spriteTypes = {
	spriteType = {
		name = "GFX_dummy_3d_graphical_culture_preview"
		texturefile = "gfx/interface/ship_designer/ship_design_entry_bg.dds"
		effectFile = "gfx/FX/buttonstate_rendertarget.shader"
		alwaystransparent = yes
		transparencecheck = no
	}

	corneredTileSpriteType = {
		name = "GFX_orange_frame_tile"
		textureFile = "gfx/interface/tiles/orange_frame_tile.dds"
		borderSize = { x=2 y=2 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

}
