particle={
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		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/blast.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
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			y=130.000
			z=220.000
			alpha=175.000,shockwave_fade
		}
		position={
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		start=0.150
		duration=0.100
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 0.000 0.000 }
		life=1.050
		emission=500.000
		size=55.000,shockwave_grow
		rotation={ 0.000 180.000 }
	}
	subsystem={
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		max_amount=20
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius={ 0.000 10.000 }
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAlphaBlend"
		}
		color={
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			y=75.000
			z=75.000,B_Smoke
			alpha=50.000,smoke_fade
		}
		position={
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		start=0.150
		duration=0.150
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 90.000 }
		velocity={ 4.000 0.500 }
		life={ 3.800 0.250 }
		emission=500.000
		size={ 45.000,grow 2.000 }
		rotation={ 0.000 180.000 }
		rotation_speed={ 20.000 0.000 }
		force=drag
	}
	subsystem={
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		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius={ 0.000 7.000 }
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/polar_swirl_1.dds"
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			y=1
			shader="ParticleAdditive"
		}
		color={
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			y=150.000
			z=255.000
			alpha=220.000,fire_fade
		}
		position={
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		start=0.150
		duration=0.200
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 2.500 0.400 }
		life={ 1.100 0.300 }
		emission=80.000
		size={ 90.000,grow 5.000 }
		rotation={ 0.000 180.000 }
		rotation_speed={ 10.000 0.000 }
	}
	subsystem={
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		max_amount=60
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius={ 0.000 5.000 }
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/polar_swirl_1.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
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			y=120.000
			z=255.000
			alpha=255.000,fire_fade
		}
		position={
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			y=0.250
			z=0.100
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		duration=0.150
		velocity_pitch={ 0.000 45.000 }
		velocity_yaw={ 0.000 90.000 }
		velocity={ 2.500 1.000 }
		life={ 1.100 0.200 }
		emission=80.000
		size={ 75.000,grow 2.000 }
		rotation={ 0.000 180.000 }
		rotation_speed={ 10.000 0.000 }
	}
	subsystem={
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		max_amount=20
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/fire03_des.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
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			y=200.000
			z=255.000
			alpha=200.000
		}
		position={
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		start=0.050
		duration=0.150
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 16.000 1.000 }
		life={ 0.700 0.100 }
		emission=1500.000
		size={ 9.000,spark_size 1.000 }
		rotation={ 0.000 180.000 }
		rotation_speed=30.000
	}
	subsystem={
		name="shockwave"
		max_amount=1
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=no
		hide=no
		texture={
			file="gfx/particles/shockwave_blast.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
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			y=150.000
			z=230.000
			alpha=100.000,shockwave_fade
		}
		position={
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		start=0.000
		duration=0.150
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 0.000 0.000 }
		life=1.200
		emission=1500.000
		size=90.000,shockwave_grow
		particle_pitch=45.000
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="shockwave_blast"
		max_amount=1
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=no
		hide=no
		texture={
			file="gfx/particles/halo.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
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			y=180.000
			z=255.000
			alpha=8.000,shockwave_fade
		}
		position={
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		start=0.000
		duration=0.150
		life=1.400
		emission=1500.000
		size=80.000,air_blast
		particle_yaw=0.000
		particle_pitch=45.000
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="flare_flash"
		max_amount=8
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius={ 0.000 3.000 }
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/gradient_circle2.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
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			y=120.000
			z=190.000
			alpha=255.000,flash_fade
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		position={
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		start=0.050
		duration=0.150
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 4.000 0.000 }
		life={ 1.000 0.100 }
		emission=1500.000
		size=35.000,glow_grow
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="debri"
		max_amount=20
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius={ 0.000 1.000 }
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/shards_2.dds"
			x=4
			y=4
			shader="ParticleAlphaBlend"
		}
		color={
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			y={ 180.000,debri_light 5.000 }
			z={ 200.000,debri_light 5.000 }
			alpha=255.000
		}
		position={
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		start=0.050
		duration=0.150
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 10.000 3.000 }
		life={ 2.000 0.400 }
		emission=1500.000
		size={ 0.800,debri_size 0.200 }
		rotation={ 0.000 180.000 }
		rotation_speed=60.000
		mass={ 2.000 0.500 }
		force=drag
	}
	animation={
		name="fire_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
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		}
		op="MUL"
		time="life"
	}
	animation={
		name="smoke_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
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		}
		op="MUL"
		time="life"
	}
	animation={
		name="spark_size"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
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		}
		op="MUL"
		time="life"
	}
	animation={
		name="shockwave_grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.106 0.211 0.306 0.469 0.697 0.734 1.000 0.977 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.109 0.441 0.422 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="glow_grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.171 0.563 0.676 0.805 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="B_Smoke"
		start=0.000
		duration=1.000
		repeat=no
		minValue=1.000
		maxValue=2.000
		curve={
			0.000 1.000 0.226 0.906 0.491 0.336 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="shockwave_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
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		}
		op="MUL"
		time="life"
	}
	animation={
		name="air_blast"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.247 0.289 0.688 0.719 1.000 0.992 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="debri_size"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.832 0.797 1.000 0.109 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="debri_light"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.132 0.867 0.450 0.313 1.000 0.094 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="flash_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.930 0.135 0.984 0.621 0.391 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	force={
		type="friction"
		name="drag"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 0.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=1.000
	}
}
