particle={
	name="yellow_sun_grow_effect"
	subsystem={
		name="Solar_fire"
		max_amount=10
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/fire04.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=150.000
			z=50.000
			alpha=255.000,flash_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		life={ 0.350 0.200 }
		emission=100.000
		size=200.000,grow
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="Blast"
		max_amount=1
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/blast.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=150.000
			z=100.000
			alpha=100.000,flash_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		life={ 0.500 0.200 }
		emission=100.000
		size=500.000,grow
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="small_piece_blast"
		max_amount=10
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/star_zoom.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=150.000
			z=100.000
			alpha=100.000,flash_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		life={ 0.350 0.200 }
		emission=100.000
		size={ 350.000,grow 50.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="3D_clouds_hidden"
		max_amount=100
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=150.000
			z=50.000
			alpha=10.000,flash_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.000
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 3000.000 100.000 }
		life={ 1.000 0.500 }
		emission=1000.000
		size=100.000,grow
		rotation={ 0.000 180.000 }
		force=drag
	}
	subsystem={
		name="Initial_glow_shrink"
		max_amount=1
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=200.000
			z=200.000
			alpha=100.000
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		life=0.500
		emission=100.000
		size=1000.000,grow_shrink
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="horizontal_line"
		max_amount=1
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/flare_wide_thin.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=150.000
			z=100.000
			alpha=10.000,flash_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		life=0.500
		emission=100.000
		size=1000.000,grow
		rotation=0.000
	}
	subsystem={
		name="back_glow"
		max_amount=1
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=150.000
			z=50.000
			alpha=50.000,flash_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		life=0.800
		emission=100.000
		size=2000.000
		rotation={ 0.000 180.000 }
	}
	animation={
		name="flash_fade"
		start=0.000
		duration=1.000
		repeat=yes
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.400 1.000 0.715 0.188 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=1.000
		maxValue=2.500
		curve={
			0.000 0.242 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow_shrink"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	force={
		type="friction"
		name="drag"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=10.000
	}
}
