particle={
	name="tox_01_ship_exhaust_file"
	subsystem={
		name="glow_add"
		max_amount=10
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=220
			y=255,G
			z=150,B
			alpha=255,alpha_3
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0
		duration=-1
		emitter_yaw={ 180 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch=0
		velocity_yaw=0
		velocity=1
		life=2
		emission=3
		size=2
		rotation={ 0 180 }
		rotation_speed={ 50 0 }
	}
	subsystem={
		name="flare"
		max_amount=25
		slave_particles=0
		sort="depth"
		emitter_type="sphere"
		sphere_emitter_radius={ 0 0.4 }
		sphere_emitter_yaw={ 0 180 }
		sphere_emitter_pitch={ 0 180 }
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/thin_muzzle_flash_blurred_2.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x={ 240 10 }
			y={ 255 10 }
			z={ 100 15 }
			alpha=100,alpha_fade
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0
		duration=-1
		emitter_yaw=-90
		emitter_pitch={ 0 0 }
		velocity_pitch={ 0 1 }
		velocity_yaw={ -90 1 }
		velocity=1
		life={ 1.5 0.2 }
		emission=10
		size={ 10,grow 0.5 }
		particle_yaw={ 90 0 }
		particle_pitch={ 90 180 }
		rotation={ 0 0 }
	}
	subsystem={
		name="fire_glow"
		max_amount=30
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=yes
		texture={
			file="gfx/particles/gradient_circle2.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=170
			y=240
			z=220
			alpha=255,backblast_alpha
		}
		position={
			x=0
			y=0.1
			z=0
		}
		start=0
		duration=-1
		emitter_pitch=0
		velocity_pitch=0
		velocity_yaw=0
		velocity=-1
		life=1
		emission=5
		size=1
		particle_pitch={ 0 10 }
		rotation={ 0 180 }
		rotation_speed={ 30 0 }
	}
	subsystem={
		name="flare me"
		max_amount=35
		slave_particles=0
		sort="depth"
		emitter_type="sphere"
		sphere_emitter_radius={ 0 0.1 }
		sphere_emitter_yaw={ 0 180 }
		sphere_emitter_pitch={ 0 180 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/smoke_01.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=230
			y=255,G2
			z=200,B2
			alpha=180,backblast_alpha
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0
		duration=-1
		emitter_yaw={ 180 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch=0
		velocity_yaw=0
		velocity=3
		life=1.1
		emission=30
		size={ 1 0.1 }
		rotation={ 0 180 }
		rotation_speed={ 90 30 }
		mass=10
		force=point2
	}
	animation={
		name="alpha_fade"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.112 0.953 0.647 0.313 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="backblast_alpha"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.008 0.224 0.797 0.403 0.57 0.779 0.289 1 0.039 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="G"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 1 0.28529 0.88281 0.68235 0.82031 1 0.84375 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="B"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.53125 0.22353 0.63281 0.63824 0.53125 1 0.54688 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="G2"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.898 0.18529 0.85938 0.338 0.805 0.67353 0.73438 1 0.84375 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="B2"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.69531 0.27059 0.57813 0.54118 0.5625 1 0.36719 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="alpha_3"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.26176 0.46094 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.438 0.535 0.625 1 1 
		}
		op="MUL"
		time="life"
	}
	force={
		type="point"
		name="point2"
		position={
			0 0.1 -1 
		}
		direction={
			0 1 0 
		}
		local_force=yes
		yaw=0
		division=16
		amount=-10
	}
}
