spriteTypes = {
	spriteType = {
		name = "GFX_dummy_3d_advisor_window"
		textureFile = "gfx/interface/transp_white.dds"
		effectFile = "gfx/FX/buttonstate_rendertarget.shader"
		alwaysTransparent = no
		transParencecheck = no
	}
	
	corneredTileSpriteType = {
		name = "GFX_advisor_event_background"
		textureFile = "gfx/interface/tiles/main_menu_tile.dds"
		borderSize = { x=24 y=24 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}
	
	corneredTileSpriteType = {
		name = "GFX_advisor_frame"
		texturefile = "gfx/interface/tiles/green_frame_tile.dds"
		borderSize = { x=15 y=15 }
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
	}
	
	spriteType = {
		name = "GFX_advisor_default_option_background"
		texturefile = "gfx/interface/buttons/button_268_animated.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3			
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_268_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_268_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 200.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
			animationframes = { 1 2 3 }
		}
	}

	spriteType = {
		name = "GFX_advisor_option_background"
		texturefile = "gfx/interface/buttons/button_268_animated.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.shader"
		noOfFrames = 3			
		animation = {
			animationmaskfile = "gfx/interface/buttons/button_268_animated_mask.dds"
			animationtexturefile = "gfx/interface/buttons/button_268_animated_texture.dds"
			animationrotation = 180.0
			animationlooping = yes
			animationtime = 200.0
			animationdelay = 0.0
			animationblendmode = "overlay"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 } 
			animationframes = { 1 2 3 }
		}
		hitbox_margin = { x=10 y=3 }
	}

	spriteType = {
		name = "GFX_advisor_arrow"
		textureFile = "gfx/interface/main/arrow.dds"
		noOfFrames = 1
	}
}