particle={
	name="ship_light_orange_regular_effect"
	subsystem={
		name="light"
		max_amount=1
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/flare_small.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=159.000
			z=19.000
			alpha=255.000,alpha_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.000
		duration=-1.000
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 5.000 }
		velocity_yaw={ 0.000 5.000 }
		life=0.140
		emission=0.150
		size=5.000,shrink
		rotation={ 0.000 180.000 }
	}
	animation={
		name="alpha_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.200 1.000 0.700 1.000 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="shrink"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 1.000 0.200 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=5.000
	}
}
