particle={
	name="cloud_entity_death_effect"
	subsystem={
		name="large_flare"
		max_amount=1
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=180.000
			z=240.000
			alpha=20.000,fade_alpha
		}
		position={
		}
		duration=0.100
		life=1.500
		emission=100.000
		size=400.000,flare_large_grow
	}
	subsystem={
		name="swirl"
		max_amount=20
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/fire_07.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=220.000
			z=180.000
			alpha=150.000,halo_alpha
		}
		position={
		}
		duration=0.100
		life={ 1.000 0.500 }
		emission=200.000
		size={ 20.000,cloud_round_grow 10.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="flare_fill"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=220.000
			z=200.000
			alpha=35.000,halo_alpha
		}
		position={
		}
		duration=1.000
		life=2.000
		emission=400.000,rate_decrease
		size=40.000
		rotation={ 0.000 180.000 }
		rotation_speed=0.000
	}
	subsystem={
		name="halo_shockwave"
		max_amount=1
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/blast.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=180.000
			z=200.000
			alpha=50.000,halo_alpha
		}
		position={
		}
		start=0.200
		duration=0.100
		life={ 1.000 0.000 }
		emission=100.000
		size=200.000,halo_grow
		rotation={ 0.000 180.000 }
		rotation_speed=0.000
	}
	subsystem={
		name="cloud_round_glow"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/polar_swirl_3.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=200.000
			z=200.000
			alpha=150.000,fade_alpha
		}
		position={
		}
		duration=0.400
		life={ 0.500 0.000 }
		emission=25.000
		size={ 100.000,cloud_round_grow 50.000 }
		rotation={ 0.000 180.000 }
		rotation_speed=25.000
	}
	subsystem={
		name="fire_middle"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/fire04.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=220.000
			z=180.000
			alpha=255.000,fade_alpha
		}
		position={
		}
		duration=0.100
		life={ 1.500 0.500 }
		emission=100.000
		size={ 15.000,cloud_round_grow 5.000 }
		rotation={ 0.000 180.000 }
		rotation_speed=-25.000
	}
	subsystem={
		name="glow_middle"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=220.000
			z=180.000
			alpha=255.000,halo_alpha
		}
		position={
		}
		duration=0.100
		life=1.500
		emission=100.000
		size={ 20.000,cloud_round_grow 5.000 }
		rotation={ 0.000 180.000 }
		rotation_speed=25.000
	}
	subsystem={
		name="wide_explosion_flare"
		max_amount=1
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/flare_wide.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=240.000
			z=240.000
			alpha=50.000,fade_alpha
		}
		position={
		}
		duration=0.100
		life={ 1.000 0.100 }
		emission=100.000
		size=200.000,flare_wide_grow
	}
	animation={
		name="fade_alpha"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.276 0.930 0.674 0.930 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="flare_wide_grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.367 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="cloud_round_grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.078 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="halo_grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.133 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="halo_alpha"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.124 1.000 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="sphere_grow"
		start=0.000
		duration=2.500
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.148 1.000 1.000 
		}
		op="MUL"
		time="spawn"
	}
	animation={
		name="rate_decrease"
		start=0.000
		duration=2.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 1.000 0.000 
		}
		op="MUL"
		time="spawn"
	}
	animation={
		name="lightning_alpha"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.103 1.000 0.191 0.109 0.424 0.094 0.509 0.836 0.526 0.195 0.574 0.938 0.582 0.172 0.674 0.969 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="flare_large_grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=5.000
	}
}
