particle={
	name="caravaneer_station_neon_sphere_effect"
	subsystem={
		name="core_1"
		max_amount=50
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=150.000
			y=180.000
			z=255.000
			alpha=255.000,alpha_fade
		}
		position={
			x=0.000
			z=0.000
		}
		duration=-1.000
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 5.000 }
		velocity_yaw={ 0.000 5.000 }
		life={ 0.400 0.200 }
		emission=10.000
		size=0.600,grow
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="small_glare"
		max_amount=50
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/flare_wide.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=100.000
			y=255.000
			z=255.000
			alpha=10.000,alpha_fade
		}
		position={
			x=0.000
			z=0.000
		}
		duration=-1.000
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 5.000 }
		velocity_yaw={ 0.000 5.000 }
		life={ 1.000 0.200 }
		emission=10.000
		size=5.000
		particle_yaw={ 0.000 180.000 }
		particle_pitch={ 0.000 180.000 }
		rotation={ 0.000 180.000 }
		rotation_speed_yaw=90.000
		rotation_speed_pitch=90.000
	}
	subsystem={
		name="glow"
		max_amount=50
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=150.000
			y=180.000
			z=255.000
			alpha=40.000,alpha_fade
		}
		position={
			x=0.000
			z=0.000
		}
		duration=-1.000
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 5.000 }
		velocity_yaw={ 0.000 5.000 }
		life={ 2.000 0.200 }
		emission=2.000
		size=10.000,grow
		particle_pitch=90.000
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="pulse"
		max_amount=50
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/bubble.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=150.000
			y=180.000
			z=255.000
			alpha=40.000,alpha_fade
		}
		position={
			x=0.000
			z=0.000
		}
		duration=-1.000
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 5.000 }
		velocity_yaw={ 0.000 5.000 }
		life={ 2.000 0.200 }
		emission=1.000
		size=3.000,grow_2
		particle_pitch=90.000
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="large_glare"
		max_amount=50
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/flare_wide.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=100.000
			y=180.000
			z=255.000
			alpha=20.000,alpha_fade
		}
		position={
			x=0.000
			z=0.000
		}
		duration=-1.000
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 5.000 }
		velocity_yaw={ 0.000 5.000 }
		life={ 1.000 0.200 }
		emission=5.000
		size=20.000
		particle_yaw={ 0.000 180.000 }
		particle_pitch={ 0.000 180.000 }
		rotation={ 0.000 180.000 }
		rotation_speed_yaw=20.000
		rotation_speed_pitch=20.000
	}
	animation={
		name="alpha_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.200 1.000 0.700 1.000 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.680 0.506 0.594 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow_2"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.555 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=5.000
	}
}
