particle={
	name="shroud_creature_corrupted_effect"
	subsystem={
		name="pulses"
		max_amount=2
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		spritesheet_animation=no
		spritesheet_animation_loop=1.000000
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/chromatic_halo.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x={ 120 15 }
			y={ 40 15 }
			z={ 40 15 }
			alpha={ 100,pulse_a 30 }
		}
		position={
			y=-5
		}
		duration=-1
		velocity={ 0.8 0.3 }
		life=3
		emission=0.5
		size=370,pulse_grow
		particle_pitch=90
		rotation={ 0 180 }
		rotation_speed=-15
	}
	subsystem={
		name="clouds"
		max_amount=30
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius={ 40 5 }
		sphere_emitter_yaw={ 0 180 }
		sphere_emitter_pitch={ 0 180 }
		invert=no
		trail=no
		spritesheet_animation=no
		spritesheet_animation_loop=1.000000
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/smoke_01.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=220
			y=220
			z=255
			alpha=40,fade_alpha
		}
		position={
			y=-10
		}
		duration=-1
		velocity={ 0.8 0.3 }
		life={ 2 1 }
		emission=15
		size={ 80 30 }
		rotation={ 0 180 }
		rotation_speed=10
	}
	subsystem={
		name="fire_center"
		max_amount=20
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		spritesheet_animation=no
		spritesheet_animation_loop=1.000000
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/lens_flare_01.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x={ 220 20 }
			y={ 220 20 }
			z={ 255 0 }
			alpha=200,fade_alpha
		}
		position={
		}
		duration=-1
		velocity={ 0.8 0.3 }
		life={ 0.5 0.1 }
		emission=5
		size={ 30§ 0.5 }
		rotation={ 0 180 }
		rotation_speed=10
	}
	subsystem={
		name="oblong_particles"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		spritesheet_animation=no
		spritesheet_animation_loop=1.000000
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/rain.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x={ 240 15 }
			y={ 180 15 }
			z=200
			alpha={ 255,oblong_a 20 }
		}
		position={
		}
		duration=-1
		velocity={ 0.8 0.3 }
		life={ 2 0.1 }
		emission=2
		size={ 120,oblong_p_grow 25 }
		particle_yaw={ 0 180 }
		particle_pitch={ 0 180 }
		rotation={ 0 180 }
		rotation_speed=10
	}
	subsystem={
		name="glow_wide"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		spritesheet_animation=no
		spritesheet_animation_loop=1.000000
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/flare_wide.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=220
			y=220
			z=255
			alpha=15,fade_alpha
		}
		position={
		}
		duration=-1
		velocity={ 0.8 0.3 }
		life={ 0.5 0.1 }
		emission=15
		size={ 100 0.5 }
		rotation={ 0 180 }
		rotation_speed=10
	}
	animation={
		name="fade_alpha"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.276 0.93 0.674 0.93 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="pulse_grow"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.219 1 1 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="oblong_p_grow"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.05469 1 1 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="pulse_a"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.26471 0.91406 0.75588 0.71094 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="oblong_a"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.06176 0.95313 0.56471 0.91406 1 0 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0 0 0 
		}
		direction={
			0 1 0 
		}
		local_force=yes
		yaw=0
		division=16
		amount=5
	}
}
