spriteTypes = {

	################################################################
	# SLOT ICONS
	################################################################

	spriteType = {
		name = "GFX_ascension_perk_slot_available"
		texturefile = "gfx/interface/icons/ascension_perks/slot_available.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ascension_perk_slot_locked"
		texturefile = "gfx/interface/icons/ascension_perks/slot_locked.dds"
		alwaystransparent = yes
	}

	################################################################
	# ASCENSION PERK ICONS
	################################################################

	spriteType = {
		name = "GFX_ap_hydrocentric"
		texturefile = "gfx/interface/icons/ascension_perks/ap_hydrocentric.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_machine_worlds"
		texturefile = "gfx/interface/icons/ascension_perks/ap_machine_worlds.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_synthetic_age"
		texturefile = "gfx/interface/icons/ascension_perks/ap_synthetic_age.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_shared_destiny"
		texturefile = "gfx/interface/icons/ascension_perks/ap_shared_destiny.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_engineered_evolution"
		texturefile = "gfx/interface/icons/ascension_perks/ap_engineered_evolution.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_evolutionary_mastery"
		texturefile = "gfx/interface/icons/ascension_perks/ap_engineered_evolution.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_the_flesh_is_weak"
		texturefile = "gfx/interface/icons/ascension_perks/ap_the_flesh_is_weak.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_organo_machine_interfacing"
		texturefile = "gfx/interface/icons/ascension_perks/ap_organo_machine_interfacing.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_organo_machine_interfacing_assimilator"
		texturefile = "gfx/interface/icons/ascension_perks/ap_organo_machine_interfacing.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_synthetic_evolution"
		texturefile = "gfx/interface/icons/ascension_perks/ap_synthetic_evolution.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_mind_over_matter"
		texturefile = "gfx/interface/icons/ascension_perks/ap_mind_over_matter.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_interdimensional_processing"
		texturefile = "gfx/interface/icons/ascension_perks/ap_interdimensional_processing.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_transcendence"
		texturefile = "gfx/interface/icons/ascension_perks/ap_transcendence.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_world_shaper"
		texturefile = "gfx/interface/icons/ascension_perks/ap_world_shaper.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_galactic_force_projection"
		texturefile = "gfx/interface/icons/ascension_perks/ap_galactic_force_projection.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_defender_of_the_galaxy"
		texturefile = "gfx/interface/icons/ascension_perks/ap_defender_of_the_galaxy.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_master_builders"
		texturefile = "gfx/interface/icons/ascension_perks/ap_master_builders.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_grasp_the_void"
		texturefile = "gfx/interface/icons/ascension_perks/ap_grasp_the_void.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_interstellar_dominion"
		texturefile = "gfx/interface/icons/ascension_perks/ap_interstellar_dominion.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_galactic_contender"
		texturefile = "gfx/interface/icons/ascension_perks/ap_galactic_contender.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_technological_ascendancy"
		texturefile = "gfx/interface/icons/ascension_perks/ap_technological_ascendancy.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_one_vision"
		texturefile = "gfx/interface/icons/ascension_perks/ap_one_vision.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_consecrated_worlds"
		texturefile = "gfx/interface/icons/ascension_perks/ap_consecrated_worlds.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_mastery_of_nature"
		texturefile = "gfx/interface/icons/ascension_perks/ap_mastery_of_nature.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_voidborn"
		texturefile = "gfx/interface/icons/ascension_perks/ap_voidborn.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_hive_worlds"
		texturefile = "gfx/interface/icons/ascension_perks/ap_hive_worlds.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_universal_transactions"
		texturefile = "gfx/interface/icons/ascension_perks/ap_universal_transactions.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_the_circle_of_life"
		texturefile = "gfx/interface/icons/ascension_perks/ap_the_circle_of_life.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_galactic_wonders"
		texturefile = "gfx/interface/icons/ascension_perks/ap_galactic_wonders.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_imperial_prerogative"
		texturefile = "gfx/interface/icons/ascension_perks/ap_imperial_prerogative.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_colossus"
		texturefile = "gfx/interface/icons/ascension_perks/ap_colossus_project.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_eternal_vigilance"
		texturefile = "gfx/interface/icons/ascension_perks/ap_eternal_vigilance.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_executive_vigor"
		texturefile = "gfx/interface/icons/ascension_perks/ap_executive_vigor.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_enigmatic_engineering"
		texturefile = "gfx/interface/icons/ascension_perks/ap_enigmatic_engineering.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_nihilistic_acquisition"
		texturefile = "gfx/interface/icons/ascension_perks/ap_nihilistic_acquisition.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_transcendent_learning"
		texturefile = "gfx/interface/icons/ascension_perks/ap_transcendent_learning.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_galactic_wonders_utopia"
		texturefile = "gfx/interface/icons/ascension_perks/ap_galactic_wonders.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_galactic_wonders_megacorp"
		texturefile = "gfx/interface/icons/ascension_perks/ap_galactic_wonders.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_galactic_wonders_utopia_and_megacorp"
		texturefile = "gfx/interface/icons/ascension_perks/ap_galactic_wonders.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_xeno_compatibility"
		texturefile = "gfx/interface/icons/ascension_perks/ap_xeno_compatibility.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_arcology_project"
		texturefile = "gfx/interface/icons/ascension_perks/ap_arcology_project.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_become_the_crisis"
		texturefile = "gfx/interface/icons/ascension_perks/ap_become_the_crisis.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_cosmogenesis"
		texturefile = "gfx/interface/icons/ascension_perks/ap_cosmogenesis.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_behemoths"
		texturefile = "gfx/interface/icons/ascension_perks/ap_behemoths.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_lord_of_war"
		texturefile = "gfx/interface/icons/ascension_perks/ap_lord_of_war.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_detox"
		texturefile = "gfx/interface/icons/ascension_perks/ap_detox.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_archaeoengineers"
		texturefile = "gfx/interface/icons/ascension_perks/ap_archaeoengineers.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_mechromancy"
		texturefile = "gfx/interface/icons/ascension_perks/ap_mechromancy.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_weather_control"
		texturefile = "gfx/interface/icons/ascension_perks/ap_weather_control.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_ap_galactic_hyperthermia"
		texturefile = "gfx/interface/icons/ascension_perks/ap_galactic_hyperthermia.dds"
		alwaystransparent = yes
	}
}
