spriteTypes = {
	spriteType = {
		name = "GFX_loyalty_icon"
		texturefile = "gfx/interface/subjugation/loyalty_icon.dds"
	}

	spriteType = {
		name = "GFX_loyalty_icon_large"
		texturefile = "gfx/interface/subjugation/loyalty_icon_large.dds"
	}

	corneredTileSpriteType = {
		name = "GFX_na_scroll_snap_point"
		texturefile = "gfx/interface/subjugation/scroll_snappoint.dds"
	}

	spriteType = {
		name = "GFX_na_scroll_snap_point_center"
		texturefile = "gfx/interface/subjugation/scroll_snappoint_center.dds"
	}

	spriteType = {
		name = "GFX_na_scrollbar_left_button"
		texturefile = "gfx/interface/subjugation/horizontal_left_button.dds"		
	}

	spriteType = {
		name = "GFX_na_scrollbar_right_button"
		texturefile = "gfx/interface/subjugation/horizontal_right_button.dds"		
	}

	corneredTileSpriteType = {
		name = "GFX_na_scrollbar_track"
		texturefile = "gfx/interface/subjugation/horizontal_scroll_track.dds"
	}

	spriteType = {
		name = "GFX_na_settings_scroll_dragger"
		texturefile = "gfx/interface/subjugation/scroll_dragger.dds"
	}

	corneredTileSpriteType = {
		name = "GFX_resource_contribution_bg"
		textureFile = "gfx/interface/subjugation/resource_slider_background.dds"
		borderSize = { x=8 y=8 }
	}

	progressbartype = {
		name = "GFX_specialist_level_bar_36"
		color = { 1.0 1.0 1.0 }
		colortwo = { 1.0 1.0 1.0 }
		textureFile1 = "gfx/interface/progressbars/queue_progressbar_subjugation.dds"
		textureFile2 = "gfx/interface/progressbars/queue_progressbar_subjugation empty.dds"
		size = { x = 10 y = 25 }
		effectFile = "gfx/FX/progress.shader"
		horizontal = no
		flipdirection = yes
	}

	spriteType = {
		name = "GFX_specialist_subject_tier_box"
		textureFile = "gfx/interface/subjugation/specialist_subject_tier_box.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_term_toggle_button_large"
		textureFile = "gfx/interface/subjugation/subjugation_terms_selection_bg.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_term_toggle_button_small"
		textureFile = "gfx/interface/subjugation/subjugation_holdings_selection_bg.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_entry_expand_collapse_arrow"
		textureFile = "gfx/interface/subjugation/terms_dropdown_arrow.dds"
		noOfFrames = 2
	}

	corneredTileSpriteType = {
		name = "GFX_subjugation_btn_selection_off"
		textureFile = "gfx/interface/tiles/subjugation_selection_off.dds"
		borderSize = { x=3 y=3 }
	}

	corneredTileSpriteType = {
		name = "GFX_subjugation_btn_selection_on"
		size = { x = 14 y = 14 }
		textureFile = "gfx/interface/tiles/subjugation_selection_on.dds"
		borderSize = { x=5 y=5 }
	}

	spriteType = {
		name = "GFX_transition_arrows"
		textureFile = "gfx/interface/subjugation/subjugation_transition_arrows.dds"
	}
}
