particle={
	name="ed_class_star_file"
	subsystem={
		name="Surface_fire"
		max_amount=1500
		slave_particles=0
		sort="depth"
		emitter_type="sphere"
		sphere_emitter_radius={ 4.51 0 }
		sphere_emitter_yaw={ 0 180 }
		sphere_emitter_pitch={ 0 80 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/fire03_des.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x={ 240 15 }
			y={ 90 0 }
			z=110
			alpha=255,fade_in_out
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0
		duration=-1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 0 180 }
		velocity_yaw={ 0 180 }
		velocity={ 0 0 }
		life={ 4 2 }
		emission=500
		size={ 0.45,size_grow 0.1 }
		rotation={ 0 180 }
		rotation_speed={ 0 0 }
	}
	subsystem={
		name="Solar_flares"
		max_amount=25
		slave_particles=0
		sort="depth"
		emitter_type="sphere"
		sphere_emitter_radius={ 4.16 0 }
		sphere_emitter_yaw={ 0 180 }
		sphere_emitter_pitch={ 0 70 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/sun_flairs.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x={ 245 15 }
			y={ 130 10 }
			z={ 150 10 }
			alpha={ 210,fade_in_out_flairs 15 }
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0
		duration=-1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 0 180 }
		velocity_yaw={ 0 180 }
		velocity={ 0 0 }
		life={ 10 2 }
		emission=2
		size={ 3.5,size_grow_flairs 0.5 }
		rotation={ 0 180 }
		rotation_speed={ 10 1 }
	}
	subsystem={
		name="trail_parent"
		max_amount=100
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=yes
		texture={
			file="gfx/particles/fire03_des.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=50
			y=150
			z=255
			alpha=255,fade_in_out
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0
		duration=-1
		emission_pulse_duration=0.1
		emission_pulse_silence=2.5
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 0 0 }
		velocity_yaw={ 0 180 }
		velocity={ 10 0 }
		life={ 2 0 }
		emission=500
		size={ 1 0 }
		rotation={ 0 180 }
		force=center_gravity,sideforce
	}
	subsystem={
		name="aura"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/polar_swirl_3.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=240
			y=100
			z=255,B
			alpha=255,aura_fade
		}
		position={
		}
		duration=-1
		life=5
		emission=1
		size=10,size_grow
		rotation_speed=20
	}
	subsystem={
		name="dimensional"
		max_amount=25
		slave_particles=0
		sort="depth"
		emitter_type="sphere"
		sphere_emitter_radius={ 4.16 0 }
		sphere_emitter_yaw={ 0 180 }
		sphere_emitter_pitch={ 0 70 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/polar_swirl_4.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x={ 230 15 }
			y={ 180 10 }
			z={ 230 10 }
			alpha={ 210,fade_in_out_flairs 15 }
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0
		duration=-1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 0 180 }
		velocity_yaw={ 0 180 }
		velocity={ 0 0 }
		life={ 10 2 }
		emission=2
		size={ 3.5,size_grow_flairs 0.5 }
		rotation={ 0 180 }
		rotation_speed={ 10 1 }
		force=rotate
	}
	subsystem={
		name="dimensional_2"
		max_amount=25
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/polar_swirl_4.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x={ 230 15 }
			y={ 150 10 }
			z={ 230 10 }
			alpha={ 210,low_fade 15 }
		}
		position={
			x=0
			y={ 0 0 }
			z=0
		}
		start=0
		duration=-1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 90 0 }
		velocity_yaw={ 0 0 }
		velocity={ -0.1 0 }
		life={ 10 2 }
		emission=2
		size={ 20,size_grow_flairs 0.5 }
		particle_yaw={ 0 5 }
		particle_pitch={ 90 5 }
		rotation={ 0 180 }
		rotation_speed={ 10 1 }
	}
	subsystem={
		name="dark"
		max_amount=25
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/halo.dds"
			x=1
			y=1
			shader="ParticleAlphaBlend"
		}
		color={
			x=0
			y=0
			z=0
			alpha={ 255,low_fade 15 }
		}
		position={
			x=0
			y={ 0 0 }
			z=0
		}
		start=0
		duration=-1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 90 0 }
		velocity_yaw={ 0 0 }
		velocity={ -0.1 0 }
		life={ 10 2 }
		emission=2
		size=12,size_grow_flairs
		particle_yaw={ 0 5 }
		particle_pitch={ 90 5 }
		rotation={ 0 180 }
		rotation_speed={ 10 1 }
	}
	animation={
		name="fade_in_out"
		start=0
		duration=1
		repeat=yes
		minValue=0
		maxValue=1
		curve={
			0 0 0.4 1 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="size_grow"
		start=0
		duration=1
		repeat=no
		minValue=1
		maxValue=3
		curve={
			0 0 1 1 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="fade_in_out_flairs"
		start=0
		duration=1
		repeat=yes
		minValue=0
		maxValue=1
		curve={
			0 0 0.4 1 0.7 0.3 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="size_grow_flairs"
		start=0
		duration=1
		repeat=no
		minValue=1
		maxValue=2.5
		curve={
			0 0 1 1 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="aura_fade"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.14118 0.96875 0.63824 0.78906 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="B"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.44531 0.42059 0.625 0.81471 0.78125 1 1 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="low_fade"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.27059 0.46875 0.57647 0.41406 1 0 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="sideforce"
		position={
			0 0 0 
		}
		direction={
			0 0 0 
		}
		local_force=yes
		yaw=0
		division=16
		amount=0
	}
	force={
		type="point"
		name="center_gravity"
		position={
			0 100 0 
		}
		direction={
			0 1 0 
		}
		local_force=yes
		yaw=0
		division=16
		amount=-2
	}
	force={
		type="spin"
		name="rotate"
		position={
			0 0 0 
		}
		direction={
			0 1 0 
		}
		local_force=yes
		yaw=0
		division=16
		amount=0.2
	}
}
