particle={
	name="ship_burn_effect"
	subsystem={
		name="fire_1_red"
		max_amount=60
		slave_particles=0
		emitter_type="box"
		box_emitter_y={ 0.000 0.500 }
		box_emitter_z={ 0.000 1.000 }
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/fire_08.dds"
			x=2
			y=2
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=255.000
			z=255.000
			alpha=255.000,fire_alpha
		}
		position={
		}
		duration=7.000
		velocity_pitch={ 0.000 20.000 }
		velocity_yaw={ 0.000 20.000 }
		velocity={ 4.000 4.000 }
		life={ 0.250 0.100 }
		emission=200.000
		size={ 1.500,fire_grow 0.500 }
		rotation={ 0.000 180.000 }
		rotation_speed=50.000
	}
	subsystem={
		name="fire_2_yellow"
		max_amount=200
		slave_particles=0
		emitter_type="box"
		box_emitter_y={ 0.000 0.500 }
		box_emitter_z={ 0.000 1.000 }
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=yes
		texture={
			file="gfx/particles/fire03_des.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=170.000
			z=75.000
			alpha=255.000,fire_alpha
		}
		position={
		}
		duration=7.000
		velocity_pitch={ 0.000 20.000 }
		velocity_yaw={ 0.000 20.000 }
		velocity={ 4.000 4.000 }
		life={ 0.250 0.100 }
		emission=50.000
		size={ 1.500,fire_grow 0.500 }
		rotation={ 0.000 180.000 }
		rotation_speed=50.000
	}
	subsystem={
		name="smoke"
		max_amount=25
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAlphaBlend"
		}
		color={
			x=200.000,R
			y=200.000,G
			z=200.000,B
			alpha=100.000,smoke_alpha
		}
		position={
		}
		duration=7.000
		velocity_pitch={ 0.000 10.000 }
		velocity_yaw={ 0.000 10.000 }
		velocity={ 3.000 1.000 }
		life={ 2.000 1.000 }
		emission=10.000
		size={ 10.000,grow 2.500 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="sparks"
		max_amount=20
		slave_particles=0
		emitter_type="box"
		box_emitter_y={ 0.000 0.500 }
		box_emitter_z={ 0.000 1.000 }
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/gradient_circle2.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=180.000
			z=25.000
			alpha=255.000,fire_alpha
		}
		position={
		}
		duration=7.000
		velocity={ 3.000 3.000 }
		life={ 3.000 1.000 }
		emission=5.000
		size={ 0.150 0.050 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="flare"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/flare.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=180.000
			z=100.000
			alpha=50.000,smoke_alpha
		}
		position={
		}
		duration=7.000
		velocity={ 0.000 0.000 }
		life={ 0.500 0.250 }
		emission=10.000
		size={ 10.000 4.000 }
		rotation={ 0.000 180.000 }
	}
	animation={
		name="smoke_alpha"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.326 1.000 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="fire_alpha"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.371 0.891 0.685 0.875 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="fire_grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.773 0.682 0.875 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.211 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="R"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.503 0.391 1.000 0.375 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="G"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.680 0.541 0.289 1.000 0.281 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="B"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.156 0.532 0.352 1.000 0.313 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=5.000
	}
}
