particle={
	name="cloud_entity_center_effect"
	subsystem={
		name="shroud"
		max_amount=30
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius={ 5.000 4.000 }
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=200.000
			y=220.000
			z=255.000
			alpha=20.000,fade_alpha
		}
		position={
			z=0.000
		}
		duration=-1.000
		life={ 5.000 3.000 }
		emission=5.000
		size={ 10.000 5.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="halo"
		max_amount=1
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		texture={
			file="gfx/particles/halo_thin.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=180.000
			y=220.000
			z=255.000
			alpha=100.000
		}
		position={
			x=0.000
			z=0.000
		}
		duration=-1.000
		life=3.000
		emission=10.000
		size=20.000
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="mist"
		max_amount=55
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius={ 15.000 10.000 }
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=190.000
			z=220.000
			alpha=5.000,fade_alpha
		}
		position={
			x=0.000
			z=0.000
		}
		duration=-1.000
		life={ 10.000 1.000 }
		emission=5.000
		size={ 20.000 0.100 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="absorbing"
		max_amount=10
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius=3.000
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		texture={
			file="gfx/particles/flare.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=220.000
			z=180.000
			alpha=255.000,fade_alpha
		}
		position={
			x=0.000
			z=0.000
		}
		duration=-1.000
		life={ 1.000 0.000 }
		emission=3.000
		size={ 2.000 1.000 }
		rotation={ 0.000 180.000 }
		force=point
	}
	subsystem={
		name="absorbing_still"
		max_amount=10
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius=20.000
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		texture={
			file="gfx/particles/flare.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=200.000
			y=220.000
			z=255.000
			alpha=255.000,fade_alpha
		}
		position={
			x=0.000
			z=0.000
		}
		duration=-1.000
		life={ 2.000 1.000 }
		emission={ 1.000 1.000 }
		size={ 1.000 0.500 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="shroud"
		max_amount=30
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius={ 15.000 4.000 }
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=100.000
			y=150.000
			z=130.000
			alpha=20.000,fade_alpha
		}
		position={
			z=0.000
		}
		duration=-1.000
		life={ 5.000 3.000 }
		emission=5.000
		size={ 15.000 5.000 }
		rotation={ 0.000 180.000 }
		force=orbit,weak_point
	}
	subsystem={
		name="glow_large_fill"
		max_amount=1
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		texture={
			file="gfx/particles/flare.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=200.000
			z=200.000
			alpha=150.000
		}
		position={
			x=0.000
			z=0.000
		}
		duration=-1.000
		life=3.000
		emission=3.000
		size=20.000
	}
	subsystem={
		name="sphere"
		max_amount=1
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		texture={
			file="gfx/particles/bubble.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=220.000
			z=180.000
			alpha=50.000
		}
		position={
			x=0.000
			z=0.000
		}
		duration=-1.000
		life=5.000
		emission=100.000
		size={ 5.000,sphere_pulse 0.000 }
	}
	subsystem={
		name="glow"
		max_amount=5
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		texture={
			file="gfx/particles/flare.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=180.000
			y=255.000
			z=180.000
			alpha=50.000,fade_alpha
		}
		position={
			x=0.000
			z=0.000
		}
		duration=-1.000
		life=1.000
		emission=3.000
		size=5.000
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="glow_large_wide"
		max_amount=1
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		texture={
			file="gfx/particles/flare_wide.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=220.000
			z=220.000
			alpha=50.000
		}
		position={
			x=0.000
			z=0.000
		}
		duration=-1.000
		life={ 3.000 0.000 }
		emission=3.000
		size=50.000
	}
	subsystem={
		name="fire_center"
		max_amount=20
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		texture={
			file="gfx/particles/fire04.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=220.000
			z=180.000
			alpha=255.000,fade_alpha
		}
		position={
		}
		duration=-1.000
		velocity={ 0.800 0.300 }
		life={ 0.500 0.100 }
		emission=30.000
		size={ 2.000 0.500 }
		rotation={ 0.000 180.000 }
		rotation_speed=10.000
	}
	animation={
		name="fade_alpha"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.276 0.930 0.674 0.930 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="sphere_pulse"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.244 0.586 0.500 1.000 0.741 0.594 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	force={
		type="point"
		name="point"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 0.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=-2.000
	}
	force={
		type="spin"
		name="orbit"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 0.000 1.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=0.300
	}
	force={
		type="point"
		name="weak_point"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=-0.500
	}
}
