particle={
	name="voidspawn_missile_hit_effect"
	subsystem={
		name="smoke_2"
		max_amount=200
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/gradient_circle2.dds"
			x=1
			y=1
			shader="ParticleAlphaBlend"
		}
		color={
			x=240.000
			y=240.000
			z=180.000
			alpha=150.000,alpha_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 5.000 5.000 }
		life={ 1.000 0.300 }
		emission=20.000
		size={ 40.000,grow_2 10.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="smoke_1"
		max_amount=200
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/fire04.dds"
			x=1
			y=1
			shader="ParticleAlphaBlend"
		}
		color={
			x=240.000
			y=240.000
			z=180.000
			alpha=100.000,alpha_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 10.000 }
		velocity_yaw={ 0.000 45.000 }
		life={ 1.000 0.500 }
		emission=20.000
		size={ 40.000,grow_3 5.000 }
		rotation={ 0.000 180.000 }
		rotation_speed=10.000
	}
	subsystem={
		name="core_glow"
		max_amount=200
		slave_particles=0
		sort="depth"
		emitter_type="sphere"
		sphere_emitter_radius={ 3.000 2.000 }
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=220.000
			y=255.000
			z=180.000
			alpha=150.000,instant_alpha_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 10.000 }
		velocity_yaw={ 0.000 45.000 }
		life=1.000
		emission=30.000
		size=30.000
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="fast_smoke_1"
		max_amount=200
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud_4.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=200.000
			y=200.000
			z=100.000
			alpha=100.000,alpha_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 10.000 }
		velocity_yaw={ 0.000 45.000 }
		life=0.300
		emission=20.000
		size=40.000,grow_3
		rotation={ 0.000 180.000 }
		rotation_speed=10.000
	}
	subsystem={
		name="shockwave"
		max_amount=1
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/blast.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=200.000
			y=200.000
			z=100.000
			alpha=50.000,alpha_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 10.000 }
		velocity_yaw={ 0.000 45.000 }
		life=0.300
		emission=20.000
		size=100.000,grow_3
		rotation={ 0.000 180.000 }
		rotation_speed=10.000
	}
	subsystem={
		name="shockwave_line"
		max_amount=1
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/flare_wide_medium.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=220.000
			y=255.000
			z=180.000
			alpha=255.000,alpha_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 10.000 }
		velocity_yaw={ 0.000 45.000 }
		life=0.200
		emission=20.000
		size=45.000,grow_3
		rotation={ 0.000 180.000 }
		rotation_speed=10.000
	}
	subsystem={
		name="glow_dots"
		max_amount=200
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=220.000
			y=255.000
			z=180.000
			alpha=255.000,alpha_fade
		}
		position={
		}
		duration=0.100
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 20.000 20.000 }
		life=2.000
		emission=100.000
		size=0.500
		rotation={ 0.000 180.000 }
		rotation_speed=10.000
		force=friction
	}
	animation={
		name="alpha_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.071 0.969 0.350 1.000 0.835 0.102 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.188 0.426 0.891 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow_2"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.625 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow_3"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.297 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="instant_alpha_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.412 1.000 0.835 0.117 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	force={
		type="friction"
		name="friction"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 0.000 5.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=2.000
	}
}
