spriteTypes = { spriteType = { name = "GFX_button_75_24" texturefile = "gfx/interface/buttons/button_75_24_animated.dds" effectFile = "gfx/FX/buttonstate_onlydisable.shader" noOfFrames = 3 animation = { animationmaskfile = "gfx/interface/buttons/button_75_24_mask.dds" animationtexturefile = "gfx/interface/buttons/button_268_animated_texture.dds" animationrotation = 180.0 animationlooping = yes animationtime = 100.0 animationdelay = 0.0 animationblendmode = "overlay" #add, multiply, overlay animationtype = "scrolling" #scrolling, rotating, pulsing animationrotationoffset = { x = 0.0 y = 0.0 } animationtexturescale = { x = 1.0 y = 1.0 } animationframes = { 1 2 3 } } } }