spriteTypes = {	
	progressbartype = {
		name = "GFX_fleet_combat_progressbar"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/fleet_combat_progeress_bar_green.dds"
		textureFile2 = "gfx/interface/progressbars/fleet_combat_progeress_bar_red.dds"
		size = { x = 542 y = 38 }
		effectFile = "gfx/FX/progress.shader"
	}

	spriteType = {
		name = "GFX_emergency_ftl"
		texturefile = "gfx/interface/fleet_view/emergency_ftl.dds"
	}
	
	spriteType = {
		name = "GFX_ship_destroyed"
		texturefile = "gfx/interface/icons/ship_destroyed_icon.dds"
	}
	
	spriteType = {
		name = "GFX_ship_disengaged"
		texturefile = "gfx/interface/icons/ship_disengaged_icon.dds"
	}

	spriteType = {
		name = "GFX_small_hex_bg"
		texturefile = "gfx/interface/fleet_view/small_hex_bg.dds"
	}	

	spriteType = {
		name = "GFX_fleet_combat_progress_bar_glow"
		texturefile = "gfx/interface/progressbars/fleet_combat_progeress_bar_glow.dds"
	}

	spriteType = {
		name = "GFX_vertical_line"
		texturefile = "gfx/interface/fleet_view/vertical_line.dds"
	}

	spriteType = {
		name = "GFX_ship_life_full"
		texturefile = "gfx/interface/fleet_view/ship_life_bar_filled.dds"
	}

	progressbartype = {
		name = "GFX_ship_life_radial_progress"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/fleet_view/ship_life_bar_filled.dds"
		textureFile2 = "gfx/interface/fleet_view/ship_life_bar_empty.dds"
		size = { x = 40 y = 40 }
		effectFile = "gfx/FX/progress_radial.shader"
	}	

	progressbartype = {
		name = "GFX_ship_armor_radial_progress"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/fleet_view/ship_armor_bar_filled.dds"
		textureFile2 = "gfx/interface/fleet_view/ship_armor_bar_empty.dds"
		size = { x = 40 y = 40 }
		effectFile = "gfx/FX/progress_radial.shader"
	}
	
	progressbartype = {
		name = "GFX_ship_shield_radial_progress"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/fleet_view/ship_shield_bar_filled.dds"
		textureFile2 = "gfx/interface/fleet_view/ship_shield_bar_empty.dds"
		size = { x = 40 y = 40 }
		effectFile = "gfx/FX/progress_radial.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_tile_combat_stats_won_bg"
		textureFile = "gfx/interface/tiles/tile_header_win_bg.dds"
		borderSize = { x=326 y=43 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	corneredTileSpriteType = {
		name = "GFX_tile_combat_stats_lost_bg"
		textureFile = "gfx/interface/tiles/tile_header_lose_bg.dds"
		borderSize = { x=326 y=43 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	spriteType = {
		name = "GFX_fleet_order_in_progress"
		alwaystransparent = no
		sprite_sheet_sprite_type = "GFX_alerticons"
		default_frame = 5
	}
}