particle={
	name="energy_core_effect2"
	subsystem={
		name="flare_big_base"
		max_amount=30
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=100.000
			y=200.000
			z=255.000
			alpha=255.000,alpha_fade
		}
		position={
		}
		duration=-1.000
		life={ 0.800 0.100 }
		emission=10.000
		size={ 80.000 1.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="flare_wide_base"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/flare_wide.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=0.000
			y=200.000
			z=255.000
			alpha=25.000,alpha_fade
		}
		position={
		}
		duration=-1.000
		life={ 1.000 0.100 }
		emission=5.000
		size={ 200.000 1.000 }
		rotation={ 0.000 0.000 }
	}
	subsystem={
		name="chaos_01"
		max_amount=400
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius=40.000
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/digital_pattern.dds"
			x=2
			y=2
			shader="ParticleAdditive"
		}
		color={
			x=0.000
			y=200.000
			z=255.000
			alpha=255.000,alpha_fade
		}
		position={
		}
		duration=-1.000
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity=0.000
		life={ 1.000 0.100 }
		emission=200.000
		size={ 1.000 0.500 }
		rotation={ 0.000 180.000 }
		rotation_speed=200.000
		force=point,chaos
	}
	animation={
		name="alpha_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.303 0.266 0.535 1.000 0.741 0.266 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	force={
		type="turbulence"
		name="chaos"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=0.000
	}
	force={
		type="point"
		name="point"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=-15.000
	}
}
