guiTypes = {

	containerWindowType = {
		name = "ambient_object_view"
		position = { x=0 y=-300 }	
		size = { width=400 height=250 }
		Orientation = lower_left
		upsound = click
	
		containerWindowType = {
			name = "fleet_view_background"
			position = { x=6 y=10 }
			size = { width=478 height=250 }
			moveable = no
			Orientation = upper_left
			
			backGround = {
				name ="planet_background"
				quadTextureSprite = "GFX_tile_outliner_bg"
			}	
		}
		
		containerWindowType = {
			name = "main_screen_bg_box"
			size = { width = 462 height = 150 }
			position = { x = 10 y = 65 }
			
				background = {
					name = "main_screen_bg"
					spriteType = "GFX_tiles_frame_light"
				}
		}
		
	#	iconType = {
	#		name ="top"
	#		spriteType = "GFX_fleet_view_top"
	#		position = { x = 0 y = 9990 }
	#		Orientation = upper_left
	#	}	
	
	#	iconType = {
	#		name ="bottom"
	#		spriteType = "GFX_fleet_view_bottom"
	#		position = { x = 0 y = -9910 }
	#		Orientation = lower_left
	#	}	
		
		instantTextBoxType={
			name = "name"
			font = "malgun_goth_24"
			text = ""
			position = { x = 25 y = 20 }
			maxWidth = 556
			maxHeight = 50
			fixedsize = yes
			format = left
		}
		
		iconType = {
			name ="line"
			spriteType = "GFX_line"
			position = { x = 10 y = 38 }
		}	
	
		
		instantTextBoxType={
			name = "desc"
			font = "cg_16b"
			text = ""
			position = { x = 30 y = 80 }
			maxWidth = 420
			maxHeight = 130
			fixedsize = yes
			format = left
		}
		
		buttonType = {
			name = "close"
			quadTextureSprite = "GFX_close_square"
			position = { x = 433 y = 26  }
			shortcut = "ESCAPE"
			pdx_tooltip = "CLOSE_TITLE"
			clicksound = "back_click"
		}	
		
		
		buttonType = {
			name = "focus"
			quadTextureSprite ="GFX_fleetview_focus"
			position = { x = 397 y = 26  }
			pdx_tooltip = "TOOLTIP_AMBIENT_OBJECT_FOCUS"
			clicksound = "back_click"
			shortCut = "q"
		}	
	}
}