particle={
	name="mammalian_01_ship_exhaust_file"
	subsystem={
		name="fire_inner"
		max_amount=20
		slave_particles=0
		sort="depth"
		emitter_type="sphere"
		sphere_emitter_radius={ 0.050 0.000 }
		sphere_emitter_yaw={ 90.000 0.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/gradient_circle2.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=150.000
			y=200.000
			z=255.000
			alpha=150.000,alpha_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.000
		duration=-1.000
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 5.000 }
		velocity_yaw={ 0.000 5.000 }
		velocity=0.500
		life=0.300
		emission=40.000
		size={ 0.700,shrink 0.050 }
		rotation={ 0.000 180.000 }
		rotation_speed={ 50.000 0.000 }
	}
	subsystem={
		name="fire_backblast_disks"
		max_amount=10
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/flare.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=200.000
			y=190.000
			z=255.000
			alpha=15.000,backblast_alpha
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.000
		duration=-1.000
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch=0.000
		velocity_yaw=0.000
		velocity=6.000
		life=0.500
		emission=7.000
		size={ 1.000,shrink 0.050 }
		rotation={ 0.000 180.000 }
		rotation_speed={ 50.000 0.000 }
	}
	subsystem={
		name="fire_backblast"
		max_amount=65
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/gradient_circle2.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000,R
			y=255.000,G
			z=255.000,B
			alpha=15.000,backblast_alpha
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.000
		duration=-1.000
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch=0.000
		velocity_yaw=0.000
		velocity=2.500
		life=0.600
		emission=100.000
		size=0.700,shrink
		rotation={ 0.000 180.000 }
		rotation_speed={ 50.000 0.000 }
		force=point
	}
	subsystem={
		name="fire_inner_flame"
		max_amount=20
		slave_particles=0
		sort="depth"
		emitter_type="sphere"
		sphere_emitter_radius={ 0.050 0.000 }
		sphere_emitter_yaw={ 90.000 0.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/muzzle_flash.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=150.000
			y=200.000
			z=255.000
			alpha=25.000,alpha_fade
		}
		position={
			x=-0.200
			y=0.000
			z=0.000
		}
		start=0.000
		duration=-1.000
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 5.000 }
		velocity_yaw={ 0.000 5.000 }
		velocity=0.500
		life=0.160
		emission=100.000
		size={ 1.000,grow 0.050 }
		particle_yaw=-90.000
		particle_pitch={ 0.000 90.000 }
		rotation={ 0.000 0.000 }
		rotation_speed={ 50.000 0.000 }
	}
	animation={
		name="alpha_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.200 1.000 0.700 1.000 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="shrink"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 1.000 0.200 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="backblast_alpha"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.059 1.000 0.135 0.898 0.226 0.633 0.362 0.336 0.612 0.086 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="G"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.068 0.992 0.112 0.875 0.191 0.719 0.303 0.383 0.415 0.211 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="B"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.129 1.000 0.268 1.000 0.388 0.516 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="R"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.071 1.000 0.091 0.695 0.129 0.781 0.226 0.578 0.332 0.711 0.476 0.102 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.281 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	force={
		type="point"
		name="point"
		position={
			0.000 0.000 -0.700 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=-30.000
	}
}
