particle={
	name="large_ship_explosion"
	subsystem={
		name="fire_cloud"
		max_amount=20
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud_4.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000,R
			y=255.000,G
			z=255.000,B
			alpha=20.000,smoke_fade
		}
		position={
		}
		start=0.000
		duration=0.150
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		life={ 0.500 0.300 }
		emission=1500.000
		size={ 20.000,smoke_grow 10.000 }
		rotation={ 0.000 180.000 }
		rotation_speed=10.000
	}
	subsystem={
		name="fire_texture"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/fire_08.dds"
			x=2
			y=2
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=255.000
			z=255.000
			alpha=50.000,fire_fade
		}
		position={
		}
		duration=0.150
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 15.000 10.000 }
		life={ 0.300 0.100 }
		emission=1500.000
		size={ 25.000,grow 5.000 }
		rotation={ 0.000 180.000 }
		rotation_speed=30.000
	}
	subsystem={
		name="shockwave_spikes"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/blast.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=150.000
			z=120.000
			alpha=25.000,fire_fade
		}
		position={
		}
		duration=0.150
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 0.000 0.000 }
		life={ 0.350 0.100 }
		emission=1500.000
		size={ 60.000,grow 4.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="sparks"
		max_amount=15
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/star_zoom.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=200.000
			z=180.000
			alpha=255.000,fire_fade
		}
		position={
		}
		duration=0.150
		life={ 0.500 0.400 }
		emission=1500.000
		size={ 35.000,grow 15.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="sparks_size_decrease"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/fire03_des.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=175.000
			z=100.000
			alpha=200.000
		}
		position={
		}
		duration=0.150
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 35.000 10.000 }
		life={ 0.500 0.100 }
		emission=1500.000
		size={ 8.000,spark_size 1.000 }
		rotation={ 0.000 180.000 }
		rotation_speed=30.000
	}
	subsystem={
		name="shockwave"
		max_amount=1
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/halo_thin.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=200.000
			y=200.000
			z=170.000
			alpha=150.000,fire_fade
		}
		position={
		}
		duration=0.150
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 0.000 0.000 }
		life={ 0.350 0.100 }
		emission=1500.000
		size={ 50.000,shockwave_grow 4.000 }
		rotation={ 0.000 180.000 }
		rotation_speed=30.000
	}
	subsystem={
		name="after_smoke"
		max_amount=20
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAlphaBlend"
		}
		color={
			x=50.000
			y=50.000
			z=50.000
			alpha=100.000,fire_fade
		}
		position={
		}
		duration=0.150
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 35.000 10.000 }
		life={ 1.000 1.000 }
		emission=1500.000
		size={ 15.000,grow 5.000 }
		rotation={ 0.000 180.000 }
		rotation_speed=10.000
		force=drag
	}
	subsystem={
		name="bloom_flare"
		max_amount=20
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/flare_wide.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=180.000
			z=100.000
			alpha=50.000,alpha_fade
		}
		position={
		}
		duration=0.150
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 0.000 0.000 }
		life={ 0.300 0.100 }
		emission=1500.000
		size={ 45.000,grow 10.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="bloom_flare_BIG"
		max_amount=1
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=180.000
			z=110.000
			alpha=20.000,alpha_fade
		}
		position={
		}
		duration=0.150
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 0.000 0.000 }
		life=0.500
		emission=1500.000
		size={ 80.000 10.000 }
		rotation=0.000
	}
	animation={
		name="fire_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.226 0.828 0.524 0.867 0.635 0.398 0.794 0.141 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="smoke_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.700 0.828 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="spark_size"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.068 0.422 0.194 0.203 0.476 0.070 1.000 0.016 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="shockwave_grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="R"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.394 1.000 0.838 0.500 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="G"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.586 0.488 0.578 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="B"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.883 0.371 0.813 0.641 0.242 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="smoke_grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.117 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.008 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="alpha_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.031 0.526 1.000 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	force={
		type="friction"
		name="drag"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 0.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=10.000
	}
}
