spriteTypes = {
	spriteType = {
		name = "GFX_astral_rift_sign"
		textureFile = "gfx/interface/astral_rifts/astral_rift_sign.dds"
	}
	spriteType = {
		name = "GFX_astral_rift_progressframe"
		textureFile = "gfx/interface/astral_rifts/astral_rift_progressframe.dds"
	}

	# Astral Rift icons
	spriteType = {
		name = "GFX_astral_rift_file_bg"
		texturefile = "gfx/interface/astral_rifts/astral_rift_file_bg.dds"
	}
	spriteType = {
		name = "GFX_astral_rift_ui_icon"
		texturefile = "gfx/interface/astral_rifts/astral_rift_ui_icon.dds"
	}
	spriteType = {
		name = "GFX_astral_rift_icon_blocked"
		texturefile = "gfx/interface/astral_rifts/astral_rift_icon_blocked.dds"
	}
	spriteType = {
		name = "GFX_astral_rift_stage_icon"
		texturefile = "gfx/interface/astral_rifts/astral_rift_stages_number_icons.dds"
		noOfFrames = 15
	}
	spriteType = {
		name = "GFX_astral_rift_chapter_button"
		textureFile = "gfx/interface/astral_rifts/chapter_button.dds"
		noOfFrames = 4
	}
	spriteType = {
		name = "GFX_astral_rift_sphere_icon"
		texturefile = "gfx/interface/astral_rifts/rift_sphere_icon.dds"
	}

	# Difficulty
	spriteType = {
		name = "GFX_astral_rift_difficulty_easy"
		textureFile = "gfx/interface/icons/astral_rifts/astral_rift_difficulty_easy.dds"
	}
	spriteType = {
		name = "GFX_astral_rift_difficulty_normal"
		textureFile = "gfx/interface/icons/astral_rifts/astral_rift_difficulty_normal.dds"
	}
	spriteType = {
		name = "GFX_astral_rift_difficulty_hard"
		textureFile = "gfx/interface/icons/astral_rifts/astral_rift_difficulty_hard.dds"
	}
	spriteType = {
		name = "GFX_astral_rift_difficulty_hell"
		textureFile = "gfx/interface/icons/astral_rifts/astral_rift_difficulty_hell.dds"
	}

	# Progress Bar
	corneredTileSpriteType = {
		name = "GFX_progress_background_bar"
		texturefile = "gfx/interface/astral_rifts/rift_sphere_cable_icon.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}

	# Doors
	spriteType = {
		name = "GFX_astral_rift_expedition_file_blocked_door_left"
		textureFile = "gfx/interface/astral_rifts/expedition_file_blocked_door_left.dds"
	}

	spriteType = {
		name = "GFX_astral_rift_expedition_file_blocked_door_right"
		textureFile = "gfx/interface/astral_rifts/expedition_file_blocked_door_right.dds"
	}
}