particle={
	name="reanimated_aquatic_dragon_eye_smoke_file"
	subsystem={
		name="smoke_l"
		max_amount=25
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		spritesheet_animation=yes
		spritesheet_animation_loop=1.000000
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/explosion_03_smoke_6_6.dds"
			x=6
			y=6
			shader="ParticleAdditive"
		}
		color={
			x=150,color_boost
			y=230,color_boost
			z=240,color_boost
			alpha=200,smoke_alpha
		}
		position={
			x=8
			y=10
			z=-15
		}
		duration=-1
		emitter_yaw=50
		velocity_yaw=-160
		velocity=5
		life={ 5 0.5 }
		emission=5
		size={ 10,size 1 }
		particle_yaw={ 0 30 }
		particle_pitch={ 0 30 }
		rotation={ 0 180 }
		mass={ 1 0.2 }
		force=turb
	}
	subsystem={
		name="smoke_r"
		max_amount=25
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		spritesheet_animation=yes
		spritesheet_animation_loop=1.000000
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/explosion_03_smoke_6_6.dds"
			x=6
			y=6
			shader="ParticleAdditive"
		}
		color={
			x=150,color_boost
			y=230,color_boost
			z=240,color_boost
			alpha=200,smoke_alpha
		}
		position={
			x=-8
			y=10
			z=-15
		}
		duration=-1
		emitter_yaw=130
		velocity_yaw=160
		velocity=5
		life={ 5 0.5 }
		emission=5
		size={ 10,size 1 }
		particle_yaw={ 0 30 }
		particle_pitch={ 0 30 }
		rotation={ 0 180 }
		mass={ 1 0.2 }
		force=turb
	}
	animation={
		name="smoke_alpha"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.28235 0.72656 0.55 0.53906 0.76765 0.25 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="color_boost"
		start=0
		duration=1
		repeat=no
		minValue=1
		maxValue=2
		curve={
			0 0 0.30294 0.23438 0.54118 0.32031 0.76765 0.21094 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="size"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.39844 0.42353 0.71094 1 1 
		}
		op="MUL"
		time="life"
	}
	force={
		type="turbulence"
		name="turb"
		position={
			0 0 0 
		}
		direction={
			0 1 0 
		}
		local_force=yes
		yaw=0
		division=16
		amount=1
	}
}
