particle={
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		slave_particles=0
		sort="depth"
		emitter_type="box"
		box_emitter_x={ 0.000 0.000 }
		box_emitter_y={ 0.000 0.000 }
		box_emitter_z={ 0.000 0.250 }
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/flare.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
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			y=231.000
			z=255.000
			alpha=100.000,alpha_fade
		}
		position={
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			y=0.000
			z=0.000
		}
		start=0.000
		duration=-1.000
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 0.000 }
		velocity_yaw={ 0.000 0.000 }
		velocity={ 0.000 0.000 }
		life=1.000
		emission=20.000
		size=1.000,shrink
		rotation={ 0.000 180.000 }
		rotation_speed={ 50.000 0.000 }
	}
	subsystem={
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		max_amount=50
		slave_particles=0
		sort="depth"
		emitter_type="box"
		box_emitter_x={ 0.000 0.000 }
		box_emitter_y={ 0.000 0.000 }
		box_emitter_z={ 0.000 0.150 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/flare.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
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			y=255.000,G
			z=255.000,B
			alpha=10.000,backblast_alpha
		}
		position={
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			y=0.000
			z=0.000
		}
		start=0.000
		duration=-1.000
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 0.000 }
		velocity_yaw={ 0.000 0.000 }
		velocity={ 6.000 0.000 }
		life={ 0.300 0.000 }
		emission=150.000
		size={ 2.500,shrink 0.000 }
		rotation={ 0.000 180.000 }
		rotation_speed={ 50.000 0.000 }
	}
	subsystem={
		name="fire_disks"
		max_amount=10
		slave_particles=0
		sort="depth"
		emitter_type="box"
		box_emitter_x={ 0.000 0.000 }
		box_emitter_y={ 0.000 0.000 }
		box_emitter_z={ 0.000 0.200 }
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/flare.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=180.000
			y=150.000
			z=255.000
			alpha=10.000,alpha_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.000
		duration=-1.000
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 0.000 }
		velocity_yaw={ 0.000 0.000 }
		velocity={ 6.000 0.000 }
		life={ 0.250 0.000 }
		emission=1000.000
		size={ 1.000,shrink 0.000 }
		rotation={ 0.000 180.000 }
		rotation_speed={ 50.000 0.000 }
	}
	subsystem={
		name="fire_flare"
		max_amount=25
		slave_particles=0
		sort="depth"
		emitter_type="box"
		box_emitter_x={ 0.000 0.000 }
		box_emitter_y={ 0.000 0.000 }
		box_emitter_z={ 0.000 0.250 }
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/muzzle_flash.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=140.000
			y=255.000
			z=255.000
			alpha=25.000,alpha_fade
		}
		position={
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			y=0.000
			z=0.000
		}
		start=0.000
		duration=-1.000
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 0.000 }
		velocity_yaw={ 0.000 0.000 }
		velocity={ 1.500 0.700 }
		life={ 0.200 0.000 }
		emission=100.000
		size=1.200,grow
		particle_yaw=-90.000
		particle_pitch={ 0.000 90.000 }
		rotation={ 0.000 0.000 }
		rotation_speed={ 50.000 0.000 }
	}
	animation={
		name="alpha_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
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		}
		op="MUL"
		time="life"
	}
	animation={
		name="shrink"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 1.000 0.200 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="R"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
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		}
		op="MUL"
		time="life"
	}
	animation={
		name="G"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.121 0.820 0.218 0.508 0.629 0.523 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="B"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=2.000
		curve={
			0.000 1.000 0.118 1.000 0.194 0.945 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="backblast_alpha"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.147 0.438 0.391 0.156 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.234 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=5.000
	}
}
