spriteTypes = {
    ### Dividers

    spriteType = {
        name = "GFX_divider_300"
        texturefile = "gfx/interface/dividers/divider_300.dds"
        effectFile = "gfx/FX/buttonstate_onlydisable.shader"
    }

    spriteType = {
        name = "GFX_divider_300_mirrored"
        texturefile = "gfx/interface/dividers/divider_300_mirrored.dds"
        effectFile = "gfx/FX/buttonstate_onlydisable.shader"
    }

}