particle={
	name="ed_green_construction_effect"
	subsystem={
		name="flare_big_base"
		max_amount=30
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=150.000
			y=255.000
			z=255.000
			alpha=10.000,alpha_fade
		}
		position={
		}
		duration=-1.000
		life={ 0.600 0.300 }
		emission=15.000
		size={ 150.000 1.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="digital_spin_01"
		max_amount=55
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius=0.500
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/digital_pattern.dds"
			x=2
			y=2
			shader="ParticleAdditive"
		}
		color={
			x=100.000
			y=255.000
			z=255.000
			alpha=255.000,alpha_fade
		}
		position={
		}
		duration=-1.000
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 30.000 0.000 }
		life={ 0.500 0.300 }
		emission=100.000
		size={ 6.000,grow 3.000 }
		rotation={ 0.000 180.000 }
		rotation_speed={ 0.000 0.000 }
		force=orbit_1,chaos
	}
	subsystem={
		name="digital_spin_02"
		max_amount=200
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius=1.000
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/digital_pattern.dds"
			x=2
			y=2
			shader="ParticleAdditive"
		}
		color={
			x=150.000
			y=255.000
			z=255.000
			alpha=255.000,alpha_fade
		}
		position={
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		duration=-1.000
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity=40.000
		life={ 1.000 0.100 }
		emission=100.000
		size={ 1.500 0.500 }
		rotation={ 0.000 180.000 }
		rotation_speed=200.000
		force=point,chaos
	}
	subsystem={
		name="flare_wide_rays"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/flare_wide.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=100.000
			y=255.000
			z=255.000
			alpha=255.000,alpha_fade
		}
		position={
		}
		duration=-1.000
		life={ 0.600 0.200 }
		emission=25.000
		size={ 40.000 1.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="cloud_swirl"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/polar_swirl_3.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=150.000
			y=220.000
			z=255.000
			alpha=20.000,alpha_fade
		}
		position={
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		duration=-1.000
		life={ 1.000 0.300 }
		emission=10.000
		size=200.000,shrink
		rotation={ 0.000 180.000 }
		rotation_speed=100.000
	}
	subsystem={
		name="absorb"
		max_amount=30
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius=50.000
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/digital_pattern.dds"
			x=2
			y=2
			shader="ParticleAdditive"
		}
		color={
			x=100.000
			y=255.000
			z=255.000
			alpha=255.000,alpha_fade
		}
		position={
		}
		duration=-1.000
		life={ 1.500 0.300 }
		emission=15.000
		size={ 3.000 1.000 }
		rotation={ 0.000 180.000 }
		force=point
	}
	subsystem={
		name="absorb_sphere"
		max_amount=30
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius=50.000
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/digital_pattern.dds"
			x=2
			y=2
			shader="ParticleAdditive"
		}
		color={
			x=100.000
			y=255.000
			z=255.000
			alpha=255.000,alpha_fade
		}
		position={
		}
		duration=-1.000
		life={ 1.500 0.300 }
		emission=15.000
		size={ 3.000 1.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="halo_vertical_up"
		max_amount=2
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/halo_thin.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=100.000
			y=180.000
			z=255.000
			alpha=255.000,halo_alpha
		}
		position={
			y=-40.000
		}
		duration=-1.000
		velocity_pitch=90.000
		velocity=45.000
		life=1.000
		emission=0.800
		size=40.000
		particle_pitch=90.000
		rotation=90.000
	}
	subsystem={
		name="halo_vertical_down"
		max_amount=2
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/halo_thin.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=100.000
			y=180.000
			z=255.000
			alpha=255.000,halo_alpha
		}
		position={
			y=40.000
		}
		duration=-1.000
		velocity_pitch=-90.000
		velocity=45.000
		life=1.000
		emission=0.800
		size=40.000
		particle_pitch=90.000
		rotation=90.000
	}
	animation={
		name="alpha_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.303 0.266 0.535 1.000 0.741 0.266 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.125 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="shrink"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 1.000 0.125 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="halo_alpha"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.174 0.211 0.488 1.000 0.847 0.141 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	force={
		type="spin"
		name="orbit_1"
		position={
			0.000 0.000 0.000 
		}
		direction={
			1.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=1.000
	}
	force={
		type="turbulence"
		name="chaos"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=25.000
	}
	force={
		type="point"
		name="point"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=-40.000
	}
}
