particle={
	name="stellarite_core_effect"
	subsystem={
		name="Surface_fire"
		max_amount=100
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=150.000
			z=100.000
			alpha=255.000,fade_in_out
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		duration=-1.000
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		life={ 1.000 0.100 }
		emission=10.000
		size=2.500,size_grow
		rotation={ 0.000 180.000 }
		rotation_speed={ 0.000 0.000 }
	}
	subsystem={
		name="swirling"
		max_amount=100
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/sun_flairs.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=150.000
			z=100.000
			alpha=255.000,fade_in_out
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		duration=-1.000
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		life={ 1.000 0.400 }
		emission=10.000
		size=5.000,size_grow
		rotation={ 0.000 180.000 }
		rotation_speed={ 0.000 0.000 }
	}
	animation={
		name="fade_in_out"
		start=0.000
		duration=1.000
		repeat=yes
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.400 1.000 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="size_grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=1.000
		maxValue=3.000
		curve={
			0.000 0.000 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=5.000
	}
}
