particle={
	name="toxic_god_strike_craft_projectile_effect"
	subsystem={
		name="mist"
		max_amount=180
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius=0.4
		sphere_emitter_yaw={ 0 180 }
		sphere_emitter_pitch={ 0 90 }
		invert=no
		trail=no
		spritesheet_animation=no
		spritesheet_animation_loop=1.000000
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/polar_swirl_3.dds"
			x=2
			y=2
			shader="ParticleAdditive"
		}
		color={
			x={ 190 20 }
			y={ 200 20 }
			z=20
			alpha=150,alpha_fade
		}
		position={
		}
		duration=-1
		velocity_pitch={ 0 180 }
		velocity_yaw={ 90 10 }
		velocity={ 3 0 }
		life={ 0.4 0.1 }
		emission=400
		size=5,shrink
		rotation={ 0 180 }
		rotation_speed=0
	}
	subsystem={
		name="mist_dark"
		max_amount=180
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius=1
		sphere_emitter_yaw={ 0 180 }
		sphere_emitter_pitch={ 0 90 }
		invert=no
		trail=no
		spritesheet_animation=no
		spritesheet_animation_loop=1.000000
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud_low_alpha.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x={ 150 20 }
			y={ 150 20 }
			z=50
			alpha=255,alpha_fade
		}
		position={
		}
		duration=-1
		velocity_pitch={ 0 180 }
		velocity_yaw={ 90 10 }
		velocity={ 3 0 }
		life={ 0.6 0.3 }
		emission=250
		size=10,grow
		rotation={ 0 180 }
		rotation_speed=0
	}
	subsystem={
		name="core"
		max_amount=50
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		spritesheet_animation=no
		spritesheet_animation_loop=1.000000
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=200
			y=255
			z=150
			alpha=50,alpha_fade
		}
		position={
		}
		duration=-1
		velocity_pitch={ 0 0 }
		velocity_yaw={ 90 0 }
		velocity={ 0 0 }
		life={ 0.1 0.05 }
		emission=400
		size=10,shrink
		rotation={ 0 180 }
		rotation_speed=0
	}
	subsystem={
		name="gibs_blue"
		max_amount=140
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius=0.2
		sphere_emitter_yaw={ 0 180 }
		sphere_emitter_pitch={ 0 90 }
		invert=no
		trail=no
		spritesheet_animation=no
		spritesheet_animation_loop=1.000000
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/blood_splat1.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=200
			y=255
			z=150
			alpha=20,alpha_fade
		}
		position={
		}
		duration=-1
		velocity_pitch={ 0 180 }
		velocity_yaw={ 90 10 }
		velocity={ 0 0 }
		life={ 0.4 0.1 }
		emission=250
		size=7,shrink
		rotation={ 0 180 }
		rotation_speed=0
	}
	animation={
		name="alpha_fade"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.082 0.859 0.535 1 0.741 0.266 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.461 1 1 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="shrink"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 1 1 0 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0 0 0 
		}
		direction={
			0 1 0 
		}
		local_force=yes
		yaw=0
		division=16
		amount=5
	}
}
