particle={
	name="aquatic_ship_small_explosion_file"
	subsystem={
		name="parts"
		max_amount=10
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/shards.dds"
			x=2
			y=2
			shader="ParticleAlphaBlend"
		}
		color={
			x=150
			y=150
			z=150
			alpha=255,flash_fade
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0
		duration=0.5
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 0 180 }
		velocity_yaw={ 0 180 }
		velocity={ 4 1 }
		life={ 3.6 0.1 }
		emission=50
		size={ 0.3 0.1 }
		rotation={ 0 180 }
		rotation_speed={ 20 0 }
	}
	subsystem={
		name="shockwave"
		max_amount=1
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=yes
		texture={
			file="gfx/particles/halo_thin.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=180
			y=230
			z=220
			alpha=255,halo_fade
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0
		duration=0.1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 20 0 }
		velocity_yaw={ 0 180 }
		velocity={ 0 0 }
		life={ 1 0 }
		emission=100
		size={ 20,grow 5 }
		particle_yaw={ 0 10 }
		particle_pitch={ 0 10 }
		rotation={ 0 180 }
	}
	subsystem={
		name="smoke_explosion"
		max_amount=10
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAlphaBlend"
		}
		color={
			x=75
			y=75
			z=75
			alpha=75,fire_fade
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0.45
		duration=0.1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 0 180 }
		velocity_yaw={ 0 180 }
		velocity={ 8 2 }
		life={ 1.5 0.5 }
		emission=200
		size={ 7 0.5 }
		rotation={ 0 180 }
		rotation_speed={ 20 0 }
		mass=4
		force=drag
	}
	subsystem={
		name="fire_explosion2"
		max_amount=100
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud_6.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=70
			y=170
			z=240
			alpha=100,fire_fade
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0.05
		duration=0.2
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 0 180 }
		velocity_yaw={ 0 180 }
		velocity={ 5 2 }
		life={ 0.8 0.5 }
		emission=1000
		size={ 12,grow 4 }
		rotation={ 0 180 }
		rotation_speed={ 20 0 }
		mass=3
		force=drag,push
	}
	subsystem={
		name="fire_explosion"
		max_amount=20
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/flame.dds"
			x=2
			y=2
			shader="ParticleAdditive"
		}
		color={
			x=10
			y=180
			z=255
			alpha=25,fire_fade
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0
		duration=0.1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 0 180 }
		velocity_yaw={ 0 180 }
		velocity={ 5 2 }
		life={ 0.8 0.5 }
		emission=200
		size={ 12,grow 0.5 }
		rotation={ 0 180 }
		rotation_speed={ 20 0 }
		force=drag,push
	}
	subsystem={
		name="big_flare2"
		max_amount=7
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=yes
		texture={
			file="gfx/particles/flare_wide.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=100
			y=200
			z=240
			alpha=15,fire_fade
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0
		duration=0.1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 0 180 }
		velocity_yaw={ 0 180 }
		velocity={ 2 0 }
		life={ 0.8 0.3 }
		emission=200
		size={ 30 0 }
		rotation={ 0 180 }
		rotation_speed={ 0 0 }
		force=drag
	}
	subsystem={
		name="big_flare"
		max_amount=5
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/flare.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=40
			y=150
			z=250
			alpha=10,flash_fade
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0
		duration=0.1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 20 0 }
		velocity_yaw={ 0 180 }
		velocity={ 0 0 }
		life={ 0.8 0 }
		emission=50
		size={ 40,pre_explosion 0 }
		rotation={ 0 180 }
	}
	subsystem={
		name="bright_flare"
		max_amount=5
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/gradient_circle2.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=70
			y=180
			z=255
			alpha=255,flash_fade
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0
		duration=0.1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 20 0 }
		velocity_yaw={ 0 180 }
		velocity={ 0 0 }
		life={ 0.7 0 }
		emission=100
		size={ 7,pre_explosion 0 }
		rotation={ 0 180 }
	}
	subsystem={
		name="sparks"
		max_amount=20
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud_3.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=50
			y=220
			z=255
			alpha=255,halo_fade
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0
		duration=0.1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 0 180 }
		velocity_yaw={ 0 180 }
		velocity={ 5 1 }
		life={ 2.5 0.8 }
		emission=150
		size={ 0.3 0.05 }
		rotation={ 0 180 }
	}
	animation={
		name="flash_fade"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 1 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="halo_fade"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 1 0.2 1 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="fire_fade"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.2 1 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="pre_explosion"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.16176 0.28125 0.31176 0.84375 1 1 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 1 1 
		}
		op="MUL"
		time="life"
	}
	force={
		type="friction"
		name="drag"
		position={
			0 0 0 
		}
		direction={
			0 1 0 
		}
		local_force=yes
		yaw=0
		division=16
		amount=3
	}
	force={
		type="point"
		name="push"
		position={
			0 0 0 
		}
		direction={
			0 1 0 
		}
		local_force=yes
		yaw=0
		division=16
		amount=4
	}
}
