_bg"
				spriteType = "GFX_glow_tile_orange_no_padding"
				alwaysTransparent = yes
			}
		}

		instantTextBoxType = {
			name = "name"
			font = "cg_16b"
			position = { x = 45 y = 17 }
			maxWidth = 300
			maxHeight = 30
			fixedSize = yes
			format = left
			alwaysTransparent = yes
		}

		iconType = {
			name = "type"
			position = { x = 8 y = 6 }
			spriteType = "GFX_starbase_outliner"
			frame = 0
		#	scale = 0.95
		}

		instantTextBoxType = {
			name = "starbase_type"
			font = "cg_16b"
			position = { x = 46 y = 17 }
			maxWidth = 132
			maxHeight = 50
			fixedSize = yes
			orientation = "UPPER_LEFT"
			format = left
			alwaysTransparent = yes
		}

		# VM: Need code support here
		#instantTextBoxType = {
		#	name = "system"
		#	font = "cg_16b"
		#	text = ""
		#	position = { x = 20 y = 17 }
		#	maxWidth = 65
		#	maxHeight = @text_max_height
		#	fixedSize = yes
		#	orientation = "UPPER_RIGHT"
		#	format = right
		#}

		#instantTextBoxType = {
		#	name = "military_power"
		#	position = { x = 0 y = 17 }
		#	font = "cg_16b"
		#	maxWidth = 58
		#	maxHeight = @text_max_height
		#	fixedSize = yes
		#	format = right
		#	orientation = "UPPER_RIGHT"
		#}

		containerWindowType = {
			name = "selected_overlay"
			position = { x = 0 y = 0 }
			size = { width = 100% height = 44 }

			background = {
				name = "selected_bg"
				spriteType = "GFX_glow_tile_orange_no_padding"
				alwaysTransparent = yes
			}
		}
	}
}
