particle={
	name="crystal_ship_green_death_effect"
	subsystem={
		name="smoke_after"
		max_amount=50
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius={ 1.500 1.000 }
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/fire04.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=180.000
			y=255.000
			z=220.000
			alpha=100.000,fire_fade
		}
		position={
		}
		start=0.000
		duration=0.100
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 90.000 }
		velocity={ 0.000 0.000 }
		life={ 1.000 0.200 }
		emission=500.000
		size={ 12.000,fire_grow 5.000 }
		rotation={ 0.000 180.000 }
		rotation_speed=10.000
	}
	subsystem={
		name="black_smoke_after"
		max_amount=50
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius={ 4.000 4.000 }
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAlphaBlend"
		}
		color={
			x=70.000
			y=70.000
			z=70.000
			alpha=50.000,fire_fade
		}
		position={
		}
		start=0.000
		duration=0.100
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 90.000 }
		velocity={ 0.000 0.000 }
		life={ 1.500 0.500 }
		emission=500.000
		size={ 20.000,fire_grow 5.000 }
		rotation={ 0.000 180.000 }
		rotation_speed=30.000
	}
	subsystem={
		name="fire"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud_4.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=220.000
			y=240.000
			z=200.000
			alpha=255.000,fire_fade
		}
		position={
		}
		duration=0.100
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 15.000 10.000 }
		life={ 0.250 0.100 }
		emission=1500.000
		size={ 15.000,fire_grow 2.000 }
		rotation={ 0.000 180.000 }
		force=drag
	}
	subsystem={
		name="flare_rays"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/flare_wide.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=180.000
			y=255.000
			z=220.000
			alpha=20.000,fire_fade
		}
		position={
		}
		duration=0.150
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 0.000 0.000 }
		life={ 0.350 0.100 }
		emission=1500.000
		size={ 60.000,fire_grow 4.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="sparks"
		max_amount=30
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/digital_pattern.dds"
			x=2
			y=2
			shader="ParticleAdditive"
		}
		color={
			x=200.000
			y=255.000
			z=220.000
			alpha=255.000,fire_fade
		}
		position={
		}
		duration=0.150
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 25.000 10.000 }
		life={ 0.500 0.100 }
		emission=200.000
		size={ 0.800,fire_grow 0.300 }
		rotation={ 0.000 180.000 }
		rotation_speed=200.000
	}
	subsystem={
		name="shard_size_decrease"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=200.000
			y=255.000
			z=220.000
			alpha=200.000
		}
		position={
		}
		duration=0.150
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 25.000 10.000 }
		life={ 0.500 0.100 }
		emission=1500.000
		size={ 5.000,spark_size 1.000 }
		rotation={ 0.000 180.000 }
		rotation_speed=30.000
	}
	subsystem={
		name="shockwave"
		max_amount=1
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/blast.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=220.000
			y=240.000
			z=200.000
			alpha=150.000,fire_fade
		}
		position={
		}
		duration=0.150
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 0.000 0.000 }
		life=0.350
		emission=1500.000
		size={ 60.000,shockwave_grow 4.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="big_flare_background"
		max_amount=1
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=200.000
			y=255.000
			z=220.000
			alpha=50.000,flare_fade
		}
		position={
		}
		duration=0.150
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 0.000 0.000 }
		life=1.000
		emission=1500.000
		size=80.000
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="small_flare_middle"
		max_amount=1
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=220.000
			y=255.000
			z=220.000
			alpha=255.000,fire_fade
		}
		position={
		}
		duration=0.150
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 0.000 0.000 }
		life={ 1.500 0.100 }
		emission=1500.000
		size=6.000
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="long_sparks"
		max_amount=20
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/star_zoom.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=200.000
			y=255.000
			z=220.000
			alpha=150.000,fire_fade
		}
		position={
		}
		duration=0.150
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 0.000 0.000 }
		life={ 0.350 0.100 }
		emission=1500.000
		size={ 50.000,shockwave_grow 4.000 }
		rotation={ 0.000 180.000 }
	}
	animation={
		name="fire_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.226 0.828 0.524 0.867 0.635 0.398 0.794 0.141 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="fire_grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.141 1.000 0.984 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="spark_size"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.068 0.422 0.194 0.203 0.476 0.070 1.000 0.016 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="shockwave_grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="flare_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.068 1.000 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	force={
		type="friction"
		name="drag"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 0.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=10.000
	}
}
