particle={
	name="pre_ftl_01_ship_light_effect_file"
	subsystem={
		name="light"
		max_amount=1
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		spritesheet_animation=no
		spritesheet_animation_loop=1.000000
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/tiny_flare.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x={ 255 20 }
			y={ 120 20 }
			z={ 50 20 }
			alpha={ 175,alpha_fade 15 }
		}
		position={
			x=0
			y=0
			z=0
		}
		start={ 0 15 }
		duration=-1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		life={ 1 0.25 }
		emission={ 0.15 0.1 }
		size=0.7,size
		rotation={ 0 180 }
		rotation_speed=20
	}
	animation={
		name="alpha_fade"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.05588 0.75 0.138 0.992 0.218 0.836 0.297 1 0.368 0.57 0.441 0.57 0.474 0.313 0.518 0.266 0.559 0.133 0.624 0.133 0.703 0.039 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="size"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.138 0.594 0.359 0.93 1 1 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0 0 0 
		}
		direction={
			0 1 0 
		}
		local_force=yes
		yaw=0
		division=16
		amount=5
	}
}
