particle={
	name="ringworld_god_ray_effect"
	subsystem={
		name="flare_background"
		max_amount=5
		slave_particles=0
		emitter_type="box"
		box_emitter_z={ 0.000 40.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=220.000
			z=140.000
			alpha=30.000,alpha_fade
		}
		position={
		}
		duration=0.150
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 0.000 0.000 }
		life=4.000
		emission=500.000
		size=150.000
		rotation=0.000
	}
	subsystem={
		name="smoke"
		max_amount=50
		slave_particles=0
		emitter_type="box"
		box_emitter_x={ 0.000 10.000 }
		box_emitter_y={ 0.000 10.000 }
		box_emitter_z={ 0.000 40.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/gradient_circle2.dds"
			x=1
			y=1
			shader="ParticleAlphaBlend"
		}
		color={
			x=255.000
			y=220.000
			z=140.000
			alpha=50.000,fire_fade
		}
		position={
		}
		duration=0.100
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 2.000 1.000 }
		life={ 3.000 1.500 }
		emission=1500.000
		size={ 40.000,shockwave_grow 10.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="smoke_2"
		max_amount=25
		slave_particles=0
		emitter_type="box"
		box_emitter_x={ 0.000 10.000 }
		box_emitter_y={ 0.000 10.000 }
		box_emitter_z={ 0.000 40.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAlphaBlend"
		}
		color={
			x=255.000
			y=240.000
			z=150.000
			alpha=50.000,fire_fade
		}
		position={
		}
		duration=0.100
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 2.000 1.000 }
		life={ 3.000 1.500 }
		emission=1500.000
		size={ 40.000,shockwave_grow 10.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="surface_streaks"
		max_amount=200
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius=120.000
		sphere_emitter_yaw={ 90.000 2.000 }
		sphere_emitter_pitch={ 0.000 22.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/glow_half_height_bw.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=220.000
			z=120.000
			alpha=255.000,alpha_fade
		}
		position={
			x=124.000
		}
		duration=2.000
		emitter_yaw=-90.000
		emitter_pitch=90.000
		velocity_pitch=0.000
		velocity_yaw=-90.000
		velocity={ 0.000 0.000 }
		life={ 3.000 1.000 }
		emission=50.000
		size=18.000
		particle_yaw=-90.000
		particle_pitch={ 90.000 180.000 }
		rotation=0.000
	}
	animation={
		name="fire_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.291 1.000 0.524 0.508 0.756 0.109 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="shockwave_grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.422 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.250 1.000 0.742 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="alpha_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.209 1.000 0.615 0.273 0.835 0.055 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=5.000
	}
}
